} A new user interface model ◦ suggests how to make software applications simpler by breaking features into screens or pages that are easy to explain and understand.} Tests show that users may find things more easily} Many applications leaves it to the user to deduce the pages purpose and how to use the controls to accomplish that purpose
} Users dont seem to construct an adequate mental model of the product.} Even many long-time users never master common procedures.} Users must work hard to figure out each feature or screen.
} General strategy for making software products … ◦ self-evident ◦ self-explanatory
} What do I do?} How do I know when I’m done?
} Induce: to lead or move by influence or persuasion.} An extension of the common Web-style interface} Good web design means ◦ focusing on a single task per page and ◦ providing navigation forward and backward through pages.
} A well-designed inductive interface helps users answer two fundamental questions they face when looking at a screen: • What am I supposed to do now? • Where do I go from here to accomplish my next task?• How? Have a purpose • One purpose • Clear • Explicit
1. Focus each screen on a single task.2. State the task.3. Make the screens contents suit the task.4. Offer links to secondary tasks.
} The screens primary task.} Described in their own words.} Example: ◦ "Select the bill you want to pay" J ◦ "Review the performance of your investments." L
} Each screens title = The task} This can be a direct instruction ... ◦ "Select the account you want to balance"} or a question you want the user to answer ◦ "Which account do you want to balance?"
} Imagine a friend asking, "What is this screen for?"} Then come up with a clear, helpful response that completes the sentence "This is the screen where you …."} The words that complete the sentence become the screen title.
} Users should be able to easily figure out how to achieve the screens primary task. ◦ When users are told to select an account, and they can look on the screen to find a list of accounts, they confirm their understanding of the task.} This increases the chance that users will be successful, which also increases their confidence in performing other tasks.
} Related tasks} Lets the user ignore the computers present question and ask the computer to do something else instead.} In case he took a wrong turn somewhere.} Example: ◦ Computer: "Which bill do you want to pay?" ◦ User: "Actually, what I really want to do is find a bill that I paid a while back."
• Use consistent screen templates.• Provide screens for starting tasks.• Make it obvious how to carry out the task with the controls on the screen.• Provide an easy way to complete a task and start a new one.• Make the next navigational step obvious.
} Primaryassistance} Secondary assistance
} Not perfect, but much more user-friendly than deductive UIs.} Maybe better for noobs.} Not as good for experienced users.