Instructor: Mr. Randy Hinrichs, SL: Ran HienrichsQuarter 1 – Selecting and Using Virtual Worlds==============================Time: 6:00 pm – 9:00 pmMeeting: Second Life, University of Washington IslandRequirements: Second Life software, a headset with a microphoneAssessment: Participation, Mid-Term, Presentation, Final Paper.Instructions for downloading and getting started are located below1. Please reference the System Requirements to make sure you can run Second Life. 2. Instructions for Downloading Second Life. 3. Second Life Quick Start Guide - (website, pdf)4. Attend Orientation in Second Life (be aware you are in a public space)5. Click on this URL: http://slurl.com/secondlife/University%20of%20Washington/50/199/276. Call this Number for Class One: 206-315-1785 or 800-379-6841 participant 200587Quarter One Objectives===============1. Students can identify the historical background and current literature about virtual worlds and position it among games and Web 2.0 information solutions. 2. Students can navigate, communicate and manage virtual worlds objects.3. Students can identify and analyze human interaction in virtual worlds.Objectives and Activities Week by Week1. Week One (Oct 8) – Survival 101=======================a. Objective: Students will be able to master movement, navigation, communication and virtual world etiquette using Second Life. b. Activities: move, control cameras, use all forms of chat and Voice over IP, user profiles, groups, notifications, and set preferences. Introduction to V-Quiz.2. Week Two (Oct 15)– Knowing the Environment================================a. Objective: Examine how virtual worlds are modeled using SL as a framework. b. Activity: V-Quiz. Object interaction, maps, teleportation, stills, audio/video. Participate in a Scavenger Hunt on the island. 3. Week Three (Oct 22) – Avatar Identity===========================a. Objective: Examine avatar identity, reputation, role play and agency.b. Activity: V-Quiz. Modify avatars. Inventory management. Use attachments and HUDs. c. Speaker4. Week Four (Oct 29) – Interacting with Content================================a. Objective: Demonstrate knowledge interaction with real time objects and content.b. Activity: V-Quiz. Create note cards and presentations. Examining interactions. Search.5. Work Five (Nov 5) – Midterm Test (in Second Life)==================================a. Objectives: learn about Cyber Security and IP Managementb. Activity: Examine IP and virtual world cyber security systems.c. Speaker6. Week Six (Nov 12) – Traveling to Other Virtual Worlds INSIDE Second Life.=================================================a. Objective: Identify the information management techniques in other virtual worlds in Second Life.b. Activity: V-Quiz. Field trips to other virtual worlds. c. Due: Identify the Virtual World that will be the subject of your Presentation and Final Paper Project. (see Week 10).7. Week Seven (Nov 19) – Traveling to Other Virtual Worlds OUTSIDE of Second Life======================================================a. Objective: Identify how other virtual worlds operateb. Activity: V-Quiz. Travel together to two other virtual worlds. NO CLASS ON NOVEMBER 26, 2009. WEEK EIGHT RESUMES IN DECEMBER8. Week Eight (Dec 3) – Presentations of other virtual worlds by students================================================a. Objective: Learn about other virtual worlds from other students.b. Activity: V-Quiz. Attend presentations and provide feedback to every student presenter.9. Week Nine (Dec 10) – Presentations of other virtual worlds by students ================================================a. Objective: Learn about other virtual worlds from other students.b. Activity: V-Quiz. Attend presentations and provide feedback to every student presenter.10. Week Ten (Dec 17) – Final Paper Due and continued presentations of other virtual worlds by student============a. Paper Due by 6:00 pm sent to firstname.lastname@example.org. No Late Papers will be accepted.b. Prepare an information analysis of your virtual world to accompany your presentation. i. Analysis must include historical and Web 2.0 perspectives;ii. Analyze how human interaction occursiii. Analyze the values, affordances, issues and risks associated to one of the three specific areas: education, business or entertainment. iv. Finally, you must include recommendations for improving the environment.
4. Students can perform an information analysis of virtual world values, issues and risks and prepare recommended solutions.5. Students can present in world to executive and technical level audiences about virtual worlds.
Transcript of "Creating certificate programs for virtual worlds hinrichs workshop fcvw"
Creating Certificate Programs for Virtual Worlds<br />Ran Hinrichs<br />2b3d<br />and Affiliate Faculty, iSchool<br />University of Washington<br />