Introduction To Adventure Racing

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    Notes on slide 1

    Your reward may be a podium finish, just crossing the finish line, meeting and overcoming a challenge, or just learning something about yourself. First or last, you will be better for the experience.

    - Working together is absolutely critical – everyone has low points - helping teammates through their low point and letting teammates help you through yours makes the team SIGNIFICANTLY faster – no low point = not working to full potential in the team – tow, take weight, talk, lose ego when you’re too slow – feel good? = go faster – your team is only as fast as you are ALL willing to work.

    - Weather plays a significant role – finish rate in longer races = high if good weather – higher rank if your team can deal with elements safely and strategically – teams that drop are discouraged by tough conditions – preparation for keeping warm and ‘dry’ keep racers happier – fast & light = freeze at night – the more you move, the warmer you are; stopping = cold!

    - Importance of navigation increases as race length increases (short races = can’t get lost) – racecourses are unmarked, chose route and use map and compass to stay on it – traveling fast the wrong way = low probability of reaching goals – practice makes perfect / make your mistakes while practicing – orienteering = great learning – another reason why older teams do well as they are pragmatic in their decisions

    - more prepared = more fun, better chance of fulfilling goals – choosing and packing gear carefully – knowing what to expect on raceday / read competitor newsletters – ask others about their experiences / pitfalls

    - Weather plays a significant role – finish rate in longer races = high if good weather – higher rank if your team can deal with elements safely and strategically – teams that drop are discouraged by tough conditions – preparation for keeping warm and ‘dry’ keep racers happier – fast & light = freeze at night – the more you move, the warmer you are; stopping = cold!

    Safety net, never put in position of peril / against will, walk around ropes, expert rope / water / medical crews, CARA safety guidelines, radio usage

    Go at your own pace – going to places that humans don’t typically go – take camera – to intense = no fun, poor teamwork, poor results – different cultures in foreign races

    Yes you can!

    Favorites, Groups & Events

    Introduction To Adventure Racing - Presentation Transcript

    1. Intro to Adventure Racing ________ ________
    2. What is Adventure Racing ? ________ … it’s Wilderness-based ________
    3. What is Adventure Racing ? ________ ________ … it’s Team
    4. What is Adventure Racing ? ________ ________ … it’s Multi-Sport
    5. What is Adventure Racing ? ________ ________ … it’s Strategy
    6. What is Adventure Racing ? ________ ________ … it’s Physical & Mental Challenge
    7. What is Adventure Racing ? ________ ________ … it’s Checkpoints & Transition Areas
    8. What is Adventure Racing ? ________ ________ … and it’s very REWARDING !!!
    9. HISTORY 1990 1995 2000 2005 Creator: Gerard Fusil, France Format: Expedition Teams: Coed 5’s Length: 10 - 14 days Life: 1989 – 2006 Location Highlights: Equador, Madagascar, Nepal, Vietnam, Kyrgyzstan… ________ ________
    10. Creator: Mark Burnett, USA/UK Format: Expedition Teams: Coed 4’s Length: 8 - 12 days Life: 1995 – 2001 Location Highlights: Australia, British Columbia, Patagonia, Morocco, Fiji, Borneo… 1990 1995 2000 2005 HISTORY… ________ ________
    11. Creator: Dean Payne, CDN Format: Staged Teams: Solo, Duo, 4’s Length: 1-3 days Life: 1996 – present Location Highlights: Whistler, Panorama, Mont Ste. Marie… 1990 1995 2000 2005 HISTORY… ________ ________
    12. Creator: Dave Zietsma, CDN Format: Multi-Day Teams: Coed 4’s Length: 24-36 Hours Life: 1998 – present Location Highlights: Digby NS, Elliot Lake ON, Revelstoke BC, Tremblant QC, Fort Coulonge QC 1990 1995 2000 2005 HISTORY… ________ ________
    13. Creator: Steve Menzie, CDN Format: Sprint Teams: Mixed 3’s Length: 5 - 8 Hours Life: 1999 – present Location Highlights: Haliburton ON, Muskoka ON, Collingwood ON 1990 1995 2000 2005 HISTORY… ________ ________
    14. Creator: Dave Zietsma, CDN Format: Expedition Teams: Coed 4’s Length: 4 - 6 Days Life: 1999 – present Location Highlights: Whitehorse YK, Revelstoke BC, Cornerbrook NF, Elliot Lake ON, Atikokan ON 1990 1995 2000 2005 HISTORY… ________ ________
    15. Creator: Geoff Hunt, NZ Format: Expedition Teams: Coed 4’s Length: 4 - 6 Days Life: 2001 – present Location Highlights: Switzerland, Newfoundland, New Zealand… 1990 1995 2000 2005 HISTORY… ________ ________
    16. Creator: Simon Donato Purpose: Promote & Grow AR in Canada, Insurance, Safety Standards, Environmental Charter… 1990 1995 2000 2005 HISTORY… ________ ________
    17. HISTORY… ________ ________ Adventure Racing in Canada, 2007 Formats: Sprint to Expedition Teams: Singles to Coed 4’s Length: 3 hours to 7 days Life: 1995 to present Location Highlights: Canada’s wilderness from coast to coast to coast
    18. RACE FORMATS ________ ________ Multi-Day Staged SPRINT Expedition
    19. RACE FORMATS ________ ________ Distance: ~ 30 – 50 km / 5 – 14 hrs Disciplines: Trek, Bike, Paddle Cost: ~$130 / person Technical Requirements: Low Focus: Participation, Fun , Experience SPRINT
    20. RACE FORMATS ________ ________ Distance: ~ 100 - 250 km / 24 hrs – 2.5 days Disciplines: Trek, Bike, Paddle, Fixed Ropes Cost: ~$400 - $700 / person Technical Requirements: Medium Focus: Strategy, Teamwork, Mental Test, Navigation, Lasting Wilderness Experience Multi-Day
    21. RACE FORMATS ________ ________ Distance: ~ 75 km / day, 2 – 3 days Disciplines: Trek, Bike, Paddle, Fixed Ropes Cost: ~$300 - $500 / person Technical Requirements: Low - Medium Focus: Fun, Thrilling, Speed, Sleep at Night! Staged
    22. RACE FORMATS ________ ________ Distance: 250 km +, 3 days + Disciplines: Trek, Bike, Paddle, Fixed Ropes & more… Cost: $500 - $2,000 / person Technical Requirements: Medium - High Focus: Teamwork, Strategy (Sleep, Nutrition…), Navigation, Mental Challenge, Commitment, Cultural Experience Expedition
    23. What are the main challenges? ________ ________ Many think that fitness and endurance will determine your performance in an adventure race… WRONG !!!
    24. What are the main challenges? ________ ________ Teamwork
    25. What are the main challenges? ________ ________ The Elements
    26. What are the main challenges? ________ ________ Navigation & Route Selection Tremblant, QC 2001 CP8 CP9
    27. What are the main challenges? ________ ________ Preparation
    28. What are the main challenges? ________ ________ Case Study: Why teams fail?
      • Event : Raid the North, Fort Coulonge, 1999
      • START = 39 teams vs. FINISH = 10 teams
      • WHY?
        • 15 – Time Constraints
          • 6 – Breaks too long
          • 6 – Navigation challenges
          • 3 – Slow pace
        • 10 – Hypothermia / Exposure
        • 4 – Withdrawn due to injury
      • CONCLUSION : Increase overall pace through minimizing downtime,
      • improve navigation and route finding skills, better preparation for
      • and dealing with elements, and teamwork.
    29. What are the main challenges? ________ ________ Case Study: Why teams succeed?
      • Event : Salomon Adventure Challenge, Marmora, 2006
      • START = 50 teams vs. FINISH = 50 teams
      • WHY?
        • 12 km hiking; 27 km mountain biking; 7 km paddle
        • Winning team finish time: 3:24 minutes
        • Last Place team finish time: 8:39 minutes
        • Average team time: 5:49 minutes
      • CONCLUSION : A sprint-length race can provide an authentic adventure challenge for everyone, with elite teams competing for podium finishes and recreational teams meeting the challenge of the course.
    30. Dispelling some Myths ________ ________ “ Death” around every corner
    31. Dispelling some Myths ________ ________ Only for elite athletes
    32. Dispelling some Myths ________ ________ No time to enjoy the experience
    33. I CAN’T do this. Dispelling some Myths ________ ________
      • WHERE do you find them?
        • Internet ‘Team Finders’
        • Volunteer first
        • Contact Race Director
      • Choose teammates with similar goals
      • Train together before you race together
      • Willingness to share in preparation
      • Knowledge of strengths and weaknesses
      Teammates Getting Started ________ ________
    34. Gear Getting Started ________ ________
      • NEED
      • Compass
      • Shoes
      • Clothing
        • hat/buff
        • gloves
        • synthetic clothes
      • Pack
      • Mountain Bike
      • PFD
      • First Aid Kit
      • SUGGESTED
      • Clear glasses
      • Kayak paddle vs. Canoe paddle
      • Lighting
      • Lubrication
      • Map case
      • Surgical tubing
      • Beg…Borrow…Steal!
    35. Training
      • 33% Mental / 33% Navigation / 33% Physical
      • Fun, Social, and at your own pace
        • Avg speed in expedition race = 4 - 6 km/h
      • General fitness > technical prowess
        • Hopping a log on a mtn. bike won’t get you to the finish line
      • Navigation & Route Finding practice
        • Orienteering events
        • On your own
        • Learn from mistakes in the field
      Getting Started ________ ________
    36. Volunteer
      • Experience adventure racing firsthand
      • Atmosphere is electric & addictive!
      • Meet potential teammates
      • Give back to the sport – no volunteers = no sport!
      Getting Started ________ ________
    37. … what are you waiting for? Your challenge awaits ________ ________ To get started, contact the Canadian Adventure Racing Association or visit www.canadianara.com
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