HealthCorps Service Design Project. Brooklyn, NY.

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Designing a Holistic Health Service and game for High School Students.

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HealthCorps Service Design Project. Brooklyn, NY.

  1. 1. UnaFocus Rachel Happ and Maxime LeroyMonday, May 9, 2011
  2. 2. How can we help high-school students to challenge each other to find the “healthiest version of themselves”?Monday, May 9, 2011
  3. 3. ETHNOGRAPHIC RESEARCHMonday, May 9, 2011
  4. 4. Field research Samuel J. Tilden High School In collaboration with Sarah Fishstrom, Brooklyn, New York HealthCorps Coordinator “Originally there was a very high obesity rate in the school, along with Type II Diabetes, thats why HealthCorps placed me here. The kids genuinely know I can about them.” - Sarah FishstromMonday, May 9, 2011
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  12. 12. Target demographic - High School Freshman - Schools with existing HealthCorps CoordinatorMonday, May 9, 2011
  13. 13. CO-CREATINGMonday, May 9, 2011
  14. 14. Initial brainstormingMonday, May 9, 2011
  15. 15. Feedback on prototypingMonday, May 9, 2011
  16. 16. Opportunities - Body Image - Sense of being part of a team - Social interaction - Competition - Fun Challenges - Low-income area - Low technology access - Fast disinterestMonday, May 9, 2011
  17. 17. PROTOTYPEMonday, May 9, 2011
  18. 18. nutrition leadership UnaFocus exercise zen a game that helps students to find the healthiest versions of themselves.Monday, May 9, 2011
  19. 19. Mission Statement UnaFocus aims to help students find the healthiest versions of themselves. We believe health is holistic, being comprised of mental, physical, social, and nutritional elements. Through a game, incorporated into everyday life, Focus incorporates these elements into the lives of high school students. Our goal is to trigger healthy behaviors in a positive environment.Monday, May 9, 2011
  20. 20. Game Overview -For high school freshman and will take place through the whole year. -Each day there is a different activity focus. -The focuses include Zen, Exercise, Leadership, & Nutrition. -The students are divided into teams based upon their homerooms. -By going to the various activities listed above, the students earn points for their team. - The homeroom teacher keeps tracks of points on the scoreboard. -The final goal at the end of the year is to be the homeroom that has earned the most points.Monday, May 9, 2011
  21. 21. Game Overview WHO? - HealthCorps Coordinator is in charge. - Homerooms teachers help. - High School Freshmen play. WHAT? - A game with four activity focuses that is based on already existing courses. Students are divided into teams based on homerooms. Theyearn points for their teams by participating in the focuses. The goal is to be the team with the most points at the end of the year. Parties take place to launch and end the game. WHEN? - Full length of the school year WHERE? - At school: homeroom, cafeteria, gymnasiumMonday, May 9, 2011
  22. 22. Verbal E-Mail Trigger Behavior Intercom Activities Notebook Scoreboard Face to Face Key Moment Touchpoints:Monday, May 9, 2011 Chris Sarah Students TOUCHPOINTS Teacher Homeroom coordinator Healthcorps Reminded its Motivate students Remind students high dance-off day to attend in order via intercom to earn points for to trigger the team attendance Ask friends on Help Sarah set up Set up space team if they are space in gym in gym to have attending dance-off Decide to attend At lunch, go to with each other gym and wait for the students to begin Practice Take attendance team dance before lunch Watch other Announce start of teams dance-off perform Perform dance Watch teams perform Dance-Off Exercise Focus Wait for Sarah to Choose winner announce based on best winning team dance and best attitude Win! Serve healthy food and drinks Eat healthy Write points the Report winning snacks that are attendance points team and served on board attendance to homeroom teachers. Blueprint+ v5.2

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