Joint research study for understanding internet access on mobile phones The paper discusses the research methodology we used, the research findings and the design implicaitons. Today I am going to talk about the methodology we used: deprivation and two design implications that resulted from the study.
Watershed moments for the mobile Internet. Opened up opportunities for usage that didn’t exist before.
This pie chart paints a pretty accurate picture of some of the challenges we faced at the onset of the project a lot of people own phones Not many use them to access the internet And the ones who do, don’t do it very often.
User experience is painful Previous research experience Users tend to focus on the pain in contextual interviews Difficult to get them to talk about the interface and how they would want that experience to be different. In addition, in the US, carriers are the set point for many user’s mobile web experience. Carriers have a lot of control over the content users can access - the content is what they see as they enter the experience. Apathetic about the experience.
People are tethered to their PC PC at home Pc at work Mobile Internet Dilemma = go through the pain of the mobile internet experience or wait until I have a PC
All these factor lead up to low engagement It was hdifficult to recruit people who used the mobile internet with any kind of regularity.
We felt we needed engaged use in order to understand how to make the experience better.
Inspired by a PC deprivation study conducted by Conifer Research in Chicago for Yahoo! We know that people Love and need the internet. What would happen if we forced mobile internet engagement through PC internet deprivation. Would it get us the research data that we needed
Part of a larger study carried out in hong kong We designed a 8 mobile internet users based in the US We tried to find users who had Nseries phones but couldn’t find them Data collection
Information architecture
“ I usually wait and check either at home or at work.” People’s perception of the internet experience is shaped through their experience ON THE PC. We recognized that when people think of the internet, it’s really difficult for them to think of it outside of the PC experience. The mobile phone isn’t a PC.
“ I usually wait and check either at home or at work.” People’s perception of the internet experience is shaped through their experience ON THE PC. We recognized that when people think of the internet, it’s really difficult for them to think of it outside of the PC experience. The mobile phone isn’t a PC.
They Call it Surfing for a Reason - Presentation Transcript
They call it “surfing” for a reason:
Identifying mobile Internet needs through PC deprivation.
Rachel Hinman hinman@adaptivepath.com
Mirjana Spasojevic mirjana.spasojevic@nokia.com
Pekka Isomursu pekka.isomursu@nokia.com
April, 2008 1
1. Why we used deprivation as a methodology
2. Two design implications derived from research findings
- Design for partial attention and interruption
- People want information, not URLs
April, 2008 2
Deprivation as a methodology
A lot has changed in a year….
Android Release:
November 5, 2007
iPhone Release
June 29, 2007
April, 2008 3
Deprivation as a methodology
Spring 2007, few people were using the mobile web…
Source: Forrester’s Consumer Technographics, Q4, 2006
April, 2008 4
Deprivation as a methodology
There were, and continue to be many barriers to use
Obstacles to mobile internet use:
- phone’s interface makes it difficult to enter URL
- text input through keys
- network speed/latency
- network reception
- small screen size
- perception of cost (perceived value)
- lack of cost transparency
- sites are not optimized for mobile phones
Carriers are the set-point
Few people stray from the walled garden of the
carrier deck. What’s outside of it is hard to get to
get to and not always worth the effort.
April, 2008 5
Deprivation as a methodology
Mobile internet… meet your competition
73% of all American homes have in-home internet access
Source: Pew Internet: Internet Penetration and Impact. April 26, 2006
April, 2008 6
Low engagement
April, 2008 7
How do we ensure engagement?
April, 2008 8
Deprivation as a methodology
Inspiration from a PC deprivation study
http://webevents.broadcast.com/yahoo/disconnected/index.html
April, 2008 9
Deprivation as a methodology
Eight users, four days, nothing but a mobile phone for
Internet access …
The goal of our study was to identify the
needs of the Mobile Internet users in the U.S.
in order to improve the mobile internet
experience.
• 8 individuals (US - San Francisco)
• 4 days of PC internet deprivation
Data Collection
• 1-hour contextual interview before the study
• 2-hour contextual interview after the study
• Online diary tool (Revelation)
N-series phones: four N80 and four N93. • PC Internet vouchers
Both types of phones were equipped with a
T9 keypad, Bluetooth and Wi-Fi network
capability, 3 megapixel camera, 176x144 Data Analysis
pixel resolution color screen and Internet • Narrative analysis
browsing functions and capabilities.
• Affinity clustering
April, 2008 10
Implication One:
Design for partial attention
and interruption
April, 2008 11
Emerging Insight
User’s mobile internet expectations and requirements are
different than on a PC
“They call it surfing for a reason..”
- Gabriella
While most users communicated that internet
access on their mobile device was a useful
feature, they expressed fundamental differences
in the experiences.
April, 2008 12
Emerging Insight
Form factor, environmental factors and visual cues of the
PC internet experience facilitate exploration…
}
Form and Environmental factors
of the PC experience:
- usually seated (stationary)
- controlled environment
- large screen
- keyboard and mouse
Exploration
Typical visual cues of the PC A large screen with easy-to-use input
experience: devices in a controlled environment
- layers are visually represented encourages multi-tasking and
- visual representations of paths and exploration.
options are apparent at all times
April, 2008 13
Emerging Insight
Form factors, environmental factors and visual cues of the
mobile internet experience facilitate predictability…
}
Form and Environmental factors
of the mobile experience:
- standing, walking, seated…
- highly variable environment
- small screen
- limited input
Predictability
Typical visual cues of the mobile A small screen with limited input
experience: in a highly variable environment
- options are not always apparent requires focus and attention.
- open application consumes screen
- one view at a time
April, 2008 14
Emerging Insight
Accessing the internet on a PC is like scuba diving;
accessing the internet on a mobile phone is like snorkeling
Deep Dives Skimming the Surface
- The “action” is inside the screen - Attention is divided - dipping in and dipping out
- Can be immersive - Difficult to get totally immersed
- Invites exploration and discovery - Often highly task or goal directed, you often know
- Multi-tasking is easier than on a mobile device what you will find.
April, 2008 15
Implication
Design for partial attention and interruption
Design with interruption in mind
Understand the limitations of content consumption on a
mobile device. Users can be interrupted at any time by the
physical environment, a text message from a friend or an
important call.
Design for “skimming the surface”
Valuable mobile experiences are not immersive, they respect
the variability of the mobile environment. Map content to the
variability of the mobile environment and deliver it in
appropriate forms that are predictable.
April, 2008 16
Implication Two:
People want information,
not URLs
April, 2008 17
Emerging Insight
The page metaphor is a brittle organizing principle
on mobile devices
April, 2008 18
Emerging Insight
Remember the mix tape?
April, 2008 19
Emerging Insight
Music consumption and delivery use to be
a complex system…
Music Artists
Record Stores
Music Labels
Organizing Principle = Album
Portable CD
Players
Before iTunes, the delivery of music content was a complex system
that didn’t reflect what people value most about music… a song.
April, 2008 20
Emerging Insight
Apple provided a flexible organizing principle for music
April, 2008 21
Emerging Insight
Apple reframed the organizing principle to align with how
people think about music
Music Artists
Record Stores
Apple iTunes Store
Music Labels
Organizing Principle = Song
Portable CD Players
Apple iPod
April, 2008 22
Emerging Insight
When people access the web, the organizing principle is
web pages, or web sites -- but they really want the
information
Information
Photos & Video
News
Maps
Music
Organizing Principle =
Web Page
Messages
April, 2008 23
Emerging Insight
When people access the web, the organizing principle is
web pages, or web sites -- but they really want the
information
A web page A piece of information
is like an album is like a song Information
Photos & Video
News
Maps
Music
Organizing Principle =
Web Page
Messages
April, 2008 24
Implication Two
People want information, not URLs
Boulders to Pebbles: Privilege XML over HTML
The promise of information convergence depends on liberating data
from current forms and the ability to prism internet data through
various devices. The data is the building block, not the format it is
held in.
Focus on the presentation layer
The browser metaphor and web pages are strongly tied to the
current PC internet experience. Creating a new presentation layer
for information through interfaces like widgets and RSS present an
opportunity to define a new way of interacting with internet content
through a mobile device.
April, 2008 25
Conclusions and Further Study
Deprivation as a methodology - Was it a good idea?
[+] Ensured engagement for 7 of the 8 users
[+] Delivered visceral stories about what was wrong with the interaction model
[+] Delivered better insight on desired content and format preferences.
[-] VERY Labor intensive
Further Study
- What are other instances when deprivation is an appropriate methodology?
- What metaphors and mental models from the PC experience need to be redefined for the
mobile experience?
April, 2008 26
Thank You
Nokia:
Pekka Isomursu pekka.isomursu@nokia.com
Mirjana Spasojevic mirjana.spasojevic@nokia.com
Nokia
Adaptive Path:
Alexa Andrezejewski alexa@adaptivepath.com
Sebastian Heycke sebastian@adaptivepath.com
Kim Lenox kim@adaptivepath.com
Dan Saffer dan@adaptivepath.com
April, 2008 27
In the spring of 2007, I co-lead a project that exp more
In the spring of 2007, I co-lead a project that explored Internet access on mobile devices. At that time, uptake for mobile Internet content in the U.S. was dismally low. Recruiting participants that engaged with the mobile Internet for more than a few minutes once or twice a week proved extremely challenging. In order to collect the type of data needed to inform the design process and improve the user experience, we designed a PC Internet deprivation research study. Eight lucky participants used only their mobile phone to access the Internet for four days.
I co-wrote this case-study about the project with Mirjana Spasojevic of the Nokia Research Lab in Palo Alto and Pekka Isomursu of Nokia Design and presented it recently at CHI in Florence, Italy. The case study describes details of the research methodology as well as design insights and implications for development of mobile applications and services.
A lot has changed in the year since this study; the release of the iPhone in June of 2007 and Google’s Android platform in November 2007 were watershed moments for the mobile Internet – improving the experience and opening up opportunities for usage that simply didn’t exist before.
Despite these advances, I still believe most Internet experiences on mobile devices are broken and compromised, overburdened by interaction models and metaphors from the PC that simply don’t work on small devices. Yet so much of how we understand the Internet – and computing – is based on the PC legacy.
What has been exciting me most about mobile these days is that exact challenge… figuring out what metaphors and models to keep and what to leave behind as we try to prism Internet content through a myriad of devices. less
0 comments
Post a comment