MIT Scratch as a   public program platform.Powerhouse Museum Thinkspace         Peter Mahony      peterm@phm.gov.au
think creativelyreason systematically work collaboratively http://scratch.mit.edu/About_Scratch
Wide walls. Low floor. High ceiling.   http://web.media.mit.edu/~mres/papers/Scratch-CACM-final.pdf
Performance before competence:          learn by doing, then read.James Paul GeeGee, James Paul. Video Games: What they ca...
L E A R N I N G A M P L I F I E D
School groupsChildren & familyPeople with a disabilityProfessional learningCorporateVenue hire
Children & familySchool holidaysSpecial events eg SBSAfter school
School holidays50 min & full dayMinecraftScratchATYPArduino
3rd spacesOldenburgPutnamHeumann-Gurian
Time-to-Adoption Horizon: One Year or Less   Mobiles and Apps   Tablet Computinghttp://k12.wiki.nmc.org/file/view/2012-Hor...
Time-to-Adoption Horizon: Two to Three Years   Game-Based Learning   Personal Learning Environmentshttp://k12.wiki.nmc.org...
Time-to-Adoption Horizon: Four to Five Years   Augmented Reality   Natural User Interfaceshttp://k12.wiki.nmc.org/file/vie...
Key trends   work, learn, and study whenever   and wherever they want to.   4/6http://k12.wiki.nmc.org/file/view/2012-Hori...
Significant Challenges   Learning takes place outside   the walls of the classroom.   6/6http://k12.wiki.nmc.org/file/view...
ProsFreeWorks on any machineOpen sourceCommunityLinks to any theme, title, author, etcWide walls, low floor, high ceiling
ConsComputer scienceNeeds programmingComments need monitoring
Scratch and other games programming at the Powerhouse Museum
Scratch and other games programming at the Powerhouse Museum
Scratch and other games programming at the Powerhouse Museum
Scratch and other games programming at the Powerhouse Museum
Scratch and other games programming at the Powerhouse Museum
Scratch and other games programming at the Powerhouse Museum
Scratch and other games programming at the Powerhouse Museum
Scratch and other games programming at the Powerhouse Museum
Scratch and other games programming at the Powerhouse Museum
Scratch and other games programming at the Powerhouse Museum
Scratch and other games programming at the Powerhouse Museum
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Scratch and other games programming at the Powerhouse Museum

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This was presented by Peter Mahony at the Games and public libraries seminar at the State Library of NSW 12 June 2012

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Scratch and other games programming at the Powerhouse Museum

  1. 1. MIT Scratch as a public program platform.Powerhouse Museum Thinkspace Peter Mahony peterm@phm.gov.au
  2. 2. think creativelyreason systematically work collaboratively http://scratch.mit.edu/About_Scratch
  3. 3. Wide walls. Low floor. High ceiling. http://web.media.mit.edu/~mres/papers/Scratch-CACM-final.pdf
  4. 4. Performance before competence: learn by doing, then read.James Paul GeeGee, James Paul. Video Games: What they can teach us about audience engagement.Nieman Reports. Summer, 2010.
  5. 5. L E A R N I N G A M P L I F I E D
  6. 6. School groupsChildren & familyPeople with a disabilityProfessional learningCorporateVenue hire
  7. 7. Children & familySchool holidaysSpecial events eg SBSAfter school
  8. 8. School holidays50 min & full dayMinecraftScratchATYPArduino
  9. 9. 3rd spacesOldenburgPutnamHeumann-Gurian
  10. 10. Time-to-Adoption Horizon: One Year or Less Mobiles and Apps Tablet Computinghttp://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf
  11. 11. Time-to-Adoption Horizon: Two to Three Years Game-Based Learning Personal Learning Environmentshttp://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf
  12. 12. Time-to-Adoption Horizon: Four to Five Years Augmented Reality Natural User Interfaceshttp://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf
  13. 13. Key trends work, learn, and study whenever and wherever they want to. 4/6http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf
  14. 14. Significant Challenges Learning takes place outside the walls of the classroom. 6/6http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf
  15. 15. ProsFreeWorks on any machineOpen sourceCommunityLinks to any theme, title, author, etcWide walls, low floor, high ceiling
  16. 16. ConsComputer scienceNeeds programmingComments need monitoring
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