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Game design 101 by Dr Malcom Ryan
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Game design 101 by Dr Malcom Ryan

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This presentation was given at a Games and libraries seminar at the State Library of NSW, 13 July 2011.

This presentation was given at a Games and libraries seminar at the State Library of NSW, 13 July 2011.

Published in Entertainment & Humor , Design
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Transcript

  • 1. Game design 101 #rugame2011 Dr Malcolm Ryan UNSW Games Lab malcolmr@cse.unsw.edu.auTuesday, 19 July 2011
  • 2. Games and LibrariesTuesday, 19 July 2011
  • 3. What is game design?Tuesday, 19 July 2011
  • 4. What is game design? Game design is the process of inventing a system of rules which produce patterns of play to provide an emotional experience.Tuesday, 19 July 2011
  • 5. Lets play:Tuesday, 19 July 2011
  • 6. Lets play: Take 4 random cards.Tuesday, 19 July 2011
  • 7. Lets play: Take 4 random cards. Swap cards with your neighbours.Tuesday, 19 July 2011
  • 8. Lets play: Take 4 random cards. Swap cards with your neighbours. When you have four of a kind come to the front.Tuesday, 19 July 2011
  • 9. Lets play: Take 4 random cards. Swap cards with your neighbours. When you have four of a kind come to the front. First 5 win a prize.Tuesday, 19 July 2011
  • 10. How did it feel?Tuesday, 19 July 2011
  • 11. What is fun? Sensation Drama Fellowship Self-expression Challenge Ritual Exploration Subversion FantasyTuesday, 19 July 2011
  • 12. Where does it come from? ?? Rules FunTuesday, 19 July 2011
  • 13. Where does it come from? Rules Play FunTuesday, 19 July 2011
  • 14. Where does it come from? Rules Play Fun This is the important bitTuesday, 19 July 2011
  • 15. How do we design play? 1. Identify problemsTuesday, 19 July 2011
  • 16. How do we design play? 2. Prototype 1. Identify problemsTuesday, 19 July 2011
  • 17. How do we design play? 2. Prototype 1. 3. Identify Playtest problemsTuesday, 19 July 2011
  • 18. How do we design play? 2. Prototype 1. 3. Identify Playtest problems 4. EvaluateTuesday, 19 July 2011
  • 19. How do we design play? 2. Prototype 1. 3. Identify Playtest problems 4. EvaluateTuesday, 19 July 2011
  • 20. Storyboards Starting positions Player presses space Ship accelerates.Tuesday, 19 July 2011
  • 21. Paper prototypesTuesday, 19 July 2011
  • 22. Software prototypesTuesday, 19 July 2011
  • 23. Free tools Game maker Game salad Windows PC Mac http://www.yoyogames.com/ http://gamesalad.com/Tuesday, 19 July 2011
  • 24. Free tools Kodu Game Lab Unity 3d Windows PC & Xbox 360 Windows PC & Mac http://planetkodu.com/ http://unity3d.com/Tuesday, 19 July 2011
  • 25. Game JamsTuesday, 19 July 2011
  • 26. Global Game Jam Simultaneous jam in 50 or more cities around the world Last weekend in January 48 hours Game Jam Sydney at Powerhouse qMuseum http://gamejamsydney.comTuesday, 19 July 2011
  • 27. Conclusion "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." -- Carl JungTuesday, 19 July 2011