Dungeons and dragons for libraries by Will Chan

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Will Chan provided this presentation at a workshop on games training for library staff at the State Library of NSW 22 FEbruary 2012

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Dungeons and dragons for libraries by Will Chan

  1. 1. Agenda g1. D&D: What is it?2. How can D&D help libraries2 H h l lib i achieve their goals? g3.3 Getting started & ongoing support
  2. 2. What is it?
  3. 3. D&D: What is it?“D&D is a roleplaying game in which players are characters in an ongoing fantasy story” D&D story
  4. 4. D&D: What is it?“D&D is a roleplaying game in which players are characters in an ongoing fantasy story” D&D story • Framework for shared storytelling • The Dungeon Master (DM) is the ‘referee’ and sets the plot direction • The players ‘create’ the story as they play
  5. 5. D&D: What is it?“D&D is a roleplaying game in which players are characters in an ongoing fantasy story” D&D story • Collaborative not competitive • Players work together to overcome the challenges the DM pits them against • No winners or losers in the traditional sense
  6. 6. D&D: What is it?“D&D is a roleplaying game in which players are characters in an ongoing fantasy story” D&D story The fun is in the journey!
  7. 7. The Phenomenon
  8. 8. D&D: The Phenomenon Shared storytelling to publishing!
  9. 9. D&D: The Phenomenon D&D on TV
  10. 10. 1. D&D: The Phenomenon Celebrity players!
  11. 11. D&D: The Phenomenon D&D in Video Games
  12. 12. D&D: The Phenomenon D&D in Social Media
  13. 13. D&D: The Phenomenon They already read D&D They already watch D&D They already play digital D&DAre people interested in D&D nowadays? Absolutely!
  14. 14. What can D&D & libraries achieve?
  15. 15. D&D: The benefits 3 key development areas1.Analytical thinking2.Creative2 Creative thinking3.Social skills
  16. 16. D&D: Analytical ThinkingScenario: Your party of adventurers has been searching for a lairof goblins that has been terrorizing the local village and you havefinally found their mountain fortress. A heavy steel door guards fortressthe entrance and upon closer inspection, you see an oldDwarven lock mechanism...
  17. 17. D&D: Creative ThinkingScenario: After cracking the door code, you venture in to thegoblin lair and enter a vast underground cavern split in themiddle by a deep chasm! You see a lone goblin standing on astone bridge lit by a few torches. What do you do next?
  18. 18. D&D: Social skills Work as a team!
  19. 19. D&D: General educationScenario: After crossing the bridge, you enter the next room. It is alibrary! At the end of the room there is glowing stone door and whenapproached a voice like gravel speaks “Only those that can tell me Onlywhat Dewey Decimal division 551 is may pass!” 551 - Geology
  20. 20. D&D Educational programs After school programs!
  21. 21. D&D: Potential achievements 3 key development areas Analytical thinking Creative thinking Social skills Adapt to achieve specific goalsSuccessfully used in education environment
  22. 22. Getting started and ongoing support
  23. 23. D&D: Getting StartedFinding a DM http://locator.wizards.com http://locator wizards com
  24. 24. D&D: On going support
  25. 25. D&D: Education supportMount Morgan High school contact
  26. 26. D&D: Further information Handy Links!D&D basicshttp://www.wizards.com/dnd/Feature.aspx?x=new/whatisdndh // i d /d d/F ? / h i d dWizards of the Coast D&D library resourceshttp://www.wizards.com/default.asp?x=dnd/libraryhtt // i d /d f lt ? d d/libThe Escapist Terra Libris: The Library projecthttp://www.theescapist.com/library/http://www theescapist com/library/D&D and growing childrenhttp://community.wizards.com/dndparents/blog/2011/03/14/the_benehttp://community wizards com/dndparents/blog/2011/03/14/the benefits_of_dd_for_growing_mindsD&D Stigmas & Benefitshttp://www.theescapist.com/rpgpaper.htm
  27. 27. D&D: Off we go! Finding a DM Partner for advice Partner for additional support materialsEducation support
  28. 28. Q&A

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