Dungeons and Dragons for libraries
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Dungeons and Dragons for libraries

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Presentation given by Alycia Baily at the Games training workshop held at the State Library of NSW 22 February 2012

Presentation given by Alycia Baily at the Games training workshop held at the State Library of NSW 22 February 2012

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Transcript

  • 1. What can D&D do for you?
  • 2. Dungeons & Dragons•What is D&D?•How do I do it?•What’s it got to do with libraries?
  • 3. What is D&D?A role-playing game (RPG) is a game inwhich players assume the roles ofcharacters in a fictional setting.Players take responsibility for acting outthese roles within a narrative, eitherthrough literal acting, or through aprocess of structured decision-making orcharacter development.
  • 4. What do you need to play?•Rulebooks (Players Handbook, DungeonMasters Guide, Monster Manual $45each)•Dice ($5-$20 per set)•Players (4-6 is optimal)•At least one person who knows therules.•Everything else is optional
  • 5. What you need to run a program•Space with a table where you can makesome noise•Maps & tokens•Pencils and paper•Snacks (careful with the caffeine)•A few hours of time to play•Some powerpoints for the players whoare chained to their laptops.
  • 6. What did we do?•Monthly games•Librarian-organised games (later teens organisedthemselves)•Email/Facebook story refreshers•Published content online and in print
  • 7. What did we learn?Once a month is not enough but more than that isway too much.Story refreshers were ACEPublished content was awesomeTeens can’t organise themselves. Fact of life.
  • 8. Things to Remember•Remind players where they are up to•Keep players on track•Be flexible•Provide food & drinks•Be theatrical•Have FUN!
  • 9. But D&D is just a game!Q: Our focus right now needs to be on the NYR2012. Idon’t have time to do frivolous programming right now.A: D&D is core business. •Literacy •Oral Storytelling •Writing skills