What can D&D do for you?
Dungeons & Dragons•What is D&D?•How do I do it?•What’s it got to do with libraries?
What is D&D?A role-playing game (RPG) is a game inwhich players assume the roles ofcharacters in a fictional setting.Playe...
What do you need to play?•Rulebooks (Players Handbook, DungeonMasters Guide, Monster Manual $45each)•Dice ($5-$20 per set)...
What you need to run a program•Space with a table where you can makesome noise•Maps & tokens•Pencils and paper•Snacks (car...
What did we do?•Monthly games•Librarian-organised games (later teens organisedthemselves)•Email/Facebook story refreshers•...
What did we learn?Once a month is not enough but more than that isway too much.Story refreshers were ACEPublished content ...
Things to Remember•Remind players where they are up to•Keep players on track•Be flexible•Provide food & drinks•Be theatric...
But D&D is just a game!Q: Our focus right now needs to be on the NYR2012. Idon’t have time to do frivolous programming rig...
Dungeons and Dragons for libraries
Dungeons and Dragons for libraries
Dungeons and Dragons for libraries
Upcoming SlideShare
Loading in...5
×

Dungeons and Dragons for libraries

1,390

Published on

Presentation given by Alycia Baily at the Games training workshop held at the State Library of NSW 22 February 2012

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
1,390
On Slideshare
0
From Embeds
0
Number of Embeds
9
Actions
Shares
0
Downloads
6
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Dungeons and Dragons for libraries

  1. 1. What can D&D do for you?
  2. 2. Dungeons & Dragons•What is D&D?•How do I do it?•What’s it got to do with libraries?
  3. 3. What is D&D?A role-playing game (RPG) is a game inwhich players assume the roles ofcharacters in a fictional setting.Players take responsibility for acting outthese roles within a narrative, eitherthrough literal acting, or through aprocess of structured decision-making orcharacter development.
  4. 4. What do you need to play?•Rulebooks (Players Handbook, DungeonMasters Guide, Monster Manual $45each)•Dice ($5-$20 per set)•Players (4-6 is optimal)•At least one person who knows therules.•Everything else is optional
  5. 5. What you need to run a program•Space with a table where you can makesome noise•Maps & tokens•Pencils and paper•Snacks (careful with the caffeine)•A few hours of time to play•Some powerpoints for the players whoare chained to their laptops.
  6. 6. What did we do?•Monthly games•Librarian-organised games (later teens organisedthemselves)•Email/Facebook story refreshers•Published content online and in print
  7. 7. What did we learn?Once a month is not enough but more than that isway too much.Story refreshers were ACEPublished content was awesomeTeens can’t organise themselves. Fact of life.
  8. 8. Things to Remember•Remind players where they are up to•Keep players on track•Be flexible•Provide food & drinks•Be theatrical•Have FUN!
  9. 9. But D&D is just a game!Q: Our focus right now needs to be on the NYR2012. Idon’t have time to do frivolous programming right now.A: D&D is core business. •Literacy •Oral Storytelling •Writing skills
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×