The design of everyday things

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The design of everyday things

  1. 1. The Design of Everyday Things
  2. 2. Psychopathology of Everyday Things User-Centered Design
  3. 3. Why someone should read this book?
  4. 4. Psychopathology of Everyday Things
  5. 5. Ha ha ha . . . It’s not me!
  6. 6. Norman’s two principles of designing for people 1. Make things visible 2. Good conceptual model
  7. 7. Make things visible
  8. 8. Sliding glass door
  9. 9. How to open it?
  10. 10. Good conceptual model 1. Affordance 2. Mapping 3. Constraints 4. Feedback
  11. 11. Affordance Provide us clues on how to operate a device
  12. 12. Horizontal bar for pushing
  13. 13. Vertical bar for pulling
  14. 14. Mapping Relationship between two things
  15. 15. Left one for keyboard and right one for mouse
  16. 16. Stove
  17. 17. Constraints It limit the ways in which something can be used
  18. 18. Left side door
  19. 19. Right side door
  20. 20. Feedback Send information back to the user about what action has actually been done
  21. 21. A pencil leaves mark which is feedback
  22. 22. User-Centered Design • It’s a philosophy that things should be designed with the needs and interests of the user in mind • Making products easy to use • User interface design • How design should make • Figure out what to do and tell what is going on
  23. 23. Four essential activities in a user-centered design project
  24. 24. Disadvantages • It is more costly and takes more time • May be difficult to translate some type of data into design

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