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The design of everyday things
 

The design of everyday things

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    The design of everyday things The design of everyday things Presentation Transcript

    • The Design of Everyday Things
    • Psychopathology of Everyday Things User-Centered Design
    • Why someone should read this book?
    • Psychopathology of Everyday Things
    • Ha ha ha . . . It’s not me!
    • Norman’s two principles of designing for people 1. Make things visible 2. Good conceptual model
    • Make things visible
    • Sliding glass door
    • How to open it?
    • Good conceptual model 1. Affordance 2. Mapping 3. Constraints 4. Feedback
    • Affordance Provide us clues on how to operate a device
    • Horizontal bar for pushing
    • Vertical bar for pulling
    • Mapping Relationship between two things
    • Left one for keyboard and right one for mouse
    • Stove
    • Constraints It limit the ways in which something can be used
    • Left side door
    • Right side door
    • Feedback Send information back to the user about what action has actually been done
    • A pencil leaves mark which is feedback
    • User-Centered Design • It’s a philosophy that things should be designed with the needs and interests of the user in mind • Making products easy to use • User interface design • How design should make • Figure out what to do and tell what is going on
    • Four essential activities in a user-centered design project
    • Disadvantages • It is more costly and takes more time • May be difficult to translate some type of data into design