Digital into the Third Dimension

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From dematerialisation to rematerialisation. From scanning the world around us, to printing physical models created on computer. An evolution of matter and who it impacts our society, communication and businesses.

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Digital into the Third Dimension

  1. DIGITAL INTO THETHIRD DIMENSION20·09·2012
  2.       DEMATERIALISATION FROM PHYSICAL MATTER TO BINARY CODE  
  3. MEDIA DISEMBODY FROM  PHYSICAL CARRIERS
  4. MONEY NO LONGER CHANGESHANDS  
  5. GOOGLE HAS INDEXED THEEARTH AND ITS STREETS  
  6. EVERY PHYSICAL SPACE IS  CAPTURED AND DIGITIZED
  7. WE CREATE DIGITAL MODELS OFOUR HUMAN BODIES  
  8. MAPPING THE PHYSIOGNOMY  OF EVERY RAW MATERIAL
  9. “WHO IS GOING TO PAY FOR ADISK OR 1’S AND 0’S?”  BILL GATES FROM MICROSOFT
  10.       AUGMENTED REALITY SENSING A DIGITAL LAYER IN THE PHYSICAL SPACE  
  11. A DIGITAL LAYER SEEN  THROUGH OUR SMARTPHONES
  12. A LAYERED REALITY VIEW ONCAR WINDOWS OR MIRRORS  
  13. AN ENRICHED ENVIRONMENTYOU CARRY ON YOUR NOSE  
  14. REALTIME TRANSLATION OF  PRINTED OR SPOKEN WORDS
  15. ADDING 3D TO DIGITAL  CONFERENCING
  16. WAKENING THE DEAD FORENTERTAINMENT CAUSES  
  17. SENSING VIA CYBERNETICS  AND HUMAN ENHANCEMENT
  18.       MATERIALISATION INDUSTRIAL REVOLUTION IN THE DIGITAL WORLD  
  19. PRINTING DIGITAL MODELS INTO  PHYSICAL GOODS
  20. PRINTING DIGITAL MODELS INTO  PHYSICAL GOODS
  21. PRINTING DIGITAL MODELS INTO  PHYSICAL GOODS
  22. PRINTING DIGITAL MODELS INTO  PHYSICAL GOODS
  23. PRINTING DIGITAL MODELS INTO  PHYSICAL GOODS
  24. PRINTING DIGITAL MODELS INTO  PHYSICAL GOODS
  25. CURRENTLY DELOCALISINGLARGE PRODUCTION UNITS  
  26. TO HYPER INDUSTRIALISATIONON A MICRO SCALE  
  27. SOUNDS LIKE SCIENCE FICTION  TO YOU?
  28. REMEMBER YOUR FIRSTPRINTER OR MOBILE PHONE?  
  29. AN EMERGING DIGITAL  ECONOMY FOR 3D MODELS
  30. SELLING RAW MATERIALS INCARTRIDGES OR CUPS  
  31. FROM SCANNING TO PRINTING:  REPLICATION & TELEPORTATION
  32.       KEY THOUGHTS THE IMPACT ON MAINSTREAM CULTURE  
  33. NEW IDEAS OCCUR ON  OWNERSHIP AND ACCESS
  34. INTELLECTUAL PROPERTYISSUES AND COPYRIGHT WARS  
  35. PATENT WARS AND COMPETING  STANDARDS & SYSTEMS
  36. NEW BUSINESSES; DIGITALGOODS & VIRTUAL LUXURY  
  37. COPYING, PERSONALISING AND  UNIQUENESS
  38. THE IDEA OF REAL & ORIGINAL  HAVE NEW MEANINGS
  39. DIY CULTURE, IKEA HACKING,HOME CRAFTS AND ETSY  
  40. THE INTERNATIONAL WAR ONDRUGS AND TERRORISM  
  41. NEW POSSIBILITIES FORCOLLABORATION &  COCREATION
  42. THE PIRATE BAY AS THE NEWMAINSTREAM CULTURE?  RADICAL OPEN SOURCE
  43. STAY TUNED ONWWW.PROPHETS.BE@PROPHETSAGENCYFACEBOOK.COM/PROPHETSAGENCY

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