Students "Speak Up" about Games 2009 - Presentation Transcript
Students “Speak Up” about 21 st Century Learning and Education Games FETC Virtual Conference ‘09 April 23, 2009 Julie Evans Chief Executive Officer Project Tomorrow
Annual national research project
Online surveys + focus groups
Open for all K-12 schools
Schools/districts get back their own data for planning and budgeting
Collect data ↔ Stimulate conversations
K-12 Students, Teachers, Parents and Administrators
Inform policies & programs
Analysis and reporting – national reports, state reports, district reports
NCES back end database – provide statistically significant samplings
6 years of empowering authentic voices – since 2003:
1.3 million K-12 students
103,000 teachers
54,000 parents
6,300 school leaders
18,000 schools – from all 50 states, DC, American military base schools, Canada, Mexico, Australia
What is Speak Up? 1.5 million respondents
To give stakeholders a voice in national and state policy
To collect unique data from stakeholders
Benchmark with national and state data
To inform programs, policies and purchases
High value of having an outside “unbiased guardian” collecting the data
To support specific initiatives such as online learning, 1:1 programs or new teacher professional development programs
To validate direction and approach – pre and post
To build support
To generate new ideas
To model for students the value of being part of the national discussion – civic engagement
To be recognized as innovative and part of a national initiative
To demonstrate to students, teachers and parents that their ideas are valued by their education leaders
Why do schools, districts, states participate?
Speak Up is facilitated annually
by Project Tomorrow
(formerly known as NetDay)
Project Tomorrow is the nation’s leading education nonprofit organization dedicated to the empowerment of student voices in education.
We would like to recognize our Speak Up Sponsors:
And the support of our Speak Up National Champion Outreach Partners: + 75 other national education associations & nonprofit groups
Learning & Teaching with Technology
Web 2.0 in Education
21st Century Skills
Science Instruction & Global Competitiveness
Emerging Technologies in the Classroom
Mobile Devices
Games within Instruction
Online Learning
Designing the 21st Century School
Speak Up survey question themes
K-12 Students 281,500
Teachers 29,644
Parents (in English & Spanish) 21,309
School/District Administrators 3,114
Schools 4,379
Districts 868
States All 50
Top 10: TX, CA, AZ, AL, IL, MD, FL, NC, NE, WI
About Speak Up Schools:
95% public, 3% private, 2% virtual
35% urban, 32% suburban, 33% rural
45% Title 1 eligible
34% majority-minority student population
National Speak Up 2008 Participation
Students, teachers, parents &
administrators
Activities,
Attitudes & Aspirations
Disconnects & Differences
Trends & Leverage Points
Key findings from Speak Up data:
“ Digital disconnect” is alive & well:
the gap between how
today’s students learn and
how they live!
Key findings from Speak Up data:
“ Digital disconnect” is alive & well:
Between students and teachers
Between advanced tech students and other students
Between girls and boys
Between older and younger students
Key findings from Speak Up data:
Let’s get to know each other! Audience Response How would you assess your own technology skills compared to your peers? A. Beginner B. Average C. Advanced
Parents, Teachers, Principals: What kind of tech user are you?
7%
22%
71%
Audience Response: What % of students in 9th grade consider themselves “advanced tech users?”
How tech-savvy are today’s students? 22% - Advanced
Gender: Girls are still less likely to view their tech skills as advanced – only 16% of 9 th grade girls chose “advanced”
Students: What do you do regularly with technology?
The “Big 4”:
Online and computer gaming
Download music
Communications – email, IM, Txt
Maintain a personal website
Students: What do you do regularly with technology?
The “Big 4”
Online and computer gaming
Over 64% of students K-12 play
Download music
#1 with students in grades 6-12
Communications – email, IM, Txt
Girls still lead in usage
Maintain a personal website
#1 usage - communications
On the horizon – coming quickly to a tipping point near you!
Virtual worlds
38% of students gr 3-5 participate regularly (a 58% increase from 2007)
Create/modify digital media
32% of students in gr 3-9
50% in focus groups have posted a video
Writing collaboratively
19% of middle/high school students using these tools now
Top responses (besides communications):
Writing assignments (78%)
Online research (75%)
Access class/grade information (67%)
Creating slideshows, videos, webpages (64%)
Use MySpace to collaborate on a class project (46%)
Students: What do you do regularly with technology – for schoolwork?
Top responses (besides communications):
6. Play educational games:
K-2 54%
Gr 3-5 52%
Gr 6-8 45%
Gr 9-12 29%
Students: What do you do regularly with technology – for schoolwork?
How satisfied are today’s students with technology use at their school?
How satisfied are today’s students with technology use at their school? Students say: Not very!
Top responses:
School filters and firewalls block websites I need
Teachers limit our technology use
Too many rules!
Cannot use my own devices
Cannot access my communications tools
Rules that limit use of my school’s technology
Besides time, what are the major obstacles students face using technology at your school?
Top responses:
Let me use my own laptop, cell phone or mobile device
Give me unlimited Internet access
Let me access my school projects from any computer – home or at school
How schools make it easier for students to work electronically?
Mobile devices
Digital content
Online learning
Gaming
Digital Disconnect: A new “battleground” with emerging technologies in education
Students’ Access to Mobile Devices
Over 64% of students K-12 play regularly
Average is 8 – 10 hours per week
Using a wide variety of devices
Gaming Technologies in Learning
Over 64% of students K-12 play
Average is 8 – 10 hours per week
Using a wide variety of devices
Cell phones
Computer games
Console video players
Handhelds
Web-based: single or multi user
Gaming Technologies in Learning
Cell phones
Computer games
Console video players
Handhelds
Web-based single user game
Web-based multi-user game
Audience Response: Girls are most likely to use which device for their gaming activities?
Cell phones
Computer games
Console video players
Handhelds
Web-based single user game
Web-based multi-user game
Girls are most likely to use which device for their gaming activities?
Gaming Technologies in Learning
Competition 49%
Findings ways to be successful 46%
Interactivity 44%
Gets harder with more play 36%
Customizing to my interests 35%
Making my own decisions 34%
Besides winning, what do you like most about playing games?
Easier to understand difficult concepts 51%
More engaged in learning material 50%
Would learn more 46%
More interesting to practice problems 44%
Student views – why include gaming in school?
Easier to understand difficult concepts 51%
More engaged in learning material 50%
Would learn more 46%
More interesting to practice problems 44%
Go beyond & try new things 37%
See results of my problem solving 35%
Direct my own learning 34%
Student views – why include gaming in school?
Learn more about integration 51%
Professional development 46%
Learn about promising practices 29%
Currently using gaming in my classroom 11%
Sharing ideas with other teachers 7%
Not interested 12%
Teacher views – interest in educational gaming?
Top responses:
Appeals to different learning styles 65%
Increases student engagement 65%
Student centered learning 47%
Students develop PS/CT skills 40%
Students develop creativity 39%
Gain experience thru trial/error 37%
Visualize difficult concepts 35%
Teacher views – value as an instructional tool?
What if you could design the ultimate school . . . . what technologies would have the greatest impact on your learning? Many districts are looking at this data to inform stimulus funding decisions
Digital media tools for creating projects
Games and virtual simulations
Personal laptops for each student
Student access to email and IM at school
Using mobile devices for learning
Online classes
Digital content
Audience Response: What do students say is the #1 tech tool or service that will impact their learning?
Students in Kindergarten thru 12 th grade say the same thing every year:
What do students say is the #1 tech tool or service that will impact their learning?
Students in Kindergarten thru 12 th grade say the same thing every year:
What do students say is the #1 tech tool or service that will impact their learning? “ Give me a laptop for my personal use at school and at home”
What if you could design the ultimate school?
And what if students could design their own games . . .
what would they design?
And what if students could design
their own games . . .
Speak Up asked that question!
Speak Up: Students design their own games
A sampling of student designed games: An online game where the students pick a job in science, math, history A game that would help students with money management and social skills A game about High School.. where you can make choices like those you make in high school, drugs, girls, skipping school A game where you create cities. Your city would then be confronted with physical, political, and environmental issues that we as a world face today. My game would be a video game in which you are a factory owner. As the owner, you would use math and other skills to produce the most products A game about issues that affect the world like World Hunger and Global Warming + 100,000 more like this
Is your school doing a good job
preparing students for jobs of the future?
Is your school doing a good job preparing students for jobs of the future?
Response: Yes Principals 56% Teachers 42%
Is your school doing a good job preparing students for jobs of the future?
Response: Yes Principals 56% Teachers 42% Parents 32% Students 39%
Key trends to watch:
Continuing “digital disconnects”
Spectrum of digital native-ness
Multiple “computers” in the backpack
Embracing & adapting new technologies
Anytime, anyplace, anywhere, any pace learning
Speak Up Data Findings
Key trends to watch:
Self directed learning for student & teacher
Everyone is a content developer
Make it relevant to me!
Blend of informal & formal learning opps
Beyond engagement to productivity benefits
“ Long tail” of training & education
Speak Up Data Findings
But what is the #1 trend we are watching with today’s K-12 students?
Speak Up Data Findings
#1 Trend:
The era of the technology-enabled
Free Agent Learner
Speak Up Data Findings
Student, Teacher, Parent & Administrator Data Findings – updated annually
National Data Release
March 24
Congressional Briefing
Washington DC
Top level findings available online
Release of the Speak Up National Findings www.tomorrow.org/speakup/speakup_congress.html
Reports such as:
Learning in the 21 st Century: A National Report of
Online Learning (Oct 2007, Updated Jun 2008)
Inspiring the Next Generation of Innovators
Students, Teachers and Parents Speak Up about Science Education (June 2008)
Leadership in the 21 st Century:
The New Visionary Administrator
(October 2008)
More Speak Up? www.tomorrow.org
“ Imagine you are the President and your #1 education goal is to make sure every student is prepared for the jobs and careers of the future. What is the one thing you would do to improve schools?”
Special Speak Up 2008 Question
“ Imagine you are the President and your #1 education goal is to make sure every student is prepared for the jobs and careers of the future. What is the one thing you would do to improve schools?”
Special Speak Up 2008 Question over 150,000 responses from students nationwide! See new Speak Up video with students’ comments
Get ready! Speak Up 2009 in October New online surveys for: K-12 Students Teachers Parents Administrators and Pre-Service Teachers (ssh – not announced yet!)
Get ready! Speak Up 2009 in October New online surveys for: K-12 Students Teachers Parents Administrators and Pre-Service Teachers (ssh – not announced yet!) More info to be released @ NECC 2009 New topics New reports Data back to you
If you have any questions about Speak Up, please contact: Julie Evans Project Tomorrow [email_address] 949-609-4660 x15 Copyright Project Tomorrow 2008. This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author.
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