Students Speak Up: what everyone should know about students and digital learning

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Students Speak Up: what everyone should know about students and digital learning

  1. 1. Students Speak Up: what everyone should know about students and digital learning Julie Evans, Project Tomorrow CEO
  2. 2.  Get introduced to Speak Up  Take a test  Review new Speak Up findings  Learn from the experts – our students Students Speak Up: what everyone should know about students and digital learning (c) Project Tomorrow 2014
  3. 3. Meet our panel of experts (c) Project Tomorrow 2014 Madi Hannan Grade 12 Lexus Hatten Grade 11 Kendall Keiser Grade 12 Kalin Larousse Grade 12 Alyssa Legrone Grade 10 Patrick Madden Grade 12 Virginia Stewart Grade 11 Arvin Ross College Junior
  4. 4. Annual national research project  Using online surveys + focus groups  Surveys for: K-12 Students,Teachers, Parents, Administrators, Community Members  Special: Pre-ServiceTeachers in Schools of Education  Open for all K-12 schools and schools of education  Schools, districts & colleges receive free report with their own data Inform policies, plans & programs  Local: your stakeholder data  State: state level data  Federal: national findings Speak Up National Research Project + 3.4 million surveys since 2003 (c) Project Tomorrow 2014
  5. 5. (c) Project Tomorrow 2014 Saluting our Speak Up 2013 Sponsors:
  6. 6. (c) Project Tomorrow 2014 Many thanks to our K-12 National Champion Outreach Partners:
  7. 7.  Learning & Teaching with Technology  21st Century Skills: Digital Citizenship & Global Awareness  Math and Science Instruction / Digital Writing  Students’ Career Interests in STEM  Professional Development / Teacher Preparation  Internet Safety / Digital Footprints  Administrators’ Challenges / Bandwidth Capacity  Emerging Technologies both in & out of the Classroom  Mobile Devices, Online Learning, Digital Content, E-texts  Educational Games, Social Media tools and applications  Flipped Classroom, Print to Digital, Online Assessments  Designing the 21st Century School Speak Up survey question themes (c) Project Tomorrow 2014
  8. 8. Why do schools and districts participate in Speak Up? .  Power of local data  Use data as input for planning  To justify budget and purchasing decisions  Inform new initiatives – as an evaluation tool  As a tool to engage parents  Use for grant writing and fund development  Content for professional development  As a competitive tool  To counteract mythology . . . . . . . (c) Project Tomorrow 2014
  9. 9. Commonly heard ed tech mythology “New teachers don’t need any training in how to use technology within teaching” “Parents won’t accept online textbooks” “Online learning undercuts the role of the teacher in learning.” “There is so much great content online for teachers to use in the classroom – so, what is the problem?” “Just put technology XYZ in the classroom and magically students will learn more!” (c) Project Tomorrow 2014
  10. 10. (c) Project Tomorrow 2014 Released April 8
  11. 11. Let’s test your ed tech myth knowledge! (c) Project Tomorrow 2014 Warm Up Game:
  12. 12. (c) Project Tomorrow 2014  Majority of students are Facebook regulars  Students’ #1 frustration with school tech is no access to social media  Girls don’t see games as learning tools  Students are really not writing that much any more because of technology
  13. 13. (c) Project Tomorrow 2014
  14. 14.  Students function as a “Digital Advance Team”  Students regularly adopt and adapt emerging technologies for learning  Students’ frustrations focus on the unsophisticated use of technologies within education  Persistent digital disconnect between students and adults  Exacerbation of lack of relevancy in current education  Students want a more personalized learning environment What have we learned over the past 11 years? (c) Project Tomorrow 2014
  15. 15. Social–based learning Un–tethered learning Digitally–rich learning Students & Digital Learning Personalizing learning (c) Project Tomorrow 2014 Student Vision for Digital Learning
  16. 16. (c) Project Tomorrow 2014 TopTenThings Everyone Should Know about Students and Digital Learning
  17. 17. K-12 Students 325,279 Teachers & Librarians 32,151 Parents (in English & Spanish) 39,986 School/District Administrators 4,530 Community Members (new this year!) 1,346 About the participating schools & districts o 9,005 schools and 2,710 districts o 90% public schools – 10% private/parochial/charter/other o 32% urban / 31% rural / 37% suburban o 30% school wide Title 1; 43% majority minority school o All 50 states + DC + Guam + DODEA schools National Speak Up 2013 Participation: 403,292 (c) Project Tomorrow 2014
  18. 18. (c) Project Tomorrow 2014 Mobile Devices Enabling technologies:
  19. 19. (c) Project Tomorrow 2014 21% 50% 73% 89% 41% 62% 66% 66% 41% 58% 61% 50% 18% 39% 48% 39% Gr K-2 Gr 3-5 Gr 6-8 Gr 9-12 Digital Reader Tablet Laptop Smartphone K-12 Students’ Personal Access to Mobile Devices
  20. 20. (c) Project Tomorrow 2014 Gr 3-5 31% Gr 6-8 31% Gr 9-12 31% Students’ access to school provided devices: Tablets and Laptops
  21. 21. (c) Project Tomorrow 2014 Gr 3-5 31% 75% Gr 6-8 31% 58% Gr 9-12 31% 64% Students’ access to school provided devices: Tablets and Laptops But can you take it home? YES!
  22. 22. (c) Project Tomorrow 2014 Internet Enabling technologies:
  23. 23. Internet: measuring connectivity beyond broadband  64% of students in grades 6-12 access the Internet through a 3G/4G device  23% through a TV or Wii connection  Big issue : contention for access at home (c) Project Tomorrow 2014
  24. 24. (c) Project Tomorrow 2014 Home Internet Access Gr 6-8 Students Out of School Internet Access – redefining digital divide 10% 4% 56% 71% 57% 63% Title 1 Schools Non-Title 1 Schools The computer I use at home does not have Internet access The computer I use at home has broadband Internet access I access the Internet primarily thru a wifi or 3G/4G mobile device
  25. 25. Digital footprints: students’ views They are careful: about what they post about themselves and others (64% of students Gr 9-12) They advise friends to be careful (39% of students Gr 9-12) They stop interacting based upon online profiles (32% of students Gr 9-12) They believe a positive digital profile is important (44% of students in Gr 9-12) (c) Project Tomorrow 2014
  26. 26. Digital footprints: students’ views They are careful: about what they post about themselves and others (64% of students Gr 9-12) They advise friends to be careful (39% of students Gr 9-12) They stop interacting based upon online profiles (32% of students Gr 9-12) They believe a positive digital profile is important (44% of students in Gr 9-12) (c) Project Tomorrow 2014 1/3 of students are not regularly posting on social media
  27. 27. (c) Project Tomorrow 2014 Social Media Enabling technologies:
  28. 28. (c) Project Tomorrow 2014 Social media: tools to connect, collaborate, create Texting: 2/3rds of students Gr 6-12 (growth of 37% since 2008) Twitter: 28% of students in Gr 9-12 Creating videos: 28% of students in Gr 6-8 only 15% in 2007
  29. 29. (c) Project Tomorrow 2014 Massively multi-player online games (MMOG) ¼ of students in Gr 6-8 Facebook 39% of students in Gr 9-12 decrease of 41% since 2007 Social media: tools to connect, collaborate, create
  30. 30. (c) Project Tomorrow 2014 Games Enabling technologies:
  31. 31. . (c) Project Tomorrow 2014 2007 2013 K-2 students 60% 68%*** Gr 3-5 students 47% 60%*** Gr 6-8 students 40% 48%*** Gr 9-12 students 23% 30% *** no gender differentiation in frequency of game playing Who is playing games for learning?
  32. 32. What do students say are the benefits of playing educational games? . (c) Project Tomorrow 2014 Benefits of Games Students K-2 Students Gr 3-5 Students Gr 6-8 Students Gr 9-12 Helps me understand difficult learning concepts 57% 48% 56% 48% School would be more fun 48% 43% 52% 44% Games engage me in learning 43% 40% 47% 43% Learn more about a subject 49% 44% 39% 31%
  33. 33. (c) Project Tomorrow 2014 Use of digital tools for learning Empowering opportunities:
  34. 34. (c) Project Tomorrow 2014 Current uses of technology Four types of technology usage by students:  In school: o teacher directed o student self – initiated  Out of school time: o supporting schoolwork o supporting personal learning
  35. 35. (c) Project Tomorrow 2014 Digital Activity Elementary School Grades 3-5 Middle School Grades 6-8 High School Grades 9-12 Access class information through online portal 31% 68% 75% Take tests online 44% 47% 52% Use online textbooks 14% 32% 37% Use a mobile device provided by school 25% 30% 32% Watch teacher created videos 14% 22% 22% Students’ Use of Teacher-Facilitated Technology in the Classroom
  36. 36. (c) Project Tomorrow 2014 15% 18% 31% 40% 49% 56% 13% 21% 22% 38% 50% 46% Tweeted about an academic topic Found an expert online to answer questions Used online writing tools Watched a video to help with homework Played an online game to learn something Researched a website to learn more about a topic Boys Girls Middle School Students’ Use of Digital Tools for Self-Directed Learning Outside of School (Advanced Technology Users)
  37. 37. (c) Project Tomorrow 2014 Use of digital tools for writing Empowering opportunities:
  38. 38. (c) Project Tomorrow 2014 DigitalWriting Activities Girls Boys Essays and school reports 75% 60% Email 58% 49% Creative writing, journaling and poetry 46% 31% Captions for photos 40% 26% Instant messaging or online chats 39% 30% Text for social media sites 36% 26% Blogging 31% 20% Text for multi-media presentations 31% 24% Tweets 31% 22% Gaming conversational text 14% 28% HTML coding 14% 19% High School Students’ Digital Writing Activities (Advanced Technology Users)
  39. 39. (c) Project Tomorrow 2014 High School Students’ Digital Writing Activities (Advanced Technology Users) Hours spend writing per week: All students in grades 9-12: 14 hours average High school girls: 15 hours Advanced tech using girls: 17 hours
  40. 40. (c) Project Tomorrow 2014 Obstacles to tech use at school Empowering opportunities:
  41. 41. (c) Project Tomorrow 2014 Obstacles to using technology at school? 0% 10% 20% 30% 40% 50% 60% Can't text Can't use my own mobile Can't access social media Internet is too slow Teachers limit tech use Too many rules Edu websites are blocked Gr 9-12 Gr 6-8
  42. 42. (c) Project Tomorrow 2014 ImprovedTechnology Use Solutions Students in Grades 6-8 Students in Grades 9-12 Allow greater access to websites I need for learning 63% 68% Let me use my own mobile device 55% 51% Let me recharge my mobile device 42% 43% Provide schoolwide Internet access 46% 42% Provide access to my social media 35% 39% Provide 24/7 access to my teachers 28% 28% Provide me with a mobile device to use at school (if I cannot use my own) 33% 21% Students’ Ideas for Improving Technology Use at School
  43. 43. (c) Project Tomorrow 2014 Aspirations: Different tasks = different mobile devices Engaging aspirations:
  44. 44. (c) Project Tomorrow 2014 “What mobile device I use depends upon the task” Read a book? Take notes in class? Use social media? Create content? Different tools for different tasks
  45. 45. (c) Project Tomorrow 2014 Aspirations: Online learning Engaging aspirations:
  46. 46. Middle school students’ interest in online learning Advantages of personalized learning: To work at my own pace 52% I would be in control of my learning 52% To get extra help in a tough subject 47% It will make it easier for me to succeed 42% I could review materials whenever I needed 41% I would be more motivated to learn 38% (c) Project Tomorrow 2014
  47. 47. What subject would students prefer to take as an online class? (c) Project Tomorrow 2014
  48. 48. What subject would students prefer to take as an online class? (c) Project Tomorrow 2014
  49. 49. (c) Project Tomorrow 2014 Aspirations: My ultimate school Engaging aspirations:
  50. 50. “Imagine you are designing the ultimate school for today’s students, what technologies would have the greatest impact on learning?” (c) Project Tomorrow 2014 Favorite Speak Up Question: Superintendents & School Boards
  51. 51. . (c) Project Tomorrow 2014 0% 10% 20% 30% 40% 50% 60% 70% 80% Online classes Tablets E-textbooks Games Schoolwide Internet Principals Teachers Parents Gr 6-8 students Do we have a shared vision around digital learning solutions?
  52. 52. (c) Project Tomorrow 2014
  53. 53. (c) Project Tomorrow 2014  Majority of students are Facebook regulars.  Students’ #1 frustration with school tech is no access to social media  Girls don’t see games as learning tools  Students are really not writing that much any more because of technology
  54. 54. (c) Project Tomorrow 2014  Majority of students are Facebook regulars.  Students’ #1 frustration with school tech is no access to social media  Girls don’t see games as learning tools  Students are really not writing that much any more because of technology
  55. 55. Let’s learn from the experts! (c) Project Tomorrow 2014 Madi Hannan Grade 12 Lexus Hatten Grade 11 Kendall Keiser Grade 12 Kalin Larousse Grade 12 Alyssa Legrone Grade 10 Patrick Madden Grade 12 Virginia Stewart Grade 11 Arvin Ross College Junior
  56. 56. National Speak Up Findings and reports Targeted and thematic reports Online learning trends Mobile learning & social media Print to digital migration Social learning Intelligent adaptive software New digital parent series Presentations, podcasts and webinars Services: consulting, workshops, evaluation and efficacy studies Speak Up 2014 opens October 6! (c) Project Tomorrow 2014 More Speak Up? www.tomorrow.org
  57. 57. (c) Project Tomorrow 2014 Speak Up Goes to Washington, DC National Release of Speak Up 2013 National Findings 2014 Congressional Briefing: Impact of Digital Learning Tools to Support College and Career Readiness Monday, June 2, 2014 from 2-3:30PM Rayburn House Office Building, Gold Room
  58. 58. Thank you. Let’s continue this conversation. Julie Evans Project Tomorrow jevans@tomorrow.org 949-609-4660 x15 Twitter: JulieEvans_PT SpeakUpEd Copyright Project Tomorrow 2014 This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author. (c) Project Tomorrow 2014

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