0
Paper Prototypes There and Back Again Presented by John Malone Minnebar 2010 5/22/10
What It Is <ul><li>User Centered
Used for creating and testing interfaces
Throwaway
Usability Testing
The best, cheapest, fastest way to get to where you want to go </li></ul>
Old Technique
Pen and Pad Example
Post-It Note Example
 
Digital Paper Prototype?
 
Why You Should Care
The Studies <ul><li>two approaches appeared to have the same sensitivity -  Virzi, Sokolov and Karis (1996)
found no reliable difference in the number of usability issues found with the different prototypes (HiFi versus LoFi proto...
the biggest improvements in user experience come from gathering usability data as early as possible – Nielsen (2003) </li>...
Upcoming SlideShare
Loading in...5
×

Paper Prototypes: There and Back Again

796

Published on

These are the slides from a presentation I whipped together for Minnebar 2010 about Paper Prototyping.

Published in: Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
796
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
7
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • Advantages Fast Easy to move elements Colors can denote special groupings
  • Advantages Shareable Can reuse elements Still looks lofi
  • Current OfficeMax Rate 1 legal pad = 92 cents 1 pen = 19 cents
  • Transcript of "Paper Prototypes: There and Back Again"

    1. 1. Paper Prototypes There and Back Again Presented by John Malone Minnebar 2010 5/22/10
    2. 2. What It Is <ul><li>User Centered
    3. 3. Used for creating and testing interfaces
    4. 4. Throwaway
    5. 5. Usability Testing
    6. 6. The best, cheapest, fastest way to get to where you want to go </li></ul>
    7. 7. Old Technique
    8. 8. Pen and Pad Example
    9. 9. Post-It Note Example
    10. 11. Digital Paper Prototype?
    11. 13. Why You Should Care
    12. 14. The Studies <ul><li>two approaches appeared to have the same sensitivity - Virzi, Sokolov and Karis (1996)
    13. 15. found no reliable difference in the number of usability issues found with the different prototypes (HiFi versus LoFi prototypes) - Uceta, Dixon, and Resnick (1998)
    14. 16. the biggest improvements in user experience come from gathering usability data as early as possible – Nielsen (2003) </li></ul>
    15. 17. How To Do It <ul><li>Draw a box
    16. 18. Fill it </li></ul>
    17. 19. Why Clients Love It <ul><li>Easy to Understand
    18. 20. No intimidation
    19. 21. Ability to add input
    20. 22. Cheap
    21. 23. They feel engaged </li></ul>
    22. 24. ROI for all you Businessy types ROI = [(Payback – Investment)/Investment)]*100 = Payback Investment =
    23. 25. Without Paper Prototyping:
    24. 26. With Paper Prototyping:
    25. 27. Reference Post-It Note Images: http://wireframes.linowski.ca/wp-content/themes/darwin/images/full10.jpg Digital Paper Prototype: http://www.balsamiq.com/products/mockups/examples Business Guys on Business Trips: http://businessguysonbusinesstrips.com/ Balsamiq Software: http://www.balsamiq.com Usability.gov: http://www.usability.gov/articles/newsletter/pubs/062005news.html
    1. A particular slide catching your eye?

      Clipping is a handy way to collect important slides you want to go back to later.

    ×