Gaming In Libraries March2009 - Presentation Transcript
We cut them out, talked about them to others, played alone
and in small groups and probably remember them fondly.
Create dolls, share stories, play…
Our library created a presence in the Doll Palace in 2007. The original intent was to
engage patrons and staff on an online social network and to reach a population
of patrons that we did not feel we were serving.
•Librarians play a role in encouraging users to write
•Book reviews and suggestions shared with users
•It is reader’s advisory & outreach
•Connecting patrons globally and to each other
•Learning what patrons want to read
•Young adults volunteer for the library
•Live chat reference
•Members add friends to chat, share files, upload
pictures, create dolls, add “diary” entries (blog), can
search databases, and email
Webkinz Foundation—Charitable Giving
Trading Cards—Collections
Stores—Collaborate With Local Stores
Stuffed animals—Another Collection
“We have to meet our users where
they are with the tools they can [use]
and are comfortable using.”
~Anonymous
References
Webkinz World by Ganz
http://www.webkinz.com/us_en/
The Doll Palace
http://www.thedollpalace.com/
Whyville
http://www.whyville.net/smmk/nice
Sonja Plummer-Morgan, MLIS
Mark & Emily Turner Memorial Library
39 Second Street Presentation available by email or on Slideshare
Presque Isle, Maine 04769
(207) 764-2571
www.presqueisle.lib.me.us
sonjaplummer@presqueisle.lib.me.us
0 comments
Post a comment