Arsl Speech (9 2009)
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Arsl Speech (9 2009)



Presentation for the ARSL 2009 Conference in Gatlinburg, TN

Presentation for the ARSL 2009 Conference in Gatlinburg, TN



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Arsl Speech (9 2009) Arsl Speech (9 2009) Document Transcript

  • Going for the GoldInnovating and Collaborating thru Gaming and Digital Technologies The Georgetown County Library’s Challenges and Successes
    Dwight McInvaill, Director
    Georgetown County Library, SC
    Presentation to the Association for Rural and Small Libraries Conference
    September 2009
  • Georgetown County’s Library in 1859
  • Prosperity on the Back of Enslaved Persons
  • Georgetown County Library 2009
  • But Enduring Problems Remain
  • We’ve Got Local Problems that Need Creative Solutions!
  • And Also Some ScarierNational Ones!
  • How Do We Continue to Succeed in aBrave New World?
  • Let’s Do Something Exciting!
  • Presently, Libraries are Popular.
  • Recommendations for Libraries(According to the Da Vinci Institute)
    Evaluate the library experience (Survey the community; figure out how to get at the heart of what matters most to your community.)
    Embrace new information technologies.
    Preserve the memories of your own communities.(Don’t let yours disappear.)
    Experiment with creative spacesso the future role of the library can define itself.
  • A Paradox?
    If we would like things to remain the same –
    with libraries at the center of their communities (universities, schools, businesses, cities, towns, etc.)
    – then, maybe, we have got to do some things differently?
  • Augmented Library Users?
    Graz University of Technology, Austria
  • Augmented Libraries?
    Brabant Library, Netherlands (proposed)
    American Library Association Library in Second Life
    Graz Tech University, Austria
  • Why Wait for the Future?
    Delft Library, Netherlands
  • We Need to Cultivate All of Our Resources Now!
    Georgetown County Library, South Carolina
  • Our Library Faces Challenges. For example, we have
    Limited Resources
    Staff (Only 24 FTEs to serve 60,000 citizens at 4 locations)
    Money (Of 42 public library systems in SC, we rank only 19th in total operating income)
    Lack of Expertise
    Need to Garner Support for Innovations from:
    Library Board, Itself
    County Government
    General Public
    Grant Givers
  • The Library Does All Sorts of Programs for Youngsters
  • We’ve had Success inInnovating and Collaborating
  • When We Hosted a Ben Franklin Exhibit, We Even Had Dancing in the Heart of the Exhibit!
    To achieve success , we collaborated successfully with our national funders, with the Humanities Council of SC, with the Studio of Dance, and with the Georgetown County School District.
  • The library system is a key member of the Georgetown County First Steps Partnership which aims to prepare preschoolers to be emotionally, intellectually, and physically ready for first grade. As part of this aim, the library established book collections in 42 childcare centers throughout the county. The library also obtained grant funds to develop a special educational curriculum and to supply a storyteller to visit each of these preschool centers monthly to entertain the youngsters and to serve as a model for the childcare providers. Additionally, the library continues to furnish monthly workshops where preschool instructors can earn continuing-education certification credits. For this work, the library system won in 2003, the first “Counties Care for Kids Award” given by the National Association of Counties.
  • So We’ve Always Known that Libraries can Benefit Young People, but First, You’ve Got to Get THEM inside!
  • We’ve Used Innovative Technology Projects to Get Folks to Visit Us
    One of Our Projects Involves Interactive Gaming
  • Here’s a View of our Interactive Gaming Center at our Carvers Bay Branch
    Your Public Library: Keeping Your Community Connected
  • SuccessTakes Good Rules, People, Spaces, Equipment, Games, and PR!
    We Started with
  • Checking Out Library Materials Comes With Being in the Library Gaming Club.
    Graphic Novels, Videos, Music, Magazines, Gaming Rules, and Even Regular Books!
  • Great Staff is Key to Success!
    Marilynn Robb, Carvers Bay Branch Manager
  • Donald Dennis, Overall Gaming Project Manager (Bunnelle Youth Technology Experience Series –BYTEs)
  • Truman Winns, Carver Bay Branch Library, Gaming Site Assistant
  • Good Spaces are Needed, too.
    That takes additional planning, along with equipment.
  • Surround Sound Rear Speakers in ceiling
    Center Channel (High)
    Teleconference Camera
    LCD Flat Panel Display
    Main Left
    Main Right
    Center Channel (Low)
    Network HUB
    Audio Mixer
    Power Outlet
    A/V Input
    Network Port
    Sub Left
    Sub Right
  • Kool-Aid Jammers will Draw Some Folks in like Bees to Flowers!
    So will Good Publicity.
  • Wait! Is This Really Okay? Are You Sure?
    Parents are often concerned.
  • See ALA’s Gaming Web Site for Some Good Points about the Value of Gaming for Kids.
    • To Play, Kids will get Library Cards & Read Books
    • Games Sometimes Provide Stories in a New Format
    • Games Encourage Problem Solving and Critical Thinking
    • Games Involve Experimenting and Evaluating
    • Games Meet Developmental Needs of Teens Established by National Middle School Association
    • Games Encourage Social Interaction Between Peers and Non Peers, Enforce Rules and Boundaries, Encourage Creative Expression, and Reward Competence
    • Some Games Help to Release and Manage Anger and Frustration (See this Book: Grand Theft Childhood)
    • Some Games are Physically Healthy: Dance Dance Revolution Gets Heart Rates Up to 140 Beats Per Minute
    • Some Games Help Students with Special Needs (See this study from 2005: The Effects of a Consumer Oriented Multimedia Game on the Reading Disorders of Children)
    • Games have Recreational Value
    • Many Games are Social
    • Some Games Require Reading Instructions, Menus, and More
    • Some Games (D&D, Sports Games, etc) Require Statistical Skills and an Understanding of Probability
    • Some Games Introduce Us to History, Music, etc.
  • Have a Good Event Schedule
    Carvers Bay Library
    Tournament Schedule (Detailed below)
    • OPEN 2nd or 4th weekend of every month (Detailed below)
    • GAME CLUB ONLY 3rd weekend of every month (Detailed below)
    Digital Arts Literacy Experience Through the end of the 2009-2010 school year.
    Additional programs will be created if their grant status does not continue.
    YDACS Game design program Weekday Afternoons June 9th – July -27th 2009. (Perhaps expanding to Georgetown.)
    Andrews Library
    Tournament Schedule
    • OPEN 1st weekend of every month (Starting with completion of room)
    • GAME CLUB ONLY 3rd weekend of every month (Starting with completion of room)
    Digital Arts Literacy Experience Through the end of the 2009-2010 school year.
    Additional programs will be created to fill the gap if their grant status does not continue.
    YDACS Game design program Weekday Afternoons June 9th – July -27th 2010. (If test run at Carvers Bay is successful.)
    WBL Library
    OPEN Gaming 1st weekend of every month (Starting March 2010)
    Digital Arts class Starts January 2010 if Andrews room completed.
    • Writing/Storytelling/Blogging January
    • Digital Photography February
    • Audio March
    • Film April
    Repeat in summer and Fall
    Georgetown Branch
    Kids Activities
    Small Bytes June 9th – July -27th Kids programming in the Technology and computer lab
    • 10:00 am – Noon on Tuesdays
    • Afternoons on Thursdays
    Mid-Week Manga Talk about Manga, comic books, Anime, and related web sites
    • Afternoons on Wednesdays during the summer. June 9th – July -27th
    • 2nd Wednesday evening of the month thereafter
    Family Game Night
    • Tuesdays starting in May
    Game Tournaments
    • OPEN TOURNAMENT 2rd weekend of every month (Detailed below)
    • GAME CLUB ONLY 3nd weekend of every month (Detailed below)
  • Have Speakers at Game Club Meetings andTournaments:
    • May – Norman Lewis (Mentor – Local)
    • June – Tronster Hartly (Sr. Programmer ~ Firaxis Games Web conference)
    • July – Ron Brown (USC)
    • August – Adam Cooksey of Perry Cunningham (Game Stop - Local)
    • September – NONE – Hurricane party
    • October – DJ Hammonds (Artist - Local)
    • November – Alan Webb (Game Tester, Level Designer - Web conference)
    • December Tim Collins & Donald Dennis
    • January – Kathy Tempesta (Zenimax, Producer, Test Lead)
    • February – Steve Roff Service over Self (Approached, not confirmed)
    • March - Sean Torrens (Parks & Rec – Local)
    • April – County IT guys. (We’ve talked to several, and they are interested. Asked us to get in touch as we got closer to the time.
  • Here’s the URL for Libraries, Literacy and Gaming at ALA:
    ALA & Verizon Made It Possible
  • Try Educational Games
  • Turn Little Devils
    Into Little Angels!
  • Some Educational Games Can Be Found Online. Here’s a Selection of Nine.
    Bank Jr.
    Teaches grades 1-5 students about how to handle money through simulation and games. This is a fun site.
  • What2Learn
    Prepare for exam success by playing over two thousand FREE interactive activities and revision games.
  • CBBC Roar
    Run your own nature park.
  • CBBC KS3 Bitesize
    Here’s an online video game from the BBC where players have to answer questions related to English, Science and Math. As you answer the questions correctly, a little “questionaut” in a balloon gets to continue on his journey.
  • Time Pirates
    Here’s an extraordinarily ambitious interactive game-site designed to help students learn about the history of London from 2,000 years ago to now.
  • iCue
    It’s a very interactive collaboration between NBC and MIT with much to the site. It deals basically with how to learn about the news, but that’s an understatement. It’s designed for students thirteen years-old and above. You can play games, watch videos (with very easy simultaneous access to transcripts, save student work, and a ton of other activities. You have to register, but it’s free and easy to do so.
  • Free Poverty
    It’s an online geography game similar to the popular Free Rice vocabulary game that donates money to purchase rice for distribution by the United Nations. In Free Poverty, though, money to distribute water is supposedly distributed to Third World countries for every correct answer.
  • Maps are a part of every great adventure. They help you find your way, share information, look at patterns, and solve problems.
    What can YOU do with maps?
    Help endangered animals
    Find sunken treasure
    Explore a pyramid
    Collect rocks on Mars
    Go on a family adventure
    Learn more!
  • Stock News Game
    In it, you’re given a very short piece of information about a company, and then have to predict if its stock goes down, stays the same, or goes up by the end of the day that news came out. It’s accessible to high Intermediate or Advanced English Language Learners to get a little more of a sense of how the stock market works.
  • And Have a Family Game Night at the Library
    It was a full house Tuesday April 7th, 2009 when we had our first family game night at the Georgetown Technology and Game Lab. We had twelve participants that evening, mostly kids with some parents, a number we expect to grow in the months to come.
    Webkinz are stuffed animals with a code for online play. Kids tend to their virtual pets in safe online activities.
    Ooga is a tabletop recognition game where kids hunt dinosaurs with rubber suction cup spears.
    In Blokus 3D, players get 3-D pieces to try to place by already-set pieces of their own color.
    Bella Sara gives girls the chance to trade special beautiful horse cards. Online, girls can care for their horses in various ways.
  • Bring a New Crowd and their Parents Into the Library!
    And Watch the MagicHappen!
  • Track Kids’ Progress in Literacy and Good Behavior
  • Expect Good Results.Here’s Ours in “Year One”:
    Increase in library card holders from only 2% to 13%
    42.7% of registered users are under 18 years old
    56.8% of these juveniles are checking out library materials
    15% of local high school students are members of the gaming club (81 of 550)
    30% of gamers are checking out 4 items monthly
    90% of gamers are African-American Males
    20 teens monthly attend cultural programs at the library
  • Add an Exciting Video Game Design Endeavor.
  • Try Video Game Design and Review Competitions
    Video Game Concept Competition
    Over the course of the summer, June 9th – July -25th BYTES participants at any GCLS location will be able to present video game design concepts. These concepts will be presented to video game design professionals for review. Prizes will be awarded for the best idea, and best presented pitch. Awards will be given at the August open tournament. Each entry of sufficient length satisfies one literacy requirement.
    Video Game Review Competition
    Over the course of the summer, June 9th – July -25th BYTES participants at any GCLS location will be able to submit video game reviews in one of three categories Written in word or other appropriate program, Oral recording, Video recording. Reviews will be judged by professional video game reviewers. Awards will be given for each category with at least five entries at the August open tournament. Each entry of sufficient length satisfies one literacy requirement.
    Competitions will be repeated during each school quarter, if participation justifies continuing the program.
  • We Also Use Digital Arts to Stimulate Literacy along with Library Usage
  • It Takes Good Equipment
  • It Needs Good Instructors
  • Add Great Young People to that Mix
  • You’ve Got Success!
  • Again
  • And Again
  • And Again!
  • A 2009 ICMA “Library Innovation Grant” Let’s Us Bring it All Together!
    The Hurricane Project
    Georgetown County, SC
    ICMA Public Library Innovation Grant
    Digital Library of Historic Hurricane Photographs
    Digital Film Collection of Oral History Interviews
    Digital Storytelling on Hurricanes using Photostory3
    Digital Video PSAs on Hurricanes by Teens
    Digital Game Simulations for Young People on Hurricanes
    Web 2.0 Ways to Communicate Hurricane Dangers
    Georgetown County Library
    Georgetown County Emergency Management
    Georgetown County Service Over Self
    Georgetown County Schools
    Frances P. Bunnelle Foundation
    Contact: Dwight McInvaill, Director, Georgetown County Library
  • Kids Star in PSAs on Hurricane Prevention
  • Local Artists Design the Props that Help the Kids Become Stars!
  • Young People Go “Out on the Town” to Film Other PSAs Themselves!
  • Using Technology Creatively Can Lead to a Good Community Spirit
  • Some Folks Have Considered our Strategies to be Good Ones.
  • We Plan to Continue to Reach for the Gold thru Gaming and Digital Technology!
  • For More Information, Contact:
    Dwight McInvaill, Director
    Georgetown County Library, SC
    Here he is going after more gold at the White House!