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Footgaming - an Overview
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Footgaming - an Overview

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Transcript

  • 1. Re-inventing Casual Game and Educational Software PLAY!
  • 2.  
  • 3. School Tool
  • 4. Learn With This!
  • 5.  
  • 6. 21 st Century Tech Tool
  • 7. Work and Play With This!
  • 8. Workplace Tools
  • 9. Work Break Tools
  • 10. Play With This… At work? More Work Break Tools
  • 11. Screens and Our Culture Speak Up Now! Comments?
  • 12. Consider FootGaming TM
  • 13. School Tool?
  • 14. Play With This
  • 15. Why Play This Way?
  • 16.  
  • 17. Speak Up Now! Comments? Screens and Our Culture
  • 18. Brain Research for Humans
    • In addition to burning fat, exercise can make the brain function better — and combats stress, depression and anxiety.
  • 19. Brain Research for Humans
    • In addition to burning fat, exercise can make the brain function better — and might combat depression and anxiety.
    • A fast-paced workout boosts the production of “brain-derived neurotrophic factor,” a protein Dr. John Ratey (author of SPARK) calls Miracle-Gro for the brain. 
  • 20. Brain Research for Humans
    • In addition to burning fat, exercise can make the brain function better — and might combat depression and anxiety.
    • A fast-paced workout boosts the production of “brain-derived neurotrophic factor,” a protein Dr. John Ratey (author of SPARK) calls Miracle-Gro for the brain. 
    • Physical activity is the best way to release this brain nourishment. 
  • 21. Humans will play!
  • 22. Why Sit?
  • 23. Learning Can Be Fun
    • Kids fill their brains at school
    • But – here is a tough question….
  • 24. How Do We Learn!
  • 25. The Brain and Heart are a GREAT Learning Team
    • Physical exercise increases blood flow in the brain
    • Active Exercise – getting the heart pumping- increases brain chemicals known as neurotransmitters
  • 26. Feeding Our Brain
    • Remember this one: Our BRAIN is hungry for BDNF.
  • 27. Miracle Gro for the Brain?
    • Physical activity is the best way to release lots of BDNF
  • 28. School Tool
  • 29. Too Much SEAT TIME
  • 30.
    • DEFINE:
    http://exerlearning.blogspot.com/
  • 31.  
  • 32.  
  • 33. 6-10 hours of screen time per day
  • 34. 6-10 hours of screen time per day 3+ hours of computer games per day
  • 35. 6-10 hours of screen time per day 3+ hours of computer games per day Advergames: $12 billion annually
  • 36. Junk Food Advergames
  • 37. Speak Up Now! Comments? Screens and Our Culture
  • 38.  
  • 39. Why Sit?
  • 40. Why sit and learn?
  • 41. Humans need to MOVE
  • 42. Benefits: Casual games reduce stress
  • 43. Benefits: List more benefits of “casual games” or PC delivered games
  • 44. Question: What’s an “Exergame?”
  • 45. Question: What’s an “Exergame?”
  • 46. Imagine….. Possibilities +
  • 47. WHY Sit?
  • 48.  
  • 49. Imagine….. Possibilities +
  • 50. At school At Work At Home
  • 51. Play with your feet ™
  • 52.  
  • 53. [email_address] www.generation-fit.com Copyright 2008 invenTEAM Judy Shasek Author: Generation FIT ExerLearning ®