Connecting, Sharing, Growing

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A presentation from Our Sporting Futures 2007, Brisbane, Australia.

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Connecting, Sharing, Growing

  1. 1. Connecting, Sharing, Growing Keith Lyons July 2007 Our Sporting Futures Conference, Brisbane
  2. 2. The importance of a connected society for our sporting future.
  3. 3. The significance of information and communications technology (ICT) for the sport industry.
  4. 4. Three Principles
  5. 5. 1 High speed communication transforms our worlds.
  6. 6. 2 There is enormous benefit in capturing information once and using it many times.
  7. 7. 3 We can work together and share experience in this digital age.
  8. 8. Community of Practice A new breed of technology is evolving from the principles of collective intelligence, which emerges from the collaboration and competition of many individuals.
  9. 9. Connecting Sharing Growing
  10. 10. 1 Billion Users of the Internet in 15 Years
  11. 11. Digital Natives
  12. 12. “Our current expectations for what our students should learn in school were set fifty years ago to meet the needs of an economy based on manufacturing and agriculture. We now have an economy based on knowledge and technology.” Bill Gates (2007)
  13. 13. In 2007 the amount of information created and replicated (255 exabytes) will surpass, for the first time, the storage capacity available (246 exabytes).
  14. 14. Category Millions in 2006 Figure 1 Digital Cameras 6 Figure 400 Camera Phones 600 Information Created, Captured and Replicated PCs 900 Audio Players 550 6-Fold Growth Mobile Subscribers 1,600 in Four Years LCD/Plasma TVs 70 By 2010 this installed base of devices and subscribers will be 50% larger, devices will be cheaper, and resolutions higher. All creating more and more digital bits. Source: I How much of the information that is captured, created, or IDC estima replicated also is stored is another matter. As part of the research person to a for this project, IDC also looked at how much storage will be exabytes (or 2006 2010 available to store all this information, should we choose to. 161 Exabytes 988 Exabytes Source: IDC, 2007 Figure 2 shows the rrelationship 07 information created and Sou ce: IDC, 20 of storage capacity available on various storage technologies. THE IMA About one quarter of the digital universe is original (pictures Figure 2 At the same time the number of users with broadband access Between 20 recorded, keystrokes in an email, phone calls), while three the digital u Figu is 8 But the prime mover may be the Internet. In 1996 there wereabout 75% were also grown – and is expected taking pictures, Today over has igure 7 consumers – to grow even more. F created by quarters rereplicated (emails forwarded, backed up transaction 60% of working users have access to broadband circuits, either Internet at home computers, uploading exabytes to only 48 million people routinely using the Internet. Theon the phone, talking records, Hollywood movies on DVD). at home or at work or school. images from Worldwide Web was just four years old. By 2006, there were so on. songs, and A majority of these billion users on the Internet. By 2010 still.expect another 1.1 bits represent images, both moving and we The numbe So enterprises The rapid growth of about 25% of and more and more high only have to worry the Internet – the digital This is because one digital camera image can generate a 500 million users to come online (Figure 6). speed access – has increased the ability of people to share and cameras in universe, right? megabyte or more of digital information, and video or digital communicate information and their interest in doing so. number of TV can generate a igure 6 F dozen megabytes per second. Not at all. Most user-generated content will be touched by an billion. By 2 organization along the way Since a1998 the in the data center, mailboxes has Take email. – on network, number of email 500 billion Voice signals, on the other hand, can be carried at less than one at a hosting site, in a PBX, 253 million toswitch, or a billion in 2006. Before grown from at an Internet nearly 1.6 back-up pictures get megabyte a second; and it would take a good typist more than the decade ends, the number of mailboxes is expected to taper system. a day and a half to produce a megabyte of keystrokes. off near 2 billion. Then there Consider camera phones, used by individuals at both work and that 77% of Although many of the images created are by individuals, they play. Won't corporations have toperiod,about what pictures number of emails During the same worry 1998 to 2006, the are camera, and enter an organization’s domain in email systems, in Web sent grew three times faster than the number of people emailing being taken, messages sent, or purchases being made from these was general postings, and in applications from medical imaging and public phones when they are used at work? Who owns contact and in part because – in part because of the growth of spam, lists? tended to la safety surveillance to compound documents supporting How will work-related simply emails more emails. And surely the average people phone sent be archived? and a half (d Source: IDC, corporate manager of email systems will tell you that messages 2007 Source: IDC, 2007 The left circle in Source:9out ,with 7more attachments and being stored longer are going IDC 20a rough approximation of how Figure shows 0 But the rea much of the (Figure 7). digital universe in 2010 will be created by should doub more than tenfold between 2006 and 2010 as analog systems individuals, meaning consumersin and workers creating, IDC estimates that 2006, just the email traffic from one and digital are replaced by digital ones and as the number of total cameras capturing, or replicating information i.e., excluding spamIn the person to another – in the organization. – accounted for 6 installed increases. 3 right circle theexabytesshows how much of the digital universe figure (or 3%) of the digital universe. will be touched – meaning managed, hosted, transported, or
  15. 15. Fish don’t know they are in water.
  16. 16. Continuous Partial Attention
  17. 17. A 21 year-old male entering the US workforce today: 5000 hours of video game playing 250,000 emails, text messages 10,000 hours of cell phone use 3500 hours of time on-line
  18. 18. Australian Households 2006 92% own a mobile device 86% own a DVD player 69% own a mobile camera 33% own an MP3 player 23% own a DVD recorder
  19. 19. Tectonic shifts in society Learning is no longer an internal, individualistic activity.
  20. 20. “Ithink there is a world market for maybe five computers.” Thomas Watson, chairman of IBM, 1943.
  21. 21. Digital Asset Repository
  22. 22. Metadata
  23. 23. Always ... On Available Connected
  24. 24. Simple Personal Does what you want it to do
  25. 25. Wikipedia has accumulated 6.40 million articles and 250 million edits, contributed in a predominantly undirected and haphazard fashion by 5.77 million unvetted volunteers. Dennis Wilkinson and Bernardo Huberman (2007)
  26. 26. Aggregation
  27. 27. Personalise
  28. 28. Know-how and know-what is being supplemented with know-where (the understanding of where to find knowledge)
  29. 29. High Tech High Touch
  30. 30. Strong Leadership Training
  31. 31. The Long Tail
  32. 32. High speed communication transforms our worlds. There is enormous benefit in capturing information once and using it many times. We need to work together and share experience and expertise in this digital age.

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