Who am I?                Popescu Petre    Student in IVth year at Univ. Politehnica                    Timisoara         A...
Today I am going to talk about
3 Key Aspects Game DesignGame Mechanics Programming
Game Design
Simple and Intuitive UI
Particle System
Each Cluster consists of     500 animated particles Each moving matter consists of    300 animated particles4000+ particle...
All particles are rendered on the GPU via                  Stage3D           for optimum efficiency Particles can be turne...
Game Mechanics
Simple Gameplay         Just drag, release, conquer                 Easy to learnObjective is clear and the player knows h...
Challenging AI 5 AI are implemented - one for each matter            type found in the gameEach AI is unique and has its o...
Other important elements   21 predefined levels"Single experiment" mode        Upgrades
Programming
Made with Starling framework   OO Code (50+ Classes and Interfaces)Created with FlashBuilder in ActionScript3
Mobile VersionBlackBerry Playbook      Android       iOS
Questions?
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Prezentare MatterWars la PlayTech

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Prezentare MatterWars in cadrul concursului PlayTech

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Prezentare MatterWars la PlayTech

  1. 1. Who am I? Popescu Petre Student in IVth year at Univ. Politehnica Timisoara AS3 Developer for 5 years Mobile Developer for (almost) 2 years
  2. 2. Today I am going to talk about
  3. 3. 3 Key Aspects Game DesignGame Mechanics Programming
  4. 4. Game Design
  5. 5. Simple and Intuitive UI
  6. 6. Particle System
  7. 7. Each Cluster consists of 500 animated particles Each moving matter consists of 300 animated particles4000+ particles on a normal level
  8. 8. All particles are rendered on the GPU via Stage3D for optimum efficiency Particles can be turned off where GPU rendering is not supported
  9. 9. Game Mechanics
  10. 10. Simple Gameplay Just drag, release, conquer Easy to learnObjective is clear and the player knows how to play after the first 2 levels
  11. 11. Challenging AI 5 AI are implemented - one for each matter type found in the gameEach AI is unique and has its own strategies
  12. 12. Other important elements 21 predefined levels"Single experiment" mode Upgrades
  13. 13. Programming
  14. 14. Made with Starling framework OO Code (50+ Classes and Interfaces)Created with FlashBuilder in ActionScript3
  15. 15. Mobile VersionBlackBerry Playbook Android iOS
  16. 16. Questions?

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