Animation

7,083 views
6,857 views

Published on

Pooja Goswami studing BCA Final from Aryan,Ajmer

Published in: Business, Technology
3 Comments
13 Likes
Statistics
Notes
  • Animation, the art of making inanimate objects appear to move. Animation is an artistic impulse that long predates the movies. History’s first recorded animator is Pygmalion of Greek and Roman mythology, a sculptor who created a figure of a woman so perfect that he fell in love with her and begged Venus to bring her to life. Some of the same sense of magic, mystery, and transgression still adheres to contemporary film animation, which has made it a primary vehicle for exploring the overwhelming, often bewildering emotions of childhood—feelings once dealt with by folktales. http://www.sollylabs.com/ (animation studio)
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • like it
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • plz....send me this ppt on patel.shem@gmail.com.....it is urgent...plzzzzz
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
No Downloads
Views
Total views
7,083
On SlideShare
0
From Embeds
0
Number of Embeds
97
Actions
Shares
0
Downloads
1,192
Comments
3
Likes
13
Embeds 0
No embeds

No notes for slide
  • Thaumatrope:- (disk with ). one image on each side
  • By using visual effects in educations students can easy grasp and attract by the students . :-Animation is used for creating cartoons or other visual effects like movies ,video games for entertaining the user.
  • Drastic stretches = more pliable Volume remains constant.
  • is an animation technique to make a physically manipulated object appear to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence. Clay figures are often used in stop motion for their ease of repositioning
  • Used when scene requires more thought and poses and timing are important.
  • Animation

    1. 1. Animated Movies Presented By:-Pooja Goswami B.C.A III Year
    2. 3. <ul><li>Introduction </li></ul><ul><li>What is Animation? </li></ul><ul><li>History of Animation. </li></ul><ul><li>Techniques which are use in Animation. </li></ul><ul><li>Current Vision of Animation. </li></ul><ul><li>What is Animated Movies? </li></ul><ul><li>Advantages of Animation. </li></ul><ul><li>Problems of Animation. </li></ul><ul><li>Future of Animated Movies. </li></ul>Contents
    3. 4. <ul><li>The word Animation is generated from word 'anime' which means life. </li></ul><ul><li>Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement </li></ul>What is Animation
    4. 5. <ul><li>The first machine patented in the United States that showed animated pictures or movies was a device called the &quot;wheel of life&quot; or &quot;zoopraxiscope&quot;. </li></ul><ul><li>Patented in 1867 by William Lincoln, moving drawings or photographs were watched through a slit in the zoopraxiscope. </li></ul><ul><li>Eadweard Muybridge &quot;Humans in Motion&quot; stop motion photos - studied the dynamics of animal movement this way . </li></ul>History
    5. 6. Zoetrope:-- (series of sequential images in a revolving drum). <ul><li>Technology for recording of sequential images on a flexible film base. (1895). </li></ul><ul><li>most of the first films were French and released in America. </li></ul>History(contd..) Thaumatrope:- (disk with one image on each side)
    6. 7. Current Vision of Animation In Scientific Visualisation In Medical
    7. 8. <ul><li>In education </li></ul>In entertainment Current Vision(contd..)
    8. 9. <ul><li>1.An animated drawing, cartoon,etc. </li></ul><ul><li>2.An animation is never referred to a live recording. </li></ul><ul><li>3. an animation is made digitally. </li></ul>1.A video is a live recorded motion picture. 2. Although &quot;video&quot; is often used to refer to any kind of audio/visual recording. 3.A video is recorded from actual footage Animation Video Difference between Animation and Video
    9. 10. <ul><li>Animated Films are ones in which individual drawings, paintings, or illustrations are photographed frame by frame (stop-frame cinematography). </li></ul><ul><li>The earliest cinema animation was composed of frame-by-frame, hand-drawn images . </li></ul>What is Animated Movies
    10. 11. <ul><li>Cell and Paper Animation Technique. </li></ul><ul><li>Squash and stretch. </li></ul><ul><li>Stop Motion. </li></ul><ul><li>Straight ahead action and pose-to-pose action. </li></ul>Techniques which are use in Animation Movies
    11. 12. <ul><li>By mid-1910s animation production in US already dominated by the techniques </li></ul><ul><li>of cel and paper. </li></ul><ul><li>Disney - cell animation - draw each image one at a time using onion-skinning technique. </li></ul>Cell and Paper Animation
    12. 13. Cell Animation Process
    13. 14. Slow Motion No Stobing Fast Motion:-Strobing No Strobing Squash and Stretch <ul><li>Squash and stretch helps avoid strobing effects </li></ul><ul><li>(But adding motion blur is better) </li></ul>
    14. 15. Squash and stretch: examples Example:- Deformation
    15. 16. <ul><li>Stop motion (also known as stop action or frame-by-frame ). </li></ul>Stop Motion <ul><li>Motion animation using clay is called clay animation or clay-motion. </li></ul>
    16. 17. <ul><li>1. Straight Ahead:- Animator start from first drawing in the scene and draw all subsequent frames until the end of scene. </li></ul>2.Pose-to-Pose :-Animator plans actions,drawsasequence of poses, in between frames etc. Straight Ahead Action and Pose-to-Pose Action
    17. 18. Silhouette
    18. 19. Slow In and Out Follow Through and Overlapping Action <ul><li>Exaggeration </li></ul>Other techniques
    19. 20. <ul><li>Marketing. </li></ul><ul><li>Medical Science. </li></ul><ul><li>Mechanical Industry. </li></ul><ul><li>Movies or Video Games. </li></ul><ul><li>Geographical Simulation. </li></ul>Advantages
    20. 21. Future of Animation <ul><li>Advanced 3D Movies. </li></ul><ul><li>Low Costing and Better animation Techniques </li></ul>
    21. 22. Future of Animation <ul><li>Advanced Virtual Reality </li></ul><ul><li>Create 3D Model of a person who doesnot exist. </li></ul>
    22. 23. Human Efforts Problem in Animation Costing
    23. 24. Time Consuming Job Problem in Animation
    24. 25. <ul><li>www.google.com . </li></ul><ul><li>www.authostream.com. </li></ul><ul><li>www.3dlabz.com. </li></ul><ul><li>Sir Rajesh. </li></ul><ul><li>Sir Prakash Sharma. </li></ul>Refrences

    ×