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Pooja Goswami studing BCA Final from Aryan,Ajmer

Pooja Goswami studing BCA Final from Aryan,Ajmer

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  • Thaumatrope:- (disk with ). one image on each side
  • By using visual effects in educations students can easy grasp and attract by the students . :-Animation is used for creating cartoons or other visual effects like movies ,video games for entertaining the user.
  • Drastic stretches = more pliable Volume remains constant.
  • is an animation technique to make a physically manipulated object appear to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence. Clay figures are often used in stop motion for their ease of repositioning
  • Used when scene requires more thought and poses and timing are important.

Animation Animation Presentation Transcript

  • Animated Movies Presented By:-Pooja Goswami B.C.A III Year
  •  
    • Introduction
    • What is Animation?
    • History of Animation.
    • Techniques which are use in Animation.
    • Current Vision of Animation.
    • What is Animated Movies?
    • Advantages of Animation.
    • Problems of Animation.
    • Future of Animated Movies.
    Contents
    • The word Animation is generated from word 'anime' which means life.
    • Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement
    What is Animation
    • The first machine patented in the United States that showed animated pictures or movies was a device called the "wheel of life" or "zoopraxiscope".
    • Patented in 1867 by William Lincoln, moving drawings or photographs were watched through a slit in the zoopraxiscope.
    • Eadweard Muybridge "Humans in Motion" stop motion photos - studied the dynamics of animal movement this way .
    History
  • Zoetrope:-- (series of sequential images in a revolving drum).
    • Technology for recording of sequential images on a flexible film base. (1895).
    • most of the first films were French and released in America.
    History(contd..) Thaumatrope:- (disk with one image on each side)
  • Current Vision of Animation In Scientific Visualisation In Medical
    • In education
    In entertainment Current Vision(contd..)
    • 1.An animated drawing, cartoon,etc.
    • 2.An animation is never referred to a live recording.
    • 3. an animation is made digitally.
    1.A video is a live recorded motion picture. 2. Although "video" is often used to refer to any kind of audio/visual recording. 3.A video is recorded from actual footage Animation Video Difference between Animation and Video
    • Animated Films are ones in which individual drawings, paintings, or illustrations are photographed frame by frame (stop-frame cinematography).
    • The earliest cinema animation was composed of frame-by-frame, hand-drawn images .
    What is Animated Movies
    • Cell and Paper Animation Technique.
    • Squash and stretch.
    • Stop Motion.
    • Straight ahead action and pose-to-pose action.
    Techniques which are use in Animation Movies
    • By mid-1910s animation production in US already dominated by the techniques
    • of cel and paper.
    • Disney - cell animation - draw each image one at a time using onion-skinning technique.
    Cell and Paper Animation
  • Cell Animation Process
  • Slow Motion No Stobing Fast Motion:-Strobing No Strobing Squash and Stretch
    • Squash and stretch helps avoid strobing effects
    • (But adding motion blur is better)
  • Squash and stretch: examples Example:- Deformation
    • Stop motion (also known as stop action or frame-by-frame ).
    Stop Motion
    • Motion animation using clay is called clay animation or clay-motion.
    • 1. Straight Ahead:- Animator start from first drawing in the scene and draw all subsequent frames until the end of scene.
    2.Pose-to-Pose :-Animator plans actions,drawsasequence of poses, in between frames etc. Straight Ahead Action and Pose-to-Pose Action
  • Silhouette
  • Slow In and Out Follow Through and Overlapping Action
    • Exaggeration
    Other techniques
    • Marketing.
    • Medical Science.
    • Mechanical Industry.
    • Movies or Video Games.
    • Geographical Simulation.
    Advantages
  • Future of Animation
    • Advanced 3D Movies.
    • Low Costing and Better animation Techniques
  • Future of Animation
    • Advanced Virtual Reality
    • Create 3D Model of a person who doesnot exist.
  • Human Efforts Problem in Animation Costing
  • Time Consuming Job Problem in Animation
    • www.google.com .
    • www.authostream.com.
    • www.3dlabz.com.
    • Sir Rajesh.
    • Sir Prakash Sharma.
    Refrences
  •