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PlayScience INplay 2012 - PLAY Across Platforms
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PlayScience INplay 2012 - PLAY Across Platforms

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A look inside why PLAY is important, how PLAY patterns transcribe across platforms, and the future of PLAY.

A look inside why PLAY is important, how PLAY patterns transcribe across platforms, and the future of PLAY.

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  • 1. Play Across PlatformsTranslating Play Patterns J. Alison Bryant, Ph.D.
  • 2. We  research  &  develop     PLAY  in  all  forms     to  posi8vely  impact     kids  and  families.  
  • 3. Our Approach to Designing Cross-Platform Play
  • 4. Prioritizing Play
  • 5. Why Play is Important Play ! Play ! “lights up” ! fosters our brain ! creativity! Play is ! Play is ! Play is ! safe failure! learning ! exploring ! what I can be! by doing! Play lets us Play ! attune to teaches rules ! others !
  • 6. Play for 21st Century Skills •  Critical Thinking & Problem Solving •  Creativity & Innovation •  Communication, Collaboration, & Conflict Resolution •  Information/Media Literacy
  • 7. Play is Universal[A]ll children in all societiesappear to engage in activitiesthat would fulfill some of thecriteria of play … That is,children explore and pretendas a way of engaging with theworld. More importantly, playeverywhere is an ‘enculturing’process – that is, a meansthrough which children learnabout their cultures.(Hyder, 2005, p.21)
  • 8. Understanding Play as “Glocal” Local! Locus of Play Play Play as Themes Development Pretend Play Global! Role Play Play Toy/ Instigation Play as Device- Discovery based Play Object Use Parental Co-Play Play Cessation
  • 9. Play (n.)Play (v.)
  • 10. Play… …is   neither   inherently   good  nor   bad   …promotes   …is   voluntary   social   cohesion   …has  rules   …has  no   (and  can   material   consequences   handle   disorder)  Adapted from Johan Huizinga’s (1938) Homo Ludens: A Study of the Play-Element in Culture
  • 11. Play in All Forms Play   Structured Semi-­‐Structured   Un-structured (Scaffolded  Play)   Sweet Spot
  • 12. Platform-Agnostic Play Construct   Imagine   Create   Move  
  • 13. Playing AcrossPlatforms
  • 14. Play TodayBorrowed from Laura Seargeant Richardson and Alis Cambol (frog design, http://www.fastcodesign.com/1662667/the-gleeve-turns-game-design-into-childs-play)
  • 15. Extrinsic Motivation Intrinsic Motivation “Gamification” does not always meanan increase in engagement and learning.
  • 16. The Digital “Play” Continuum Play   Structured Semi-­‐Structured   Un-structured (Scaffolded  Play)  
  • 17. Building Play for Tomorrow Learning   Construct   Imagine   Construct   Imagine   Create   Move   Create   Move   Play   Structured Semi-­‐Structured   Un-structured (Scaffolded  Play)  
  • 18. And Always Remember… Play is not only for kids!
  • 19. Thank You! Let’s  Play!     J.  Alison  Bryant  alison@playsciencelab.com   www.playsciencelab.com     Sign  up  for  LabNotes  @  playsciencelab.com/labnotes/