PlayScience INplay 2012 - PLAY Across Platforms

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A look inside why PLAY is important, how PLAY patterns transcribe across platforms, and the future of PLAY.

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PlayScience INplay 2012 - PLAY Across Platforms

  1. 1. Play Across PlatformsTranslating Play Patterns J. Alison Bryant, Ph.D.
  2. 2. We  research  &  develop     PLAY  in  all  forms     to  posi8vely  impact     kids  and  families.  
  3. 3. Our Approach to Designing Cross-Platform Play
  4. 4. Prioritizing Play
  5. 5. Why Play is Important Play ! Play ! “lights up” ! fosters our brain ! creativity! Play is ! Play is ! Play is ! safe failure! learning ! exploring ! what I can be! by doing! Play lets us Play ! attune to teaches rules ! others !
  6. 6. Play for 21st Century Skills •  Critical Thinking & Problem Solving •  Creativity & Innovation •  Communication, Collaboration, & Conflict Resolution •  Information/Media Literacy
  7. 7. Play is Universal[A]ll children in all societiesappear to engage in activitiesthat would fulfill some of thecriteria of play … That is,children explore and pretendas a way of engaging with theworld. More importantly, playeverywhere is an ‘enculturing’process – that is, a meansthrough which children learnabout their cultures.(Hyder, 2005, p.21)
  8. 8. Understanding Play as “Glocal” Local! Locus of Play Play Play as Themes Development Pretend Play Global! Role Play Play Toy/ Instigation Play as Device- Discovery based Play Object Use Parental Co-Play Play Cessation
  9. 9. Play (n.)Play (v.)
  10. 10. Play… …is   neither   inherently   good  nor   bad   …promotes   …is   voluntary   social   cohesion   …has  rules   …has  no   (and  can   material   consequences   handle   disorder)  Adapted from Johan Huizinga’s (1938) Homo Ludens: A Study of the Play-Element in Culture
  11. 11. Play in All Forms Play   Structured Semi-­‐Structured   Un-structured (Scaffolded  Play)   Sweet Spot
  12. 12. Platform-Agnostic Play Construct   Imagine   Create   Move  
  13. 13. Playing AcrossPlatforms
  14. 14. Play TodayBorrowed from Laura Seargeant Richardson and Alis Cambol (frog design, http://www.fastcodesign.com/1662667/the-gleeve-turns-game-design-into-childs-play)
  15. 15. Extrinsic Motivation Intrinsic Motivation “Gamification” does not always meanan increase in engagement and learning.
  16. 16. The Digital “Play” Continuum Play   Structured Semi-­‐Structured   Un-structured (Scaffolded  Play)  
  17. 17. Building Play for Tomorrow Learning   Construct   Imagine   Construct   Imagine   Create   Move   Create   Move   Play   Structured Semi-­‐Structured   Un-structured (Scaffolded  Play)  
  18. 18. And Always Remember… Play is not only for kids!
  19. 19. Thank You! Let’s  Play!     J.  Alison  Bryant  alison@playsciencelab.com   www.playsciencelab.com     Sign  up  for  LabNotes  @  playsciencelab.com/labnotes/    

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