SL Conversations: Recreating Romance Part1

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    SL Conversations: Recreating Romance Part1 - Presentation Transcript

    1. Welcome NMC! SL Conversations: Recreating Romance In-World Dr. Phylis Johnson Southern Illinois University Sonicity Fitzroy & Shock Soderstrom Second Life Hosts NMC Symposium on the Evolution of Communication December 5, 2007
    2. To be, or not to be, in SL
      • How has Second Life changed the way we interact, date, and romantically engage (or not) online in virtual settings?
    3. To be, or not to be, in SL
      • How does Second Life provide for romance in all the old and odd places?
    4. To be, or not to be, in SL
      • Can we “feel” it?
      Take me away
    5. Dear Second Life, What should I know about building an online relationship ?
      • Communication
      • Contact
      • Context
      • Connections
    6. Common in the Uncommon
      • September 18, 2007, a couple made headlines when they met online in a chat room; they had no idea that they were already married – and to each other. Soon after, they divorced in real life.
    7. Behind the Screen
      • Casual Role Playing w/SL friendships
      • In/Out of Character (real life friends)
      • RL Chat (using SL as interface)
      • Romantic Stranger (total pick-up)
      • Situational/Purposive Relations (i.e., clubs)
      • Totally Into Character
    8.  
    9. “ Stranger” vs. Friend
      • Houghton Mifflin Online Dictionary : “neither a friend or an acquaintance; a foreigner, newcomer, or outsider …unaccustomed to/unacquainted with something specified…a visitor or guest.”
      • Merriam Webster Online Dictionary : rooted in 14th Century Middle English, from Old French “from estrange.” “One who does not belong to or is kept from the activities of a group.”
    10. Belonging
      • SLers are defined by membership and/or their common interest in the virtual reality
    11. Online Romance: The Wildermuth & Vogl-Baur Studies
      • 46% of the [undergraduate] respondents reported involvement in online romances or they knew family members or friends who had been involved in one, now or in the past. (2002)
    12. Wildermuth & Vogl-Baur
      • 2002 Nua Internet Survey reports that relationship building, which includes friendships and romantic partnerships, comprises more than 70% of the average Internet users’ time (2007, p. 211).
    13. Wildermuth & Vogl-Baur
      • “ much research has focused on Internet use as the central variable, rather than the meanings within the communication (Whitty & Gavin, 2001) and Riva (2002) who depicts the user ‘as social actors who shape the online content for themselves’” (p. 212).
      • Predictors
      • online relationship satisfaction:
      • “ intimacy, trust, communication satisfaction…
    14. Making Contact
      • “… as partners grow close and depth increases, trust develops and as trust increases, so do levels of intimacy.”
      • “… the role of intimacy in predicting relationship satisfaction in this study is consistent with a wealth of personal relationship [research]…”
      • “… that indicates intimacy is a key component of relationships and marital satisfaction (e.g., Feeney, Noller, & Ward, 1997; Hassebrauck & Fehr, 2002).”
      • Anderson & Emmers-Sommer, 2006, p. 166
    15. Making Contact
      • The “online relationship is the relationship.” “One’s contentment…would be directly related to ‘communication satisfaction.’”
      • But are we talking about something more than satisfaction with a medium?
      • Might a virtual experience like SL lead to greater emotional investment and intensity for online romantic relationships?
      • How is your avatar feeling today?
      Anderson & Emmers-Sommer, 2006, p.16
    16. I am pleased. - Sonicity
    17. I am sad. - Sonicity
    18. Making Contact
      • “… eye contact, body language, facial expressions, vocalization, hugs, pats on the back, cries, embraces, kisses and giggles are fundamentals of our evolutionary social emotional well-being.”
      • Nei, 2001, p. 432
    19.  
    20. Making Contact
      • Wildermuth & Vogl-Bauer (2007)’s speculate that authentic relationships need to be “tactile” to create “a lasting bond” (p. 224).
      • Can a tactile bond be accomplished through a mediator such as an avatar?
      • Do your fingers dance across the keyboard when that special avatar “tps” into your region?
    21.  
    22. Making Contact
      • Wildermuth & Vogl-Bauer (2007): “There is an irony here in that the technological and disembodied world of ICTs that has often been depicted in depersonalized terms may also provide a haven where authenticity, negotiation, and the development of trust may lead to romance.” (p 220)

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