The Magic of Social Networks

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    The Magic of Social Networks - Presentation Transcript

    1. THE MAGIC OF SOCIAL NETWORKS How libraries can be a node that helps people solve problems Lee Rainie Director – Pew Internet Project Wisconsin Library Association Appleton, WI 10.21.09
    2. "If you plopped a library down. . .30 years from now. . .there would be cobwebs growing everywhere because people would look at it and wouldn't think of it as a legitimate institution because it would be so far behind. . ." -- Experienced library user . 1996 Benton Foundation report: “ Buildings, books, and bytes”
    3. “ Many Americans would just as soon turn their local libraries into museums and recruit retirees to staff them.” 1996 Benton Foundation report: “ Buildings, books, and bytes”
    4. New information ecosystem: Then and Now Industrial Age Info was: Scarce Expensive Institutionally oriented Designed for consumption Information Age Info is: Abundant Cheap Personally oriented Designed for participation
    5. 2000 46% of adults use internet 5% with broadband at home 50% own a cell phone 0% connect to internet wirelessly <10% use “cloud” = slow, stationary connections built around my computer The internet is the asteroid: Then and now 2009 77-79% of adults use internet 63% with broadband at home 85% own a cell phone 54-56% connect to internet wirelessly >two-thirds use “cloud” = fast, mobile connections built around outside servers and storage
    6. Media ecology – then (industrial age)
      • Product Route to home Display Local storage
      • TV stations phone TV Cassette/ 8-track
      • broadcast TV radio
      • broadcast radio stereo Vinyl album
      • News mail
      • Advertising newspaper delivery phone
      • paper
      • Radio Stations non-electronic
      Tom Wolzien, Sanford C. Bernstein & Co
    7. Media ecology – now (information age)
      • Product Route to home Display Local storage
      • cable TiVo (PVR) VCR
      • TV stations DSL TV Satellite radio player
      • Info wireless/phone radio DVD
      • “ Daily me” broadcast TV PC Web-based storage
      • content books iPod /MP3 server/ TiVo (PVR)
      • Cable Nets broadcast radio stereo PC
      • Web sites satellite monitor web storage/servers
      • Local news mail headphones CD/CD-ROM
      • Content from express delivery pager satellite player cell phone memory
      • individuals iPod / storage portable gamer MP3 player / iPod
      • Peer-to-peer subcarriers / WIFI cell phone pagers - PDAs
      • Advertising newspaper delivery non-electronic cable box
      • Radio stations camcorder/camera PDA/Palm game console
      • game console paper
      • Satellite radio e-reader / Kindle storage sticks/disks e-reader/Kindle
      Adapted from Tom Wolzien, Sanford C. Bernstein & Co 47% of adults own laptops – up from 30% in 2006 37% of adults own DVRs – up from 3% in 2002 18% of adults own personal gaming devices 37% of adults own game consoles 45% of adults own MP3 players – up from 11% in 2005
    8. Media ecology – now (information age)
      • Product Route to home Display Local storage
      • cable TiVo (PVR) VCR
      • TV stations DSL TV Satellite radio player
      • Info wireless/phone radio DVD
      • “ Daily me” broadcast TV PC Web-based storage
      • content books iPod /MP3 server/ TiVo (PVR)
      • Cable Nets broadcast radio stereo PC
      • Web sites satellite monitor web storage/servers
      • Local news mail headphones CD/CD-ROM
      • Content from express delivery pager satellite player cell phone memory
      • individuals iPod / storage portable gamer MP3 player / iPod
      • Peer-to-peer subcarriers / WIFI cell phone pagers - PDAs
      • Advertising newspaper delivery non-electronic cable box
      • Radio stations camcorder/camera PDA/Palm game console
      • game console paper
      • Satellite radio e-reader / Kindle storage sticks/disks e-reader/Kindle
      Adapted from Tom Wolzien, Sanford C. Bernstein & Co Ubiquitous computing age Cloud computing “Internet of things”
    9. Media ecology – now (information age)
      • Product Route to home Display Local storage
      • cable TiVo (PVR) VCR
      • TV stations DSL TV Satellite radio player
      • Info wireless/phone radio DVD
      • “ Daily me” broadcast TV PC Web-based storage
      • content books iPod /MP3 server/ TiVo (PVR)
      • Cable Nets broadcast radio stereo PC
      • Web sites satellite monitor web storage/servers
      • Local news mail headphones CD/CD-ROM
      • Content from express delivery pager satellite player cell phone memory
      • individuals iPod / storage portable gamer MP3 player / iPod
      • Peer-to-peer subcarriers / WIFI cell phone pagers - PDAs
      • Advertising newspaper delivery non-electronic cable box
      • Radio stations camcorder/camera PDA/Palm game console
      • game console paper
      • Satellite radio e-reader / Kindle storage sticks/disks e-reader/Kindle
      Adapted from Tom Wolzien, Sanford C. Bernstein & Co … and this all affects social networks 1) their composition 2) the way people use them 3) their importance 4) the way librarians can play a part in them
    10. Behold the idea of networked individualism Barry Wellman – University of Toronto
      • The turn from groups to social networks = a new social operating system
    11. Big societal forces pushing us toward networked individualism
      • Affluence and affordable technology
      • Expanding consumer options
      • Income and wealth volatility
      • Job security and longevity
      • Rise of free agency and freelancing
      • Changes in family composition, roles, responsibilities
      • Trends towards management of retirement and health care
      • Rise of DIY politics and religion
    12. Why good social networks (and social networking) matter
      • Healthier
      • Wealthier
      • Happier
      • More civically engaged = better communities
      • -----------------------------
      • Diversity makes a difference
      • Size of network makes a difference
    13. 10 ways digital technology has changed things for your patrons and their networking behavior
    14. Network ecosystem change – 1
      • Volume of information grows
      • -- Chris Anderson
      • Hal Varian
    15. Network ecosystem change – 2
      • Variety of information and sources of information grow
    16. … and people have more options for their passions -- Markus Prior and Cass Sunstein
    17. People-Press news consumer typology
    18. The internet rises in a fragmented media environment (% of all Americans who “regularly” go to news source: PRC People/Press) +1,850% -25% -52% +18% -41% -27%
    19. Network ecosystem change – 3
      • Velocity of information increases and smart mobs emerge
      • -- Howard Rheingold Clay Shirky
    20. Network ecosystem change – 4
      • Venues of intersecting with information and people multiply and the availability of information expands to all hours of the day and all places we are
      • -- Nielsen Company
    21. Network ecosystem change – 5
      • People’s vigilance for information changes in two directions:
      • 1) attention is truncated (Linda Stone)
      • 2) attention is elongated (Andrew Keen; Terry Fisher)
    22. Kaiser Family Foundation, Media Multitasking Among American Youth, December 2006
    23. Kaiser Family Foundation, Media Multitasking Among American Youth, December 2006
    24. Network ecosystem change – 6
      • The vibrance and immersive qualities of media environments makes them more compelling places to hang out and interact
      • -- Metaverse Roadmap Project
      1) Virtual Worlds
    25. Network ecosystem change – 6
      • The vibrance and immersive qualities of media environments makes them more compelling places to hang out and interact
      • -- Metaverse Roadmap Project
      2) Mirror Worlds
    26. Network ecosystem change – 6
      • The vibrance and immersive qualities of media environments makes them more compelling places to hang out and interact
      • -- Metaverse Roadmap Project
      3) Augmented Reality
    27. Network ecosystem change – 6
      • The vibrance and immersive qualities of media environments makes them more compelling places to hang out and interact
      • -- Metaverse Roadmap Project
      4) Life-logging -- Gordon Bell
    28. Network ecosystem change – 7
      • Valence (relevance) of information improves – search and customization get better as we create the “Daily Me” and “Daily Us”
      • – Nicholas Negroponte
    29. Network ecosystem change – 8
      • The voice of information democratizes and the visibility of new creators is enhanced. Identity and privacy change.
      • -- William Dutton
    30. Network ecosystem change – 9
      • Voting on and ventilating about information proliferates as tagging, rating, and commenting occurs and collective intelligence asserts itself
      • -- Henry Jenkins
      • David Weinberger
      • 31% of adult internet users have rated a person, product, or service online
      Information sharing and evaluation
    31. Network ecosystem change – 10
      • Social networks become more vivid and meaningful. Media-making is part of social networking. “Networked individualism” takes hold.
      • -- Barry Wellman
      • >68% of online teens have created their own profile on a social network site
      • ----
      • 47% of online adults have such profiles
      Content creation
      • 33% of college students keep blogs and regularly post
      • 54% read blogs
      • ----
      • 11% of online adults have a blog
      • 36% read them
      Content creation
    32. Content creation 15% of online adults say they remix content they find online into their own artistic creations
    33. Networked Individuals … have a different …
      • Sense of information availability – it’s ambient
      • Sense of time – it’s oriented around “continuous partial attention”
      • Sense of community and connection – it’s about “absent presence”
      • Sense of the rewards and challenges of networking for social, economic, political, and cultural purposes – new layers and new audiences
    34. Technology has helped people change their networks
      • Bigger
      • Looser
      • More segmented
      • More layered
      • =
      • More liberated
      • More work
      • More important as sources of support and information, filters, curators, audience
    35. A new pattern of communication and influence built around social networks and participatory media
      • The four-step flow of information
      • attention
      • acquisition
      • assessment
      • action
    36. How do you….
      • get his/her attention?
        • leverage your traditional services
        • offer alerts, updates, feeds
        • be available in relevant places
        • find pathways through his/her social network
    37. How do you….
      • help him/her acquire information?
        • be findable in a “long tail” world
        • pursue new distribution methods
        • offer “link love” for selfish reasons
        • participate in the conversation about your work
    38. How do you….
      • help him/her assess information?
        • be transparent, link-friendly, and archive everything
        • aggregate the best related work
        • when you make mistakes, seek forgiveness
    39. How do you….
      • assist him/her act on information?
        • offer opportunities for feedback
        • offer opportunities for remixing
        • offer opportunities for community building
        • be open to the wisdom of crowds
    40. 8 tips on how to be a node in a social network
      • Think like a friend
      • Remember your strengths and play to them by being an expert, a filter, and a recommender (linker)
      • Be aware that your audience is bigger than the available evidence provides – lurkers and future arrivals are part of the mix
      • Look for opportunities to provide support to users and chances to build communities with your material
    41. 8 tips on how to be a node in a social network
      • Help people cope with technology
      • Participate in the Web 2.0 world
      • Embrace the move towards mobility, constant connectivity, perpetual contact
        • This changes the realities of time and space and presence
      • Ask for help/feedback
    42. Thank you!
      • Lee Rainie
      • Director
      • Pew Internet & American Life Project
      • 1615 L Street NW
      • Suite 700
      • Washington, DC 20036
      • Email: [email_address]
      • Twitter: http://twitter.com/lrainie
      • 202-419-4500

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