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Grounding Digital Information Trends Kristen Purcell, Ph.D. Associate Director, Research Pew Internet Project Museums and the Web 2011 April 7th, 2011 Philadelphia, PA
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The Evolution of the Internet Broadband Mobile  Social Networks Apps Today’s Digital Information Portable Participatory  Personal Museums 2011 Meeting Patrons in Digital Space
Internet Evolution
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],The Internet in 2000 Slow, stationary connections built around a desktop computer
By 2010, 74% Use the Internet Teen data Sept 2009  Adult data Nov 2010
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],By 2010, 65% Have Broadband at Home ,[object Object]
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[object Object],[object Object],[object Object],[object Object],Home broadband access is also most common in white, highly educated and more affluent households There Remains a Digital Divide
[object Object],At least  1 in 4  U.S. adults live with a disability that interferes with activities of daily living  Of those,  54%  use the internet – compared with  81%  of adults who report none of these disabilities ,[object Object],[object Object],Less Visible Digital Divides
69% of internet users (half of all US adults) watch videos online – and not just funny cat videos 14% of internet users have uploaded their own video content (up from 8% in 2007) Video sharing as likely to occur on social networking sites as on specialized video sites
14% of adult internet users have posted video online, up from 8% in 2007 Biggest growth among older adults, women
Cell phone use is on the rise ,[object Object]
Cell phone use is on the rise Teen data Sept 2009  Adult data Nov 2010 By 2011, 85% of Adults Have a Cell Phone In 2000, 53% of adults owned a cell phone In 2011, ¼ of US households are cell only
Laptops are becoming the computer of choice  For the first time in 2010, adults 18-29 were more likely to own a laptop than a desktop
In 2000, there were no “wireless internet users” Today, 59% of adults go online wirelessly
Young Adults Lead the Way in Wireless Internet Use Based on Nov 2010 Pew Internet Tracking Survey
Among adults who use their cell phone to go online… Based on May 2010 Pew Internet Tracking Survey  In April 2009,  just 36% went online daily via their cell phone
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Based on Sept 2009 Pew Internet Survey
Still some  key mobile  divides exist… Teen cell phone use is highest among teens living in higher income households
How Are Teen Communication Channels Trending? Texting is now the communication channel of choice The percent of teens who text friends daily has doubled in three years Other forms of daily communication have not grown nearly as much  2006 2009 Change Texting 27 54 +27 Talk landline 39 30 -9 Talk cell 34 38 +4 Face-to-Face 31 33 +2 Instant messaging 28 34 +6 Email 14 11 -3 Social networking site 21 25 +4 % of teens who report contacting friends daily using each channel
Girls tend to text in more conversational ways Focus groups indicated that… Boys tend to text in instrumental ways
Girls have more  fully embraced  mobile phones for  social communication Girls are more likely to… Text friends daily (86% v. 64% boys) Call friends daily on cell (59% v. 42% boys) Have long text exchanges about personal matters  (71% v. 62% boys)
% of teen cell owners who have each function on their phone: Texting (88%) Taking pictures (83%) Recording video (54%) Playing games (48%) Instant messaging (31%) SNS use (23%) Email (21%) Teen data Sept 2009
What about adults?
Other cell phone uses % of adult cell phone owners who use their phone to: Send a photo or video (54%) Access a SNS (23%) Watch video (20%) Post a photo or  video online (15%) Purchase a product (11%) Make a charitable  donation (11%) 18-29 year-olds lead the way in every mobile activity
Text Access the internet Email Play games Record videos Play music Instant message Use SNS Watch/Post video African-American and Hispanic adults lead the way in using their phones to…
Based on Nov 2010 and Jan 2011 Pew Internet Surveys  Tablet ownership among U.S. adults rose from  4% to 7%  between  September 2010  and  January 2011 New Kids on the Block Percent of US adults 18+ who own each type of gadget…
Mobile changes our  relationship  to time and space I can get  the information I need  when  I want it,  where  I want it  Mobile has increased  accessibility  for some populations
[object Object],[object Object]
Teen data Sept 2009  Adult data Nov 2010 Teens and young adults are the heaviest SNS users In 2000, there were no “social network sites” 8%  of online adults used SNS in 2005,  35%  in 2008 Today,  61%  of online adults use SNS  On typical day, nearly  40%  of the adult online population goes to a SNS
The social networking population is becoming more diverse SNS use among adults 50+ almost doubled  between 2009 and 2010 Older adults make up the fastest growing segment  of SNS users
Teen data Sept 2009  Adult data Nov 2010 Twitter is not as popular as SNS ,[object Object],[object Object],[object Object],[object Object],Total online adults 8%
Location-Based Services: The Next Big Thing? In January 2011,  17%  of adult internet users said they use a  geo-location  service or function such as Foursquare or  Google Latitude to share their location with friends
For  networked individuals, information  is  embedded  and  ambient SNS are Information Game Changers
84% use cell phones 35% have apps 24% use apps All adults 35% of adults have apps on their phones,  but only 24% say they actually use them According to the Nielsen Mobile  Insights Survey,  the most popular  apps are… Games News/Weather Map/Navigation Social Networking Based on May 2010 Pew Internet Tracking Survey  ,[object Object]
 
11% of cell owners are not sure if their phone is equipped with apps 29% of cell owners have  downloaded an app and 13% have paid to download an app Among those with apps,  the average adult has 18 App users are disproportionately male (57% male v. 43% female) They are also more likely to be college graduates and have incomes of $75,00+ 18-29 year-olds make up one quarter of the total U.S. adult population but almost half (44%) of the app using population Based on May 2010 Pew Internet Tracking Survey
From Superhighway to Bypass? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Online News/Information  Consumption
 
71% of American adults  ever  get news or information online The majority are under age 50 Almost 1/3 are under age 30 The median age of ONC is 40 Compared to other adults,  they are… more educated more affluent disproportionately white and Hispanic more likely to have broadband Who Gets Their News/Info Online? Based on Jan 2010 Pew Internet Survey
% of ONC Who Use Each Type of Site on a Typical Day Most Popular Online Sources for News and Information Based on Jan 2010 Pew Internet Survey
Most Popular Features of Online News/Info Sites % of ONC Who Say Each Feature is Important Based on Jan 2010 Pew Internet Survey  The most popular features allow people to interact with, share, and customize their information.  This is especially true for young adults.
Four Styles of Online News/Info Consumption Efficient Grazers  Most use multiple sites, have no favorite, and portals rank high as a favorite online news feature Hunters and Gatherers   71% go online specifically to get news/information at least a few times a week Serendipitous News/Info Discoverers   80% come across news/information at least a few times a week while they are online doing other things News/Info Receivers   44% get news/information forwarded through email, automatic updates and alerts, or posts on social networking sites at least a few times a week Based on Jan 2010 Pew Internet Survey
Three Emergent Themes of Information Consumption P ortable P articipatory P ersonalized
[object Object],[object Object],[object Object],[object Object],“ On the Go” News/Info Consumers Based on Jan 2010 Pew Internet Survey and Jan 2011 Pew Internet/PEJ Survey
[object Object],[object Object],[object Object],[object Object],“ News/Info Participators” Based on Jan 2010 Pew Internet Survey
[object Object],[object Object],[object Object],“ The Daily Me” Based on Jan 2010 Pew Internet Survey
Museums 2011 Meeting Patrons  and  Conveying Information  in Digital Spaces
Role #1: Filter People still need  trusted experts  to help them discern when information is accurate and trustworthy People also need filters to explain how information  relates to them Show people how/why information  is  relevant Allow people to customize information  to meet their own needs Provide people with direct access to the information that means the most to them
Role #2: Curator Be a one-stop shop Collect  all  relevant work/info (not just your own content) Provide  links  to primary and related sources and material Recommend  other sources, experts and places People seek both aggregation  and deep dives into information
Role #3: Node in a Network Be a node in a network Each person you touch represents an entire network Make your information  easy to share Your information can have an organic life beyond your presentation of it –  package it with that in mind Networking can be multi-layered Be prepared to loosen control but monitor conversations around your content
Role #4: Community Builder Create your own networks and  build communities around your content Facilitate shared experiences,  connect people with shared interests Get, listen to, and respond to feedback You can identify and meet  people’s needs by tuning in to  the online conversation
Role #5: Lifesaver Provide timely information  when  and  where  people  need it most Make your information  portable Operate in a 24/7 world  in which there is constant connectivity
Role #6: Tour Guide Geo-location changes everything… In-gallery tours and  information provision AND… Connecting your content to  real-world locations, sending the information to the patron Create opportunities for  information immersion and  augmented realities
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Available at pewinternet.org
[object Object],[object Object],[object Object],[object Object],[object Object],Thank You!

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Museums and the Web: Grounding Digital Information Trends

  • 1. Grounding Digital Information Trends Kristen Purcell, Ph.D. Associate Director, Research Pew Internet Project Museums and the Web 2011 April 7th, 2011 Philadelphia, PA
  • 2.
  • 3. The Evolution of the Internet Broadband Mobile Social Networks Apps Today’s Digital Information Portable Participatory Personal Museums 2011 Meeting Patrons in Digital Space
  • 5.
  • 6. By 2010, 74% Use the Internet Teen data Sept 2009 Adult data Nov 2010
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12. 69% of internet users (half of all US adults) watch videos online – and not just funny cat videos 14% of internet users have uploaded their own video content (up from 8% in 2007) Video sharing as likely to occur on social networking sites as on specialized video sites
  • 13. 14% of adult internet users have posted video online, up from 8% in 2007 Biggest growth among older adults, women
  • 14.
  • 15. Cell phone use is on the rise Teen data Sept 2009 Adult data Nov 2010 By 2011, 85% of Adults Have a Cell Phone In 2000, 53% of adults owned a cell phone In 2011, ¼ of US households are cell only
  • 16. Laptops are becoming the computer of choice For the first time in 2010, adults 18-29 were more likely to own a laptop than a desktop
  • 17. In 2000, there were no “wireless internet users” Today, 59% of adults go online wirelessly
  • 18. Young Adults Lead the Way in Wireless Internet Use Based on Nov 2010 Pew Internet Tracking Survey
  • 19. Among adults who use their cell phone to go online… Based on May 2010 Pew Internet Tracking Survey In April 2009, just 36% went online daily via their cell phone
  • 20.
  • 21. Based on Sept 2009 Pew Internet Survey
  • 22. Still some key mobile divides exist… Teen cell phone use is highest among teens living in higher income households
  • 23. How Are Teen Communication Channels Trending? Texting is now the communication channel of choice The percent of teens who text friends daily has doubled in three years Other forms of daily communication have not grown nearly as much 2006 2009 Change Texting 27 54 +27 Talk landline 39 30 -9 Talk cell 34 38 +4 Face-to-Face 31 33 +2 Instant messaging 28 34 +6 Email 14 11 -3 Social networking site 21 25 +4 % of teens who report contacting friends daily using each channel
  • 24. Girls tend to text in more conversational ways Focus groups indicated that… Boys tend to text in instrumental ways
  • 25. Girls have more fully embraced mobile phones for social communication Girls are more likely to… Text friends daily (86% v. 64% boys) Call friends daily on cell (59% v. 42% boys) Have long text exchanges about personal matters (71% v. 62% boys)
  • 26. % of teen cell owners who have each function on their phone: Texting (88%) Taking pictures (83%) Recording video (54%) Playing games (48%) Instant messaging (31%) SNS use (23%) Email (21%) Teen data Sept 2009
  • 28. Other cell phone uses % of adult cell phone owners who use their phone to: Send a photo or video (54%) Access a SNS (23%) Watch video (20%) Post a photo or video online (15%) Purchase a product (11%) Make a charitable donation (11%) 18-29 year-olds lead the way in every mobile activity
  • 29. Text Access the internet Email Play games Record videos Play music Instant message Use SNS Watch/Post video African-American and Hispanic adults lead the way in using their phones to…
  • 30. Based on Nov 2010 and Jan 2011 Pew Internet Surveys Tablet ownership among U.S. adults rose from 4% to 7% between September 2010 and January 2011 New Kids on the Block Percent of US adults 18+ who own each type of gadget…
  • 31. Mobile changes our relationship to time and space I can get the information I need when I want it, where I want it Mobile has increased accessibility for some populations
  • 32.
  • 33. Teen data Sept 2009 Adult data Nov 2010 Teens and young adults are the heaviest SNS users In 2000, there were no “social network sites” 8% of online adults used SNS in 2005, 35% in 2008 Today, 61% of online adults use SNS On typical day, nearly 40% of the adult online population goes to a SNS
  • 34. The social networking population is becoming more diverse SNS use among adults 50+ almost doubled between 2009 and 2010 Older adults make up the fastest growing segment of SNS users
  • 35.
  • 36. Location-Based Services: The Next Big Thing? In January 2011, 17% of adult internet users said they use a geo-location service or function such as Foursquare or Google Latitude to share their location with friends
  • 37. For networked individuals, information is embedded and ambient SNS are Information Game Changers
  • 38.
  • 39.  
  • 40. 11% of cell owners are not sure if their phone is equipped with apps 29% of cell owners have downloaded an app and 13% have paid to download an app Among those with apps, the average adult has 18 App users are disproportionately male (57% male v. 43% female) They are also more likely to be college graduates and have incomes of $75,00+ 18-29 year-olds make up one quarter of the total U.S. adult population but almost half (44%) of the app using population Based on May 2010 Pew Internet Tracking Survey
  • 41.
  • 42. Online News/Information Consumption
  • 43.  
  • 44. 71% of American adults ever get news or information online The majority are under age 50 Almost 1/3 are under age 30 The median age of ONC is 40 Compared to other adults, they are… more educated more affluent disproportionately white and Hispanic more likely to have broadband Who Gets Their News/Info Online? Based on Jan 2010 Pew Internet Survey
  • 45. % of ONC Who Use Each Type of Site on a Typical Day Most Popular Online Sources for News and Information Based on Jan 2010 Pew Internet Survey
  • 46. Most Popular Features of Online News/Info Sites % of ONC Who Say Each Feature is Important Based on Jan 2010 Pew Internet Survey The most popular features allow people to interact with, share, and customize their information. This is especially true for young adults.
  • 47. Four Styles of Online News/Info Consumption Efficient Grazers Most use multiple sites, have no favorite, and portals rank high as a favorite online news feature Hunters and Gatherers 71% go online specifically to get news/information at least a few times a week Serendipitous News/Info Discoverers 80% come across news/information at least a few times a week while they are online doing other things News/Info Receivers 44% get news/information forwarded through email, automatic updates and alerts, or posts on social networking sites at least a few times a week Based on Jan 2010 Pew Internet Survey
  • 48. Three Emergent Themes of Information Consumption P ortable P articipatory P ersonalized
  • 49.
  • 50.
  • 51.
  • 52. Museums 2011 Meeting Patrons and Conveying Information in Digital Spaces
  • 53. Role #1: Filter People still need trusted experts to help them discern when information is accurate and trustworthy People also need filters to explain how information relates to them Show people how/why information is relevant Allow people to customize information to meet their own needs Provide people with direct access to the information that means the most to them
  • 54. Role #2: Curator Be a one-stop shop Collect all relevant work/info (not just your own content) Provide links to primary and related sources and material Recommend other sources, experts and places People seek both aggregation and deep dives into information
  • 55. Role #3: Node in a Network Be a node in a network Each person you touch represents an entire network Make your information easy to share Your information can have an organic life beyond your presentation of it – package it with that in mind Networking can be multi-layered Be prepared to loosen control but monitor conversations around your content
  • 56. Role #4: Community Builder Create your own networks and build communities around your content Facilitate shared experiences, connect people with shared interests Get, listen to, and respond to feedback You can identify and meet people’s needs by tuning in to the online conversation
  • 57. Role #5: Lifesaver Provide timely information when and where people need it most Make your information portable Operate in a 24/7 world in which there is constant connectivity
  • 58. Role #6: Tour Guide Geo-location changes everything… In-gallery tours and information provision AND… Connecting your content to real-world locations, sending the information to the patron Create opportunities for information immersion and augmented realities
  • 59.
  • 60.

Editor's Notes

  1. YYou are a friend, not an institution Your strengths are being an expert, a filter, a recommender (linker), and a facilitator Your audience is bigger than the available evidence provides – lurkers and future arrivals are part of the mix Your information can have an organic life beyond your presentation of it You can build communities with your material ou can participate in the Web 2.0 world There is a move towards mobility, constant connectivity, perpetual contact This changes the realities of time and space and presence You can ask for feedback You can act on/respond to that feedback You can create opportunities for interaction with and customization of material You can facilitate information sharing
  2. YYou are a friend, not an institution Your strengths are being an expert, a filter, a recommender (linker), and a facilitator Your audience is bigger than the available evidence provides – lurkers and future arrivals are part of the mix Your information can have an organic life beyond your presentation of it You can build communities with your material ou can participate in the Web 2.0 world There is a move towards mobility, constant connectivity, perpetual contact This changes the realities of time and space and presence You can ask for feedback You can act on/respond to that feedback You can create opportunities for interaction with and customization of material You can facilitate information sharing
  3. YYou are a friend, not an institution Your strengths are being an expert, a filter, a recommender (linker), and a facilitator Your audience is bigger than the available evidence provides – lurkers and future arrivals are part of the mix Your information can have an organic life beyond your presentation of it You can build communities with your material ou can participate in the Web 2.0 world There is a move towards mobility, constant connectivity, perpetual contact This changes the realities of time and space and presence You can ask for feedback You can act on/respond to that feedback You can create opportunities for interaction with and customization of material You can facilitate information sharing
  4. YYou are a friend, not an institution Your strengths are being an expert, a filter, a recommender (linker), and a facilitator Your audience is bigger than the available evidence provides – lurkers and future arrivals are part of the mix Your information can have an organic life beyond your presentation of it You can build communities with your material ou can participate in the Web 2.0 world There is a move towards mobility, constant connectivity, perpetual contact This changes the realities of time and space and presence You can ask for feedback You can act on/respond to that feedback You can create opportunities for interaction with and customization of material You can facilitate information sharing
  5. YYou are a friend, not an institution Your strengths are being an expert, a filter, a recommender (linker), and a facilitator Your audience is bigger than the available evidence provides – lurkers and future arrivals are part of the mix Your information can have an organic life beyond your presentation of it You can build communities with your material ou can participate in the Web 2.0 world There is a move towards mobility, constant connectivity, perpetual contact This changes the realities of time and space and presence You can ask for feedback You can act on/respond to that feedback You can create opportunities for interaction with and customization of material You can facilitate information sharing