The Road-Map Who: Who are our students? Why: A brief rationale… What does the research say? What: An overview of Second Life… How: How standard based curriculum translates into the virtual landscape?
Essential Question
Who are the kids we are teaching and what do they need for success in the 21st Century?
The Digital Bombardment
SHIFTED LITERACY David Warlick Don Tapscott & Anthony Williams Henry Jenkins Clay Shirky Howard Gardner
* The Disciplinary Mind : mastery of major schools of thought: science, mathematics, and history
* The Synthesizing Mind: the ability to integrate ideas from different disciplines into a coherent whole and to communicate it to others
* The Creating Mind: the capacity to uncover and clarify new problems, questions and phenomena.
* The Respectful Mind : awareness of and appreciation for differences among human beings and groups.
* The Ethical Mind: fulfillment of one's responsibilities as a worker and as a citizen.
Howard Gardner (2007). Five minds for the future. Harvard Business School Press: Cambridge, MA.
A New Student Information Experience
http://www.ncte.org/profdev/conv/21stcentury
It’s Automatic...
Shifted Instruction
Active learning based on immersive experiences!
SHIFTED CONTENT
balance the experiential learning
with guided mentoring
in a real life context
decision making
collective reflection (Dede, 2007)
RAMAPO ISLANDS...
M ulti U ser V irtual E nvironment
Supports constructivist learning
networked (potentially globally)
interpreting, analyzing, discovering
evaluating, problem solving,
flexible space for learning & exploration
conveys a sense of presence
REFLECTION!
Second Life...
a unique and flexible environment
globally networked virtual classroom
a supplement to traditional classroom environments
What does the virtual world offer that the face to face classroom does not?
What have we observed to be the advantages?
Disadvantages?
Second Life Can Provide Personal Productivity Engagement Individual Pacing and Sequence Going Global Collaboration New Media for Self-Expression Learning vs. Teaching Depth of Understanding Expansion of Time and Place
A Sense of Presence
Deriving educational value from putting kids in real-world environments is called “situated learning”.
Change the pedagogy to meet the skills of the student ;
“ Start with the learner”
… Dede, 2005
“ Psychosocial Moratorium”
allows internet users to explore alternate identities without repercussions
Supports Erickson’s theory that teens need to try on different roles with minimal consequences
more info--Eric Erikson, James Paul Gee, Sarah Robins (Intellagirl Tully in SL)
Exploring Identity
Real: Who you actually are in your real life
Virtual : Your avatar identity (the role you play)
Projective: The real as the virtual. The “self” we bring to our avatar
The Avatar Identity
a semblance of anonymity
trying on new roles
a level playing field
new basis for evaluation
Self esteem building
Safe, secure setting
What Students Say..
“ In Second Life, no one knows who has the Hollister clothing, or who the “popular” kids are!
“ I can talk without being embarrassed or afraid of sounding stupid.”
“ I like it because I’m just as smart as everyone else and now they know it. ”
“ In Second Life people think I’m an expert cause I act like one.”
Essential Question What are the best practices that have emerged from the Ramapo Islands project?
Peer Coaches
The Discussion Pods... Designed by Decka Mah Use the right tools!
Poinkey’s Pods DECKA DID IT AGAIN !
Self-Directed Learning
Structure is good!
Encourage feedback!
Setting boundaries!
Clear expectations!
Teacher Training!
What works...
Success with...
student investment
seriously engaged
collaboration
level playing field
deeper level of discourse
social skills carry over to real world
Essential Question
How do we assess the learning that takes place in virtual worlds?
“ A well-structured project in Second Life includes a syllabus that defines the course objectives, learning objectives, goals, measurements, a schedule of activities and assignments, and rubrics for assessment.”
(Lyr Lobo in SL/Dr. Cynthia M. Calongne, 2008)
Future Vision
extend our boundaries
global consortium
F2F exchange
universal curriculum
immersive language acquisition
sloodle (mash-up of course learning system Moodle and Second Life)
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