NSBA T+L Seattle 2008

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    NSBA T+L Seattle 2008 - Presentation Transcript

    1.  
    2. Housekeeping…
      • Evaluation
      • Box in back of room!
      • Bubble in completely
      • pen preferred
      • Cell phones
      • Restrooms
    3. Ramapo Islands
      • Education in Teen Second Life
      “ No Avatar Left Behind”
    4. Rockland County, New York SUFFERN MIDDLE SCHOOL
    5. The Road-Map Who: Who are our students? Why: A brief rationale… What does the research say? What: An overview of Second Life… How: How standard based curriculum translates into the virtual landscape?
    6. Essential Question
      • Who are the kids we are teaching and what do they need for success in the 21st Century?
    7.  
    8. The Digital Bombardment
    9. SHIFTED LITERACY David Warlick Don Tapscott & Anthony Williams Henry Jenkins Clay Shirky Howard Gardner
      • * The Disciplinary Mind : mastery of major schools of thought: science, mathematics, and history
      • * The Synthesizing Mind: the ability to integrate ideas from different disciplines into a coherent whole and to communicate it to others
      • * The Creating Mind: the capacity to uncover and clarify new problems, questions and phenomena.
      • * The Respectful Mind : awareness of and appreciation for differences among human beings and groups.
      • * The Ethical Mind: fulfillment of one's responsibilities as a worker and as a citizen.
      Howard Gardner (2007). Five minds for the future. Harvard Business School Press: Cambridge, MA.
    10. A New Student Information Experience
    11. http://www.ncte.org/profdev/conv/21stcentury
    12. It’s Automatic...
    13. Shifted Instruction
      • Active learning based on immersive experiences!
    14. SHIFTED CONTENT
      • balance the experiential learning
      • with guided mentoring
      • in a real life context
      • decision making
      • collective reflection (Dede, 2007)
    15.  
    16. RAMAPO ISLANDS...
      • M ulti U ser V irtual E nvironment
      • Supports constructivist learning
      • networked (potentially globally)
      • interpreting, analyzing, discovering
      • evaluating, problem solving,
      • flexible space for learning & exploration
      • conveys a sense of presence
      • REFLECTION!
      Second Life...
      • a unique and flexible environment
      • globally networked virtual classroom
      • a supplement to traditional classroom environments
      • private islands create secure "intranet" spaces
      SL For Educators provides...
    17. Purchasing an Island on Teen Grid for Education
      • 16 acres of virtual space
      • secure “intranet” space
      • or open and public
      • Private Island: $700 + $147.50 monthly maintenance
      • http://secondlife.com/land/privatepricing.php
    18. SAFETY & SECURITY on Ramapo Islands
      • private islands: no on or off
      • adults have LL background clearance
      • no access to TG residents or content
      • constant adult supervision
    19. Teacher Intro
      • teachers created Main Grid accounts
      • edit appearance (shop)
      • communication options (chat, IM, voice)
      • tour educational locations
      • join groups (ISTE, DEN, NMC, RezEd)
      • a second Ramapo Island Teacher Avatar
    20. Essential Question
      • How does standard-based curriculum translate into the virtual landscape?
    21. Science Jim Wetzel
    22. MATH
    23. SOCIAL STUDIES
    24. Body Image Diane Whiting
      • Health and Wellness
      • 8th-grade students
      • inclusion class
      • four 55 minute classes
    25. www.campaignforrealbeauty.com http://www.youtube.com/watch?v=iYhCn0jf46U&feature=related
    26. Assignment
      • Create self-portrait
      • Create Media Beauty
      • Create media beauty: (TWIST)
      • Select final version
      • Discussion/reflection
    27. Comparison
    28. Of Mice and Men
      • Read novel
      • Assigned roles
      • Researched
      • Designed avatar
      • Built props
      • Conducted trial
      • Reflected
    29. Of Mice and Men
    30. Multimedia Island
      • Music Studio
      • Soundstage
      • Machinima
      • Music Store
      • Digital Storytelling
    31. Foreign Language
      • Cultural Investigations
      • Voice Immersion
      • Authentic Artifacts
      • Shared Experience
    32. SCIENCE
      • Weather Center
      • Catastrophic Events
      • Ecology debates
      • NASA Rockets
    33. Essential Question
      • What does the virtual world offer that the face to face classroom does not?
      • What have we observed to be the advantages?
      • Disadvantages?
    34. Second Life Can Provide Personal Productivity Engagement Individual Pacing and Sequence Going Global Collaboration New Media for Self-Expression Learning vs. Teaching Depth of Understanding Expansion of Time and Place
    35. A Sense of Presence
      • Deriving educational value from putting kids in real-world environments is called “situated learning”.
      • Change the pedagogy to meet the skills of the student ;
      • “ Start with the learner”
      • … Dede, 2005
    36. “ Psychosocial Moratorium”
      • allows internet users to explore alternate identities without repercussions
      • Supports Erickson’s theory that teens need to try on different roles with minimal consequences
      • more info--Eric Erikson, James Paul Gee, Sarah Robins (Intellagirl Tully in SL)
    37. Exploring Identity
      • Real: Who you actually are in your real life
      • Virtual : Your avatar identity (the role you play)
      • Projective: The real as the virtual. The “self” we bring to our avatar
    38. The Avatar Identity
      • a semblance of anonymity
      • trying on new roles
      • a level playing field
      • new basis for evaluation
      • Self esteem building
      • Safe, secure setting
    39. What Students Say..
      • “ In Second Life, no one knows who has the Hollister clothing, or who the “popular” kids are!
      • “ I can talk without being embarrassed or afraid of sounding stupid.”
      • “ I like it because I’m just as smart as everyone else and now they know it. ”
      • “ In Second Life people think I’m an expert cause I act like one.”
    40. Essential Question What are the best practices that have emerged from the Ramapo Islands project?
    41. Peer Coaches
    42. The Discussion Pods... Designed by Decka Mah Use the right tools!
    43. Poinkey’s Pods DECKA DID IT AGAIN !
    44. Self-Directed Learning
      • Structure is good!
      • Encourage feedback!
      • Setting boundaries!
      • Clear expectations!
      • Teacher Training!
      What works...
    45. Success with...
      • student investment
      • seriously engaged
      • collaboration
      • level playing field
      • deeper level of discourse
      • social skills carry over to real world
    46. Essential Question
      • How do we assess the learning that takes place in virtual worlds?
    47. 21st Century Assessment
      • Emphasizes useful feedback on student performance that is embedded into everyday learning - © 2004 PARTNERSHIP FOR 21ST CENTURY SKILLS
      • Requires a balance of technology-enhanced, formative and summative assessments that measure student mastery of 21st century skills - © 2004 PARTNERSHIP FOR 21ST CENTURY SKILLS
      • Enables development of portfolios of student work that demonstrate mastery of 21st century skills to educators and prospective employers - © 2004 PARTNERSHIP FOR 21ST CENTURY SKILLS
      • “ A well-structured project in Second Life includes a syllabus that defines the course objectives, learning objectives, goals, measurements, a schedule of activities and assignments, and rubrics for assessment.”
      • (Lyr Lobo in SL/Dr. Cynthia M. Calongne, 2008)
    48. Future Vision
      • extend our boundaries
      • global consortium
      • F2F exchange
      • universal curriculum
      • immersive language acquisition
      • sloodle (mash-up of course learning system Moodle and Second Life)
      • Universal Translator
    49. Thank you!
      • [email_address]
      • http://ramapoislands.edublogs.org
      See you in your Second Life…
    50. Maggie Marat In Second Life
      • Come Visit us in the TLN Room #601
      • Learn About Your TLN Benefits
      • Or Learn How to Join!

    + PeggySheehyPeggySheehy, 2 years ago

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