K12 Online Conference 2008

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  • + hvxsilverstar HVX Silverstar 2 months ago
    Fantastic, Peggy!
  • + kbrooks Karen Brooks 2 years ago
    Peggy Thanks for putting this up. I missed your presentation, but I had my students cover the conference and recommended you where one of the people they listen to. :-)
  • + etalbert NSW Department of Education 2 years ago
    Thanks for this nifty deck. Immersive and vlearning are concepts with a lot of potential.
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K12 Online Conference 2008 - Presentation Transcript

  1. Ramapo Islands
    • Show Me the Learning!
  2. Essential Question #1
    • How can you get your school to “buy-in” to education in virtual worlds?
  3. The Road-Map Why: A brief rationale… What: An overview of Second Life… How: How does standard based curriculum translate into the virtual; landscape?
  4. Starting with the correct Lens... “ A MILLION COMPUTERS CANNOT REPLACE ONE GOOD TEACHER”
  5. Something’s Happening…
  6. SHIFTED LITERACY
  7. As Technology Evolves Literacy Evolves
  8. The “SHIFTED LEARNER”
    • moves at “twitch speed”
    • graphics before text
    • learning is no longer “linear”
    • parallel/random accessing
    • active vs. passive (Just Do It!)
    • “ Engage Me or Enrage Me”
    • connectivity is their birthright
    • (Prensky, 2005)
  9. Shifted Instruction
    • Sensory-based
    • Personality-based
    • Aptitude-based
    • Media-based
    • Active learning based on immersive experiences
    • In school “powered-down”
  10. It’s Automatic...
  11. SHIFTED INSTRUCTION
    • balance of experiential learning
    • guided mentoring
    • collective reflection (Dede, 2007)
    • decision making
    • real life context
    • fluency vs. literacy
  12. THE ARGUMENT IS SIMPLE...
    • To prepare people for life in an information society, they need to be taught with the technology of an information society.
    • -Tilfen, 1995
    Engagement Edutainment 21st Century Literacy Traditional Literacy But... HOW?
  13. WHAT ?
  14. RAMAPO ISLANDS... Suffern Middle School in Teen Second Life
    • M ulti… U ser… V irtual… E nvironment
    • Supports constructivist learning
    • networked (potentially globally)
    • interpreting, analyzing, discovering
    • evaluating, problem solving,
    • flexible space for learning and exploration
    • conveys a sense of presence lacking in other media.
    • REFLECTION!
    Second Life...
  15. A Look at Second Life Customization of avatars Thriving online economy conducting millions USD in transactions a month Simple building tools to create Scripting for complex simulations 100% user created content -
  16. Purchasing an Island for Education for Education
    • 16 acres of virtual space, 15,000 “prims” (basic building blocks)
    • secure “intranet” space
    • or open and public
    • Private Island: $700 + $147.50 monthly maintenance
    • 6 or 12 months prepayment
    • http://secondlife.com/land/privatepricing.php
    • a unique and flexible environment
    • globally networked virtual classroom
    • a supplement to traditional classroom environments
    • private Islands create secure "intranet" spaces
    SL For Educators provides...
  17. SAFETY & SECURITY on Ramapo Islands
    • private islands: no on or off
    • adults have LL background clearance
    • no access to TG residents or content
    • constant adult supervision
  18. Teacher Intro
    • teachers created Main Grid accounts
    • orientation island
    • edit appearance (shop)
    • communication options (chat, IM, voice)
    • tour educational locations
    • join groups to develop network (ISTE, DEN, NMC, RezEd)
    • a second Ramapo Island Teacher Avatar
  19. Essential Question #2 What are the best practices that have emerged from the Ramapo Islands project?
  20. Peer Coaches
    • peer mentors
    • trained in world
    • edited appearance
    • joined group
    • explored
    • built
  21. Self-Directed Learning
  22. Science
  23. MATH
  24. SOCIAL STUDIES
  25. Of Mice and Men
    • read novel
    • assign roles & responsibilities
    • research
    • conduct trial
    • reflect
  26. Share the Good News!
  27. Body Image
    • Health and Wellness
    • 8th-grade students
    • inclusion class
    • four 55 minute classes
  28. www.campaignforrealbeauty.com http://www.youtube.com/watch?v=iYhCn0jf46U&feature=related
  29. Assignment
    • Create self-portrait
    • Create Media Beauty
    • Create media beauty: (TWIST)
    • Select final version
    • Discussion/reflection
  30. The Discussion Pods... Designed by Decka Mah Use the right tools!
  31. Poinkey’s Pods DECKA DID IT AGAIN !
  32. Self Portrait Media Beauty” Comparison
  33. Self Portrait Media “Beauty” Comparison
  34. Multimedia Island
    • Music Studio
    • Soundstage
    • Machinima
    • Music Store
    • Storyworlds (digital storytelling)
  35. Foreign Language
    • Cultural Investigations
    • Voice Immersion
    • Authentic Artifacts
    • Shared Experience
  36. SCIENCE
    • Weather Center
    • Catastrophic Events
    • Ecology debates
    • NASA Rockets
  37. Other Projects
  38. A Sense of Presence
    • Deriving educational value from putting kids in real-world environments is called “situated learning”.
    • Change the pedagogy to meet the skills of the student ;
    • “ Start with the learner”
    • … Dede, 2005
  39. “ Psychosocial Moratorium”
    • “ the suspension of accountability that allows internet users to explore alternate identities without the repercussions and dangers one might face in real life”
    • Supports Erickson’s theory that teens need the opportunity to try on different roles while the consequences are minimal.
    • more info--Eric Erikson, James Paul Gee, Sarah Robins (Intellagirl Tully in SL)
  40. Exploring Identity
    • Real: The identity of the user behind the character
    • Virtual : One’s identity as a virtual character
    • Projective: The real as the virtual. The “self” we bring to our avatar
  41. The Avatar Identity
    • a semblance of anonymity
    • trying on new identities
    • level playing field
    • new basis for evaluation
    • self esteem
  42. What Students Say..
    • “ In Second Life, no one knows who has the Hollister clothing, or who the “popular” kids are!
    • “ I can talk without being embarrassed or afraid of sounding stupid.”
    • “ I like it because I’m just as smart as everyone else and now they know it. ”
    • “ In Second Life people think I’m an expert cause I act like one.”
    • Get informed
    • Read Second Life Press and Forums
    • Read SL Education Wiki
    • SLED - educator’s email listserve
    • Experience
    • Create a free account
    • Tour popular places
    • (ISTE ISLANDS!)
    • Join Educator’s groups (ISTE!)
    • Build simple objects
    • Develop
    • Identify a learning objective
    • Build curriculum with appropriate pace
    Teacher Preparation
  43.  
    • Structure is good!
    • Encourage feedback!
    • Setting boundaries!
    • Clear expectations!
    • Teacher Training!
    What works...
  44. Success with...
    • student investment
    • seriously engaged
    • collaboration
    • level playing field
    • deeper level of discourse
    • social skills carry over to real world
  45. A Mom Writes...
    • “ What a change has occurred in Peter this year! Everyone remarks about how much his social skills have developed ! Second Life has allowed Peter to practice much needed social skills in a non threatening environment. He has also found other students with similar interests and a whole new world has opened up for him. This has grown into friendships that carry on even outside the computer lab.
    • Peter has also developed incredible technical skills on the computer. He uses terms like "scripting" and has even instructed some of the other Middle School students in this. Peter has developed his own websites and even has students asking him to set up websites for them. During Second Life, Peter also worked with a group of boys on a particular project. It required many skills including team work, organizational skills, social interactions, and decision making, just to name a few.
  46. What Students Say..
    • “ In Second Life, no one knows who has the Hollister clothing, or who the “cool kids” are !”
    • “ I can talk without being embarrassed or afraid of sounding stupid.”
    • “ I like it because I’m just as smart as everyone else and now they know it.”
    • “ In Second Life people think I’m an expert cause I act like one.”
    • “ People ask me for help all the time in Second Life--not in real life!”
  47. Essential Question #3
    • How do we assess the learning that takes place in virtual worlds?
  48. 21st Century Assessment
    • “ A well-structured project includes a syllabus that defines the course objectives, learning objectives, goals, measurements, a schedule of activities and assignments, and rubrics for assessment.” (2008 Cynthia M. Calongne)
    • Emphasizes useful feedback on student performance that is embedded into everyday learning - © 2004 PARTNERSHIP FOR 21ST CENTURY SKILLS
    • Requires a balance of technology-enhanced, formative and summative assessments that measure student mastery of 21st century skills - © 2004 PARTNERSHIP FOR 21ST CENTURY SKILLS
    • Enables development of portfolios of student work that demonstrate mastery of 21st century skills to educators and prospective employers - © 2004 PARTNERSHIP FOR 21ST CENTURY SKILLS
  49. Future Vision
    • extend our boundaries
    • global consortium
    • F2F exchange
    • universal curriculum
    • immersive language acquisition
    • sloodle (mash-up of course learning system Moodle and Second Life)
    • Universal Translator
  50. Thank you!
    • [email_address]
    • http://www.ramapoislands.edublogs.org
    See you in your Second Life…
  51. Maggie Marat In Second Life

+ PeggySheehyPeggySheehy, 2 years ago

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