SAMT 2009 Johan Oomen

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  • Allereerst beginnen we met de drie collectiehoudende instellingen. Het Nederlands Instituut voor Beeld en Geluid beheert de grootste audiovisuele collectie van Nederland. Edwin van Huis is de vertegenwoordiger in het consortium. Het Filmmuseum beheert de belangrijkste cinematografische collectie in Nederland. Rien Hagen is …. Het Nationaal Archief beheert 1000 geschiedenis van Nederland. Hiertoe behoort ook een grote en belangrijke collectie fotomateriaal. Bert de Vries is …. Naast de collectiehouders maken de volgende distributie en ontwikkelpartners deel uit van het consortium: De Vereniging van Openbare Bibliotheken vertegenwoordigt de 450 Nederlandse bibliotheken. Het bereik van de VOB is enorm. Friso Visser ….. De Centrale Discotheek Rotterdam heeft een grote collectie muziek in beheer. De CDR heeft bijzondere expertise met het digitaal uitlenen van muziek. Michiel Laan ….. Stichting Nederland Kennisland is een denktank met veel ontwikkelkracht en met kennis van aanvullende vormen van auteursrecht in het digitale domein. Hans Westerhof ….
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  • SAMT 2009 Johan Oomen

    1. 1. Johan Oomen Netherlands Institute for Sound and Vision [email_address] Netherlands Institute for Sound and Vision: how users help multimedia IR (and vice versa)
    2. 2. 5 december 2009 5 december 2009 Nederlands Instituut voor Beeld en Geluid
    3. 3. 5 december 2009 5 december 2009
    4. 4. Images for the Future To optimize the availability of the audiovisual heritage. By developing innovative services and applications, education, the public and the creative sector will be offered a vast improvement in their possibility to profit from the various values of the audiovisual heritage Target groups <ul><li>Education </li></ul><ul><li>Public </li></ul><ul><li>Creative Industry </li></ul>
    5. 5. Images for the Future Consortium
    6. 6. 6 partners Mass digitisation <ul><li>Images for the future is digitising: </li></ul><ul><li>137.200 hrs video </li></ul><ul><li>22.510 hrs film </li></ul><ul><li>123.900 hrs audio </li></ul><ul><li>2.900.000 photographs </li></ul><ul><li>Total costs: </li></ul><ul><li>€ 173 million in 7 year </li></ul>
    7. 8. <1,5 petabyte annually
    8. 9. (import) metadata (import) content metadata (conversions) content (encoding) Digital Archive Digital Born 15.000 hours of video 40.000 hours of radio Legacy Asset management Education Exhibitions Public Web Acces User generated content and metadata Broadcast Professional
    9. 10. Educational media platform (www.ed-it.nu)
    10. 11. Open Images (www.openimages.eu)
    11. 14. Video Active (www.videoactive.eu)
    12. 16. Footage sales platform (www.dutchfootage.com)
    13. 17. July 09, 09 5
    14. 18. Query Log Analyses <ul><li>18 November 2008 t/m 15 May 2009 </li></ul><ul><li>46.437 visits </li></ul><ul><li>290.429 queries </li></ul><ul><li>315.601 result clicks </li></ul><ul><li>27.246 ordered items </li></ul>Bouke Huurnink, Laura Holling, Wietske van den Heuvel. The Search Behavior of Media Professionals at an Audiovisual Archive: A Transaction Log Analysis. Published in 2010 Netherlands Institute for Sound and Vision
    15. 19. What do people search for? <ul><ul><li>96% free text </li></ul></ul><ul><ul><li>23% date filter </li></ul></ul><ul><ul><li>9% thesaurus terms </li></ul></ul>Netherlands Institute for Sound and Vision
    16. 20. 21/09/09 What do people search for (cont.)? Netherlands Institute for Sound and Vision
    17. 21. 21/09/09 Types of ordes Netherlands Institute for Sound and Vision
    18. 22. Some statistics In: Huurnink, Hollink, van Den Heuvel 2009 (submitted)
    19. 23. People are looking for fragmenrs <ul><li>… but the metadata is only covering whole programmes… </li></ul><ul><li>… from observations: in-video search is time consuming… </li></ul>
    20. 24. 1. Speech to text
    21. 25. <ul><li>New technlogies </li></ul>21/09/09 2. Video Labeling Game
    22. 26. <ul><li>Time-related metadata </li></ul><ul><li>Social tagging ( bridging the semantic gap ) </li></ul><ul><li>Interaction between the archive /broadcaster and the public </li></ul>Added value
    23. 27. <ul><li>Netherlands Institute for Sound and Vision (project management, content, research) </li></ul><ul><li>KRO (concept, content, PR) </li></ul><ul><li>VU (research within PrestoPRIME) </li></ul><ul><li>Q42 (developer) </li></ul>Project partners
    24. 28. <ul><li>The goal of the game is consensus between players (which also works as filter) </li></ul><ul><li>Fun and competition as motivation </li></ul><ul><li>Almost 600 hours of material / 2.400+ items </li></ul>Set-up
    25. 29. How does it work? Players can choose from four ‘channels’ that contain different programmes
    26. 30. How does it work? In the game channel players enter tags that decribe what they see and hear
    27. 31. How does it work? <ul><li>Scoring: </li></ul><ul><li>Basic rule – players score points when their tag exactly matches the tag entered by another player within 10 seconds </li></ul><ul><li>Multiple other scoring mechanisms to create various tag incentives </li></ul>
    28. 32. Experiences <ul><li>Since the launch in May 2009: </li></ul><ul><li>39.134 pageviews </li></ul><ul><li>10.926 visits ( 3+ min online) </li></ul><ul><li>404 registered players (but thousands of anonymous players!) </li></ul><ul><li>602 tagged items / 160k tags </li></ul><ul><li>Many matches between the thesaurus of Sound and Vision and Dutch WordNet </li></ul>
    29. 33. Generating a constant flow of traffic is a challenge ! But recently: great boost through Farmer seeks a Wife website
    30. 34. Waisda? Retieval interface <ul><li>Inholland screenshot </li></ul>
    31. 35. 3. Visual Concept detectors <ul><li>Hollands Glorie op Pinkpop </li></ul>
    32. 39. <ul><li>[email_address] </li></ul><ul><li>Twitter: johanoomen </li></ul>

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