Why do some development teams favour physical story cards and a physical wall over digital? What are the advantages and disadvantages of using physical over digital? When should you use which and how can you combine them? These are difficult questions to answer and often they are the first questions that a team has to deal with when implementing an agile methodology. This session is an experience report rooted in the academic literature. It will aim to answer the questions above using use case examples from the author’s own experience. It will also incorporate the latest academic research into the field specifically using research from Human Computer Interaction in which Agile teams have been analysed to explain the benefits of physical and digital artefacts.
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