Teaching 2.  Tools for the XXI Century
Creativity  –  Sir Ken Robinson
Intro to Generation “Y”
Digital Aliens <ul><li>“  The Builders  ” </li></ul><ul><li>(1925-1945)  </li></ul><ul><li>Were latecomers to technology. ...
Digital Immigrants <ul><li>“  Baby Boomers  “ </li></ul><ul><li>(1946-1964) are digital immigrants who reached adulthood w...
Digital Adaptives <ul><li>“  Generation X  “ </li></ul><ul><li>(1965 – 1987 ) </li></ul><ul><li>Digital technologies began...
Digital Residents <ul><li>“  G e n e r a t i o n   Y  “ </li></ul><ul><li>(1988-2000)  </li></ul><ul><li>Have enjoyed the ...
Academia 2.0 <ul><li> http://tools4us.blogspot.com/ </li></ul>
Hardware <ul><li>Power Book G4 </li></ul><ul><li>Projector </li></ul><ul><li>Bamboo Graphics Tablet (wacom) </li></ul><ul>...
Software – Screen Capture <ul><li>Screen Flow </li></ul><ul><li>varasoftware.com </li></ul><ul><li>Yugma </li></ul><ul><li...
Writing Software for Tablets <ul><li>Ink Book </li></ul><ul><li>Ultimate pen </li></ul><ul><li>Photoshop Elements </li></u...
Virtual Classrooms <ul><li>WizIQ </li></ul><ul><li>http://www.wiziq.com/ </li></ul><ul><li>WebAssign </li></ul><ul><li>htt...
Math Software <ul><li>Mathematica </li></ul><ul><li>Maple 11 </li></ul><ul><li>Graphing Calculator   </li></ul><ul><li>Add...
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Teaching 2.0

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Teaching 2.0

  1. 1. Teaching 2.  Tools for the XXI Century
  2. 2. Creativity – Sir Ken Robinson
  3. 3. Intro to Generation “Y”
  4. 4. Digital Aliens <ul><li>“ The Builders ” </li></ul><ul><li>(1925-1945) </li></ul><ul><li>Were latecomers to technology. </li></ul><ul><li>The internet, podcasts, SMS, online gaming and wireless networks are largely alien concepts to them. </li></ul>
  5. 5. Digital Immigrants <ul><li>“ Baby Boomers “ </li></ul><ul><li>(1946-1964) are digital immigrants who reached adulthood without digital technology. While many embrace new technologies, some do so reluctantly. </li></ul>
  6. 6. Digital Adaptives <ul><li>“ Generation X “ </li></ul><ul><li>(1965 – 1987 ) </li></ul><ul><li>Digital technologies began to emerge (in a mass sense) largely during the teen years of Generation X. </li></ul><ul><li>Willingly embraces the technologies they saw evolve into consumer durables. </li></ul>
  7. 7. Digital Residents <ul><li>“ G e n e r a t i o n Y “ </li></ul><ul><li>(1988-2000) </li></ul><ul><li>Have enjoyed the luxuries of digital technology their entire lives including the massive and lucrative video game industry. </li></ul>
  8. 8. Academia 2.0 <ul><li> http://tools4us.blogspot.com/ </li></ul>
  9. 9. Hardware <ul><li>Power Book G4 </li></ul><ul><li>Projector </li></ul><ul><li>Bamboo Graphics Tablet (wacom) </li></ul><ul><li>www.wacom.com </li></ul>
  10. 10. Software – Screen Capture <ul><li>Screen Flow </li></ul><ul><li>varasoftware.com </li></ul><ul><li>Yugma </li></ul><ul><li>yugma.com </li></ul><ul><li>Jing </li></ul><ul><li>jingproject.com </li></ul><ul><li>SnagIt ( windows ) </li></ul><ul><li>techsmith.com </li></ul><ul><li>Camtasia (win) </li></ul>
  11. 11. Writing Software for Tablets <ul><li>Ink Book </li></ul><ul><li>Ultimate pen </li></ul><ul><li>Photoshop Elements </li></ul><ul><li>Corel </li></ul>
  12. 12. Virtual Classrooms <ul><li>WizIQ </li></ul><ul><li>http://www.wiziq.com/ </li></ul><ul><li>WebAssign </li></ul><ul><li>http://www.webassign.net/ </li></ul><ul><li>NutshellMath </li></ul><ul><li>http://www.nutshellmath.com/ </li></ul>
  13. 13. Math Software <ul><li>Mathematica </li></ul><ul><li>Maple 11 </li></ul><ul><li>Graphing Calculator </li></ul><ul><li>Add in MathSoft by Microsoft </li></ul>

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