Kollect 5-slides

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Kollect remote Cerebral Palsy game

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Kollect 5-slides

  1. 1. Dr. Paul Diefenbach Dr. Maggie ONeil Dr. Hasan AyazDavid Mauriello Dr. Trish Sehwokis School of Biomedical Engineering, Science andKevin Gross Dept. of Physical Therapy and Rehabilitation Helath SystemsGirish Balkrishnan ServicesDigital Media College of Nursing and Health Professionals Tim DayWestphal College of Media Arts and Design Computer Science, Collect of Engineering Remotely Monitored Cerebral Palsy Therapy with Microsoft Kinect
  2. 2. Overview/Background● Cerebral Palsy (CP) is the most common physical disability in children● Virtual Reality (VR) is an increasingly popular physical therapy intervention strategy● Current VR solutions are not designed with patient and caregiver input to address specific needs● Microsoft Kinect allows us to create tailored experiences for patient and caregiver
  3. 3. Kollect● A fun and versatile game to promote activity and health in youth with CP● Utilizing the Kinect, players collect colored shapes scoring points in 2-10 minute sessions while standing or seated● Settings ranging from piece variety, session length, and graphical fidelity can be adjusted
  4. 4. Remote Features● Settings can be remotely changed by patient/therapist to set specific parameters● Game communicates with online reporting database (for multiple players)● Database catalogues patient joint angles (functional mobility) and location of in-game collected pieces (accuracy) and other therapeutic metrics
  5. 5. drexelkollect.com● www.drexelkollect.com is a frontend portal for Kollects statistic reporting● Googles visualization API provides a way to easily visualize data from play sessions in graphs and maps● Visualizations allow therapist and patient to track progress and performance
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