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Integrated Reality and Next Generation Virtual Worlds

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Video: https://vimeo.com/39385675

Video: https://vimeo.com/39385675

More info: http://reactiongrid.blogspot.ca/2012/03/follow-sun-2012-is-free-online.html



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    Integrated Reality and Next Generation Virtual Worlds Integrated Reality and Next Generation Virtual Worlds Presentation Transcript

    • Integrated Reality and Next Generation Virtual Worlds John Lester Chief Learning Officer ReactionGrid Inc.These Slides: 2012 Follow the Sunhttp://bit.ly/followthesun2012 Online Learning Futures Festival 27-30 March 2012
    • ReactionGrid Inc. Overview Producer of fully customized virtual world projects, providing both custom development expertise and the underlying platform technology.● 3D Simulation and Virtual World Platform Provider: Jibe (our in-house developed software platform)● Content Development and Project Management: Game-based Learning, Artistic and Instructional Design
    • ReactionGrid Inc. Clients● Government: NASA, NOAA, DOE, GovGrid, Veterans Administration● Enterprise: IBM, Microsoft, Xerox, Siemens, Raytheon, Novonics, Emdeon, American Cancer Society, Aspyr Gaming Studios● Universities: Boston College, Cedar Crest Academy, Chanchung American International School, Colorado Mountain College, George Mason University, Georgia Tech, Hong Kong Polytechnic, Future University Japan, Purdue, Rutgers
    • What is Integrated Reality? Integrated Reality is the augmentation of our way of communicating and sharing knowledge through the use of all our technological tools in a complementary way. Examples of these tools include virtual worlds, augmented reality, the web, and mobile devices. For Integrated Reality to work, we need to embrace interoperability (e.g., software/hardware standards) and platform integration (e.g., virtual words that work with the web). And perhaps most important, we need to learn how to dream with our tools.
    • Bound by our Biology● Our brain is designed to thrive in a 3 dimensional environment full of people and places.● Interesting places kick our brain into high gear.● What we experience in a virtual environment feels real because our brain fills in the gaps.
    • Our Biology: Pitfalls● The Tiger in the Grass● Pattern Recognition and Pattern Matching misfires● Lost Opportunities caused by using a new tool like an old tool.
    • Creating Engagement● We tend to recreate the familiar.● We do this because the familiar feels safe.● The deepest learning happens not when we feel safe, but when we are fascinated with and challenged by our environment.
    • Dreams and the Familiar
    • Balance between Dreams and the FamiliarVideo - http://jibemix.com/videos/nas_2.wmv
    • Balance between Dreams and the Familiar
    • Balance between Dreams and the Familiar
    • Balance between Dreams and the Familiar
    • Balance between Dreams and the Familiar
    • Balance between Dreams and the Familiar
    • Balance between Dreams and the Familiar
    • Balance between Dreams and the Familiar
    • The Jibe Platform● Jibe is a multiuser 3d virtual world platform created by ReactionGrid using Unity3D technology.● A Jibe world can be embedded on any web page, including mobile devices (iOS, Android).● Jibe integrates and communicates with web portals, LMS/CMS and industry standard databases.
    • Visit this Jibe world
    • Automatically Triggering Contextually Relevant Content How this works - http://bit.ly/jibewebpageloader
    • Visit this Jibe world
    • Visit this Jibe world
    • Fish where the Fish Live
    • Dream Big: Virtual Broad Art Museum http://broadmuseum.msu.edu/VBAM/
    • What is Integrated Reality? Integrated Reality is the augmentation of our way of communicating and sharing knowledge through the use of all our technological tools in a complementary way. Examples of these tools include virtual worlds, augmented reality, the web, and mobile devices. For Integrated Reality to work, we need to embrace interoperability (e.g., software/hardware standards) and platform integration (e.g., virtual words that work with the web). And perhaps most important, we need to learn how to dream with our tools.
    • Integrated Reality Tipping Point: Augmented Reality + Virtual Worlds Think beyond "virtual popups." Think about malleable places. Think about both sound and sight.Augmented City - https://vimeo.com/14294054
    • Integrated Reality works......because our brain was built for it.
    • Thank youpathfinder@reactiongrid.com twitter: @pathfinder contact: about.me/pathfinder Jibe-Unity3d Discussions:bit.ly/Jibe-Unity3d-Discussionsslides: bit.ly/followthesun2012 www.reactiongrid.com