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Finding the Balance between Pedagogy and Technology

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Experiential Learning in Virtual Worlds 2014 …

Experiential Learning in Virtual Worlds 2014
http://bit.ly/1ozVLqe
March 22-24, 2014
Prague, Czech Republic

Google Presentation Slides: http://bit.ly/1j7V7Nd

Published in: Education

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  • 1. John Lester Chief Learning Officer ReactionGrid Inc. Experiential Learning in Virtual Worlds March 22-24, 2014 Prague, Czech Republic Finding the Balance between Pedagogy and Technology
  • 2. These Slides (with Hyperlinks) bit.ly/johnlesterprague2014
  • 3. Topics for Discussion 3 Key Technologies: Unity3D OpenSimulator WebGL / HTML5 3 Key Technological Affordances: Unity3D --- Professional game-design tools OpenSimulator --- In-situ content creation using atomistic tools WebGL / HTML5 --- Plugin-free functionality Explore how these affordances map to different pedagogical goals.
  • 4. Unity3D Professional Game-Design Tools - www.unity3d.com - Developer tool (Unity Editor) - Free vs pro - embed in any webpage (with Unity plugin) - Industry standards (Javascript, C#, Boo, Mesh) - Ability to create highly interactive experiences - ReactionGrid’s Jibe Platform - Template for Unity3D
  • 5. Unity3D - Jibe Platform - Multiuser - All content development done using Unity3D Editor - Backend database for user info and behavior tracking - Hosted or self-hosted - Create highly interactive and malleable worlds
  • 6. Unity3D - Jibe Platform - American Sentinel University - Malleable urban environment for testing observational skills
  • 7. Unity3D - Jibe Platform - Storefronts can change - Mixing physical world images with models
  • 8. Unity3D - Jibe Platform - City changes based on user’s actions - Tired of graffiti? Contact City Hall.
  • 9. Unity3D - Jibe Platform - Hunting for clues - Seductive detail
  • 10. OpenSimulator In-situ content creation using atomistic tools - www.opensimulator.org - Create complex content using basic building blocks (geometric primitives or “prims”) - Content creation happens live within a published world - Can also use mesh models - Can export primitive-based models as mesh - Connect worlds via the Hypergrid
  • 11. OpenSimulator - Power of collaborative building - Ability to observe construction as it happens
  • 12. OpenSimulator - Open Source - Hosted or Self-hosting
  • 13. WebGL / HTML5 Plugin-free functionality - en.wikipedia.org/wiki/WebGL - No plugins. Period. - WebGL = JavaScript API for rendering graphics - Unity version 5 will support creating WebGL environments - www.chromeexperiments.com
  • 14. WebGL / HTML5 - www.graffitigeneral.com - Beautiful example of completely contextual content
  • 15. Street Art - Montreal
  • 16. Magasins Généraux - France
  • 17. WebGL / HTML5 - Can add user-generated content (graffiti) - Live demo
  • 18. Thank You Slides: bit.ly/johnlesterprague2014 Contact: about.me/pathfinder