How of mobile

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How of mobile

  1. 1. How?CC By http://www.flickr.com/photos/ameninadosolhos/2226574367
  2. 2. PlatformsCC By http://www.flickr.com/photos/stuckincustoms/211239773
  3. 3. PC world
  4. 4. MobileCC by http://www.flickr.com/photos/d_a_v_i_d_m_/89612916
  5. 5. Mobile PlatformsSymbian S60J2meMeegoBlackberryWindows MobileWindows PhoneSMSMobile WebWidgetsiPhoneAndroid
  6. 6. Mobile PlatformsSymbian S60J2meMeegoBlackberryWindows MobileWindows PhoneSMSMobile WebWidgetsiPhoneAndroidFirefox Phone?Blackberry revival?
  7. 7. SMSCC By http://www.flickr.com/photos/sis/2789152982
  8. 8. William Gibson"The future is here.Its just not evenlydistributed yet."
  9. 9. iPhone
  10. 10. Steve Jobs“Phone differentiation used to be aboutradios and antennas and things likethat...We think, going forward, the phone ofthe future will be differentiated by software”CC By http://www.flickr.com/photos/gilderic/3517477267
  11. 11. Android
  12. 12. AndroidCC By http://www.flickr.com/photos/laihiu/3799313903/
  13. 13. AndroidMore open than iPhone:Possible to replace native parts (ie contacts)hook into OS. (ie: Receive SMS)run background tasks.Market & Own distribution possible (but not common).Growing, but not there yet
  14. 14. Windows Phone 7
  15. 15. Mobile Widgets
  16. 16. Mobile Web
  17. 17. Normal vs. Mobile webFew browsersConsistent behaviourBig screensInput: mouseMany browsersDifferent browsersDifferent screen sizesKeypad/touch/mouseemulator
  18. 18. Mobile web is the futureLike normal web: distribution rulesInterface & sensor access will get thereMost apps are lists & screens with data anywayHTML 5 is leading the way: Cool new things
  19. 19. Worldwide DistributionWorldwide PaymentsAppstore
  20. 20. 112.556775.369apps
  21. 21. 233,636,281CC By http://www.flickr.com/photos/eishier/179939755
  22. 22. So, which one?
  23. 23. Which platform?Reach in YOUR target groupCapabilities neededFuture-ness (that’s a perfectly cromulent word!)It’s still nowhere near a mature marketIf possible, go with the web
  24. 24. Multiple PlatformsDon’t start from scratch all the timeBuild (internal) APIIf you are popular others will build for you :) eg: Twitter
  25. 25. Let’s build an app
  26. 26. Which Platform?
  27. 27. ?
  28. 28. Native Apps
  29. 29. Why go native on mobile?More control over the user experienceRicher interaction (make buttons do stuff)Access to sensor dataDistribution through appstores
  30. 30. Pay $100.
  31. 31. Xcode
  32. 32. Testing
  33. 33. Simulator
  34. 34. Test on device!CC from http://www.flickr.com/photos/bendodson/3367856091/
  35. 35. UDID’sCC by http://www.flickr.com/photos/8533266@N04/2075411436/
  36. 36. Objective C. Not easyCC by http://www.flickr.com/photos/veggiefrog/3435380297
  37. 37. WebApps
  38. 38. Powerful browser
  39. 39. Web Based
  40. 40. Browser Install
  41. 41. Run as app
  42. 42. Games
  43. 43. Dashcode
  44. 44. DisadvantagesCC by http://www.flickr.com/photos/iko/145211107/
  45. 45. Appstore
  46. 46. PhoneGap!
  47. 47. Native
  48. 48. Web-based apps
  49. 49. WWW folder
  50. 50. Submit
  51. 51. Online app Management
  52. 52. SubmitCC by http://www.flickr.com/photos/bright/77891644/
  53. 53. Wait....CC by http://www.flickr.com/photos/flod/3241103792/
  54. 54. Wait..........CC by http://www.flickr.com/photos/flod/3241103792/
  55. 55. ApprovedCC by http://www.flickr.com/photos/striatic/2145725302
  56. 56. Appstore
  57. 57. Make Money!CC by http://www.flickr.com/photos/daviddmuir/2125697998/
  58. 58. Sell apps?
  59. 59. $230.000.000!
  60. 60. Ads?
  61. 61. Other sources?
  62. 62. Thankswww.martijnpannevis.nlmartijn @ PanMan.nl@PanMan on Twitter

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