Gearbox Software
Aaron Thibault Vice President of Product Development <ul><li>13 years in Game Development + Production </li></ul><ul><ul><...
Sean Reardon Senior Producer & Studio Technical Director <ul><li>12 years in Game Development </li></ul><ul><ul><li>Progra...
Plano, TX
<ul><li>Gearbox Organization </li></ul><ul><li>Owners </li></ul><ul><li>Partners </li></ul><ul><li>Business </li></ul><ul>...
Founded in 1999
 
#1 NEW GAME PROPERTY 2009
<ul><li>2010 US game sales ~$19B in2010 (HW+SW) </li></ul><ul><li>Gearbox is not limited by opportunity.  </li></ul><ul><l...
Education that will prepare new game developers for “AAA” production: <ul><li>Fixed Platforms </li></ul><ul><ul><li>Constr...
Online factors are huge for us. <ul><li>Cooperative play and word of mouth </li></ul><ul><li>Competitive play and title lo...
Idea Starters <ul><li>Microsoft Kinect </li></ul><ul><li>PlayStation Home + playable environments </li></ul><ul><li>PlaySt...
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Gearbox

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Gearbox

  1. 1. Gearbox Software
  2. 2. Aaron Thibault Vice President of Product Development <ul><li>13 years in Game Development + Production </li></ul><ul><ul><li>Audio, Animation, Cinematics, Tools, Production </li></ul></ul><ul><ul><li>Collaboration / R&D </li></ul></ul><ul><ul><ul><li>Design Process and Feasibility/Risk Analysis </li></ul></ul></ul><ul><ul><ul><li>HR and Production Analytics </li></ul></ul></ul><ul><ul><ul><li>Team Building and Change Management </li></ul></ul></ul><ul><li>Facilitating academic collaborations; </li></ul><ul><ul><li>AI, learning, IS, online + game technology, efficacy studies </li></ul></ul><ul><li>Research Coordinator, The University of Texas at Austin </li></ul><ul><li>Deputy Director + Sr Lecturer, Southern Methodist U. / The Guildhall </li></ul><ul><li>R&D: US ARMY/ARL/TRADOC/America’s Army Project </li></ul>
  3. 3. Sean Reardon Senior Producer & Studio Technical Director <ul><li>12 years in Game Development </li></ul><ul><ul><li>Programming </li></ul></ul><ul><ul><li>Architecting </li></ul></ul><ul><ul><li>Technical production </li></ul></ul><ul><ul><li>Hiring </li></ul></ul><ul><ul><li>Team building </li></ul></ul><ul><ul><li>Focus testing </li></ul></ul><ul><ul><li>Production </li></ul></ul>
  4. 4. Plano, TX
  5. 5. <ul><li>Gearbox Organization </li></ul><ul><li>Owners </li></ul><ul><li>Partners </li></ul><ul><li>Business </li></ul><ul><ul><li>Legal </li></ul></ul><ul><ul><li>Licensing </li></ul></ul><ul><ul><li>Business Development </li></ul></ul><ul><ul><li>Marketing </li></ul></ul><ul><li>Operations </li></ul><ul><ul><li>Finance </li></ul></ul><ul><ul><li>HKAT </li></ul></ul><ul><ul><li>Office Mgmt </li></ul></ul><ul><ul><li>IT </li></ul></ul><ul><li>Development </li></ul><ul><ul><li>Executive Team </li></ul></ul><ul><ul><li>Project Teams </li></ul></ul><ul><ul><li>Dynamic Teams </li></ul></ul><ul><ul><li>Central </li></ul></ul>Full Time Staff Outsourcing Contractors Third Party Teams Production Code Design + Level Design Art Animation Audio QA + Support ~170 Internal Staff
  6. 6. Founded in 1999
  7. 8. #1 NEW GAME PROPERTY 2009
  8. 9. <ul><li>2010 US game sales ~$19B in2010 (HW+SW) </li></ul><ul><li>Gearbox is not limited by opportunity. </li></ul><ul><li>Passion for making games and being strategically creative is a requirement at Gearbox. </li></ul><ul><li>Staying competitive requires exploring new concepts and technologies to reach customers. </li></ul><ul><li>The industry needs talented, creative, and technically savvy people and teams. </li></ul>
  9. 10. Education that will prepare new game developers for “AAA” production: <ul><li>Fixed Platforms </li></ul><ul><ul><li>Constraints and Creative Possibilities </li></ul></ul><ul><ul><li>Architectures, Memory and Performance </li></ul></ul><ul><ul><li>Profiling and Optimization </li></ul></ul><ul><li>Design based problem solving and systems design </li></ul><ul><li>Tools development; creativity, efficiency and usability </li></ul><ul><li>Teamwork and large, complex software engineering </li></ul><ul><li>Market awareness, trends and game industry business </li></ul>
  10. 11. Online factors are huge for us. <ul><li>Cooperative play and word of mouth </li></ul><ul><li>Competitive play and title longevity </li></ul><ul><li>Online marketplace / downloads </li></ul><ul><li>Push updates and pull analytics </li></ul><ul><li>Web interfaces and ‘casual’ games </li></ul><ul><li>Security and customer service </li></ul>
  11. 12. Idea Starters <ul><li>Microsoft Kinect </li></ul><ul><li>PlayStation Home + playable environments </li></ul><ul><li>PlayStation Move + 3D TV </li></ul><ul><li>Data Mining and Analytics </li></ul><ul><li>Multiplayer game design for many cultures </li></ul><ul><li>Portable/handheld gaming </li></ul>

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