Initiative GREAT European Development Partners Co-organization
Videogames Simulation
Promoting mediation using video games...
(S)IMaging your CITY
media, social mediation,
citizenship
promoting mediation using video games
Prof. Massimiliano Andreol...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
Syllabus
CONTE...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
A quick look o...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
Mediation Proj...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
STRUTTURA
• AP...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
ACTIVITIES
• s...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
TARGET
limited...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
TIMING
23 hour...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
Why using an
e...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
VG educators t...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
EXPERIENTIAL L...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
Why using a si...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
THE POTENTIALI...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
THE POTENTIALI...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
THE POTENTIALI...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
THE POTENTIALI...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
THE POTENTIALI...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
THE POTENTIALI...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
How design a t...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
S’IMPARA CON I...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
S’IMPARA CON I...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
S’IMPARA CON I...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
S’IMPARA CON I...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
What problems ...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
PROJECT’S QUES...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
PROJECT’S QUES...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
PROJECT’S QUES...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
Massimiliano A...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
Associated Par...
(S)IMaging your CITY
Promoting mediation using video games
GREAT Lx Conference
Lisbon - 16th september 2013
http://www.pro...
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Massimiliano Andreoletti Videogames Simulation univ. católica de milão

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Massimiliano Andreoletti Videogames Simulation univ. católica de milão

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Massimiliano Andreoletti Videogames Simulation univ. católica de milão

  1. 1. Initiative GREAT European Development Partners Co-organization Videogames Simulation Promoting mediation using video games: an educators’ training program in Sicily Massimiliano ANDREOLETTI Anna RAGOSTA
  2. 2. (S)IMaging your CITY media, social mediation, citizenship promoting mediation using video games Prof. Massimiliano Andreoletti, Ph. D. Università Cattolica del Sacro Cuore Milano - Italia an educators’ training program in Sicily
  3. 3. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 Syllabus CONTEXTUALIZATION METHODOLOGY POTENTIALITY DESIGNING QUESTIONS
  4. 4. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 A quick look over “Mediation” project an educator’s training project in Sicily
  5. 5. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 Mediation Project - General level PLACE Sicily and the province ofTrapani SITUATION border area and point of arrival of the migratory flows BACKGROUND this area has always been a place where people of different culture and race can meet, dialog and discuss among themselves
  6. 6. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 STRUTTURA • APQ (Program Framework Agreement) • Young People. Protagonists of themselves & of the territory OBJECTIVES • create a bridge between the young people of the territory and migrants • structure moments of encounter in which, through the narrative method, start paths of knowledge Mediation Project - General level AIM promote the culture of acceptance and multiculturalism among young people ofTrapani
  7. 7. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 ACTIVITIES • structure moments of encounter in which start paths of knowledge through the narrative methods • using ICT to create, gather and share the stories Mediation Project - General level TARGET • young people between 14 and 30 years • inhabitants in poor neighborhoods characterized by socio- economic disadvantage and/or residing in geographically disadvantaged areas
  8. 8. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 TARGET limited number (max 20) of educators involved in social work OBJECTIVES (related to the general project) • to experience a training active model • approach them to digital storytelling methods • improve their use of the media and technology OBJECTIVES (related to video games training part) • give the first basic elements to use video game in educational activities • to experience a training program with video games • suppose a training program based on video games Mediation Project -VG educators training
  9. 9. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 TIMING 23 hours practical and playful activity in December 2011 METHODOLOGY • Pfeiffer & Jones’ “Experiential learning” cycle RESOURCES (human & technology) • a media educator skilled in use of video games in education • a city builder simulation video games (EA SimCity 4) • digital cameras and digital video cameras STRUCTURE • Andreoletti & Ragosta’s “S’IMpara con i videogiochi” project Mediation Project -VG educators training
  10. 10. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 Why using an experiential learning cycle?
  11. 11. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 VG educators training - Methodology EXPERIENTIAL LEARNING CYCLE’S STRUCTURE analysisgeneralization experience communicationapplication problem (Pfeiffer and Jones, 2000)
  12. 12. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 EXPERIENTIAL LEARNING CYCLE’S CHARACTERISTICS • reflect on own experience and behaviors • deal with situations of uncertainty by developing adaptive behaviors and improving • develop their skills of problem solving • acquire self-confidence through self- and hetero- observation VG educators training - Methodology
  13. 13. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 Why using a simulation video game?
  14. 14. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 THE POTENTIALITY OF SIMULATION GAMES The simulations are «the central engine of our mind, since they enable us to have a general and local, dynamic and flexible representation of the various aspects of external and internal reality». (Anolli and Mantovani, 2011) VG educators training - Why a simulationVG?
  15. 15. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 THE POTENTIALITY OF SIMULATION GAMES Cognitive processes of the world (external reality): 1. the simulation allows to know the world 2. it is meant as an environment in which one can (re)build the world with different degrees of resolution 3. it plays a fundamental role in the context of creativity (Anolli and Mantovani, 2011) VG educators training - Why a simulationVG?
  16. 16. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 THE POTENTIALITY OF SIMULATION GAMES The ability to reflect on one’s own work and imagine one’s own future (internal reality). «the knowledge of the past and the future, either near or far, is always mixed with the knowledge of the present”» (Anolli and Mantovani, 2011) VG educators training - Why a simulationVG?
  17. 17. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 THE POTENTIALITY OF SIMULATION GAMES The ability to reflect on one’s own work and imagine one’s own future (internal reality). The possibility of visualizing through a game a future different from the one envisaged in these contexts allows the involved people to represent various forms of their selves. (Oyserman and James, 2009) VG educators training - Why a simulationVG?
  18. 18. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 THE POTENTIALITY OF SIMULATION GAMES These forms are “possible selves”. The use of the simulation video games may strongly support the entire educational action, since «the expectation and the planning of the future of themselves tend to improve the wellbeing of present life». (Klein and Zajac, 2009) VG educators training - Why a simulationVG?
  19. 19. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 THE POTENTIALITY OF SIMULATION GAMES The role of simulation video games achieves important effects also on present daily action, especially when they «provide detailed images connected with strategies that bind the present situation with future states». (Anolli and Mantovani, 2011) VG educators training - Why a simulationVG?
  20. 20. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 How design a training project with a simulation video game?
  21. 21. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 S’IMPARA CON IVIDEOGIOCHI’S STRUCTURE • the original project was restructured and organized on the basis of the needs of the reality on which it was worked and divided into two main phases: 1. analyzing and rebuilding your own city: (video)playing with reality 2. rethinking your own city: (video)playing with fantasy VG educators training - Project
  22. 22. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 S’IMPARA CON IVIDEOGIOCHI’S STRUCTURE 1. analyzing and rebuilding your own city: the objective is to give participants a global and structured vision of their surrounding environment and to start a reflection on their live in the present. VG educators training - Project 2. rethinking your own city: the game is a space in which participants are be able to express dreams, desires, and aspirations: it’s the personal rethinking of the real city by inserting what they would like to be there and removing what they would not want to.
  23. 23. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 S’IMPARA CON IVIDEOGIOCHI’S PRODUCTS during the activities all the participants were invited to: VG educators training - Structure • create many products using different kind of media (experience phase): • simulated cities with video game (SimCity) • videos or photos telling their surroundings • videos showing/promoting their simulated cities
  24. 24. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 S’IMPARA CON IVIDEOGIOCHI’S PRODUCTS during the activities all the participants were invited to: VG educators training - Structure • share in groups (communication and analysis phase): • show their simulated cities trough maps printed from the game telling cities’ evolution • how they have felt during playing activities • what ideas have guided the creation of their simulated cities • agreement between simulated cities and their ideals and wishes • difficulties/problems (technical, ethical, economical, etc.) interfering with the realization of the cities
  25. 25. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 What problems may arise from the use of simulation video games with trainers?
  26. 26. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 PROJECT’S QUESTIONS (TRAINERS’ POINT OFVIEW) what problems can arise to use video games : VG educators training - Issues • design/manage a training program with video games • difficulty in justifying a training project with video games • limited availability of time to fully carry out the playing activities (whole playing activity and single game) • need for the supervision of an expert (trainers have realized that is not enough just to play)
  27. 27. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 PROJECT’S QUESTIONS (TRAINERS’ POINT OFVIEW) what problems can arise to use video games : VG educators training - Issues • design/manage a training program with video games • lack of knowledge of the video games’ industry and market • difficult to find, evaluate, select the most suitable video games • lack of knowledge of training techniques based on playing activities
  28. 28. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 PROJECT’S QUESTIONS (TRAINERS’ POINT OFVIEW) what problems can arise to use video games in training: VG educators training - Issues • govern the outcome of a simulation games-based activity • fear of not being able to manage the outcomes of playing activities • uncertainty on the outcomes that the playing activity brings • inability to interpret the results (on an emotional, relational, cognitive level) of the video games activity
  29. 29. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 Massimiliano Andreoletti, Ph. D. Università Cattolica del Sacro Cuore Dipartimento di Pedagogia MED. Associazione italiana per l'educazione ai media mail massimiliano.andreoletti@unicatt.it linkedin www.linkedin.com/in/massimilianoandreoletti Anna Ragosta, Università Cattolica del Sacro Cuore MED.Associazione italiana per l'educazione ai media mail anna.ragosta@unicatt.it linkedin www.linkedin.com/in/annaragosta Contacts
  30. 30. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 Associated Partners Media Partners Sponsors GREAT European Development Partners Institutional Partners
  31. 31. (S)IMaging your CITY Promoting mediation using video games GREAT Lx Conference Lisbon - 16th september 2013 http://www.projectgreat.eu

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