Frutuoso Silva plagiarism - universidade da beira interior

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Frutuoso Silva on plagiarism by universidade da beira interior

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Frutuoso Silva plagiarism - universidade da beira interior

  1. 1. Initiative GREAT European Development Partners Co-organization Plagiarism Frutuoso SILVA
  2. 2. Plagiarism prevention: a serious game under development Andreia Ferreira and Frutuoso Silva Regain Group University of Beira Interior Portugal Plagiarism Plagiarism
  3. 3. Outline  Motivation  Related work  Gamagio – our game  Conclusions  Future work
  4. 4. Motivation  Plagiarism is a serious problem (e.g. in university assignments).  Nowadays, most of the students play video games.  Game-based learning approach could be a good tool to support the learning process.
  5. 5. Motivation  To prevent the plagiarism.  Teaching this subject in an entertaining way.  We propose a serious game to informing the students about the plagiarism.
  6. 6. Idea Students more informed PlagiarismReduce
  7. 7. Related work  Lycoming College [3]  A game that it main goal is to find hidden "plagiarism goblins".  When the player clicks in the goblin he/she is asked a question.
  8. 8. Related work  Northern Illinois University [4]  Two games:  1- An interactive questionnaire where the player needs to choose the correct answer within eight different possibilities;  2- The player needs to click in the red button of the crane with the appropriate response;
  9. 9. Related work  Rutgers University Libraries [5] Like a tv show where the player interacts; Divided in three parts;
  10. 10. Gamagio – our game  It is a simple platform game the aim is winning the greatest amount of points possible; collecting entities and answering rightly to the questions;  It runs on web browsers that support WebGL.
  11. 11. Gamagio – our game  The questions about the plagiarism are randomly presented during the game.  It is an ongoing project yet.  But, a preliminary version is already available online at http://regain.it.ubi.pt/Gamagio/
  12. 12. Gamagio – our game  Now only available in Portuguese;
  13. 13. Gamagio – our game Screenshots
  14. 14. Gamagio – our game Screenshots
  15. 15. Conclusions  We created a simple platform game to teach students what plagiarism is. It has two parts: the game and the questionnaire.  The knowledge of the students about the plagiarism is reduced.  The game is available in different platforms Then available to wide range of students.
  16. 16. Future work Improve the design of the game Character, backgrounds, entities, … Implementation of lives for player, save the scores, … Testing and validating the game with students;
  17. 17. References [1] Oxford Advanced Learner’s Dictionary. Plagiarize. http://oald8.oxfordlearnersdictionaries.com/dictionary/ plagiarize, 2011. [2] Plagiarism.org. Types of plagiarism. http://plagiarism.org/plagiarism- 101/types-of- plagiarism/. [3] Mary Broussard and Jessica Urich. Plagiarism game. http://www.lycoming.edu/library/instruction/tutorials/. [4] Northern Illinois University. Plagiarism - games. http://www.niu.edu/ai/students/section05/games/index .htm, 2005. [5] Rutgers University Libraries. The cite is right. http://library.camden.rutgers.edu/EducationalModule/Plagiarism/.
  18. 18. Questions? Frutuoso Silva fsilva@di.ubi.pt http://regain.it.ubi.pt Plagiarism Plagiarism
  19. 19. Associated Partners Media Partners Sponsors GREAT European Development Partners Institutional Partners
  20. 20. http://www.projectgreat.eu

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