Gaming the System !
with Mary Poppins !
& Mr T!
Pay no attention to that man
behind the curtain:
2nd Web Conference: IATEFL LTSIG & TESOL CALL-IS
Gaming and Gamiﬁcation - a Win-win for Language Learning?Paul Driver
Frederick W. Taylor
(March 20, 1856 – March 21, 1915) An
American mechanical engineer.
One of the ﬁrst management
consultants.Taylor was one of the intellectual
leaders of the Efﬁciency Movement
Exploitation of workers!
Separation of Planning from Doing!
Wrong Assumptions about
By 2020, however many
points you have at work
will help determine the
kind of raise you get or
which ofﬁce you sit in.
The Principles of
In every job that must be done, there is an element of fun
You ﬁnd the fun and snap, the job's a game
And every task you undertake becomes a piece of cake
A lark, a spree, it's very clear to see
A spoonful of sugar makes the medicine go down
Give someone the same bad
treatment that they have given to
Idiom: ‘give someone a taste of their
Just an ordinary man
pulling levers on some
Everyone says The
Wizard of Oz can help
Dorothy and her dog
Toto return home and
grant her new friends
their goals of a brain,
heart and courage.
Dorothy ﬁnds her own
Wizard of Oz
Making Games Making Good Games Good Games + External Purpose
Making Games Is
conscious, informed, awareness of the ways in which different
games embody particular theories of how learning takes place
What about the
video game designer, critic, researcher and author. He holds a joint professorship
in the School of Literature, Media, and Communication and in Interactive
Computing in the College of Computing at the Georgia Institute of Technology
“I am not naive and I am not a fool. I
realize that gamiﬁcation is the easy
answer for deploying a perversion of
games as a mod marketing miracle. I
realize that using games earnestly would
mean changing the very operation of most
“Game developers and players
have critiqued gamiﬁcation on the
grounds that it gets games wrong,
mistaking incidental properties like
points and levels for primary
features like interactions with
a game about civilian casualties in the war on terror.
currently a Provost
Cinematic Arts, a
at the USC
and the USC
…a term which is being used far too often
today, as if it could adequately sum up the
larger movement towards games for change. To
me, gamiﬁcation as a concept grossly simpliﬁes
what research on games-based learning has
shown us over the past decade or so.
One might argue that this version of gamiﬁcation
does not in any signiﬁcant way break with
current educational practices which may be why
it has been easier for schools to embrace than
the more challenging kinds of learning games…
M.A. and Ph.D in linguistics from Stanford University. Author of What Video Games
Have to Teach Us About Learning and Literacy and Good Video Games and Good
Learning: Collected Essays
Games as immersive
ﬁelds of knowledge
“In previous work I have stressed
how good video games create good
learning conditions. This also
amounts to saying they ‘teach’ in a
powerful way. However, the teaching
method they use can be implemented
with or without games, though games
are one good platform with which to
deliver such teaching.”
Rewards (get the answers right and you can play this game)
Walkthroughs (reading/following instructions)
Talking about games (e.g. comparing likes/dislikes)
Screenshots (look at this image from a
game, describe it, predict what’s going to happen next etc,) !
Games as video (watch this trailer/video review etc)!
Shoehorning Games into ELT
Shoehorn (verb): to ﬁt something tightly in a
particular place, often between two other things
“If you provide vacuum space in games, players
will ﬁll it,” Pinchbeck said. “Lack of stimulation is
not lack of experience. It allows for a different
kind of emotional experience for the player.”
Creative director Dan Pinchbeck
+1 for listening :)
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