Gaming the System with Mary Poppins & Mr T

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My slides from 2nd Web Conference: IATEFL LTSIG & TESOL CALL-IS: Gaming and Gamification - a Win-win for Language Learning

My slides from 2nd Web Conference: IATEFL LTSIG & TESOL CALL-IS: Gaming and Gamification - a Win-win for Language Learning

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  • 1. Gaming the System ! with Mary Poppins ! & Mr T! Pay no attention to that man behind the curtain: 2nd Web Conference: IATEFL LTSIG & TESOL CALL-IS Gaming and Gamification - a Win-win for Language Learning?Paul Driver
  • 2. GamifGames gamification
  • 3. Frederick W. Taylor (March 20, 1856 – March 21, 1915) An American mechanical engineer. One of the first management consultants.Taylor was one of the intellectual leaders of the Efficiency Movement Exploitation of workers! Mechanical approach! Separation of Planning from Doing! Individualistic Approach! Wrong Assumptions about motivation! Narrow Application By 2020, however many points you have at work will help determine the kind of raise you get or which office you sit in. The Principles of Scientific Management
  • 4. In every job that must be done, there is an element of fun You find the fun and snap, the job's a game And every task you undertake becomes a piece of cake A lark, a spree, it's very clear to see ” “ A spoonful of sugar makes the medicine go down
  • 5. Give someone the same bad treatment that they have given to others: Idiom: ‘give someone a taste of their own medicine’ Source: http://www.oxforddictionaries.com/definition/english/ give-someone-a-dose-or-taste-of-their-own-medicine
  • 6. Just an ordinary man pulling levers on some futuristic machinery Everyone says The Wizard of Oz can help Dorothy and her dog Toto return home and grant her new friends their goals of a brain, heart and courage. ! Dorothy finds her own way home. The ‘wonderful’ Wizard of Oz
  • 7. 0 25 50 75 100 Making Games Making Good Games Good Games + External Purpose Making Games Is Hard HARD HARD HARDER Herculean
  • 8. Concept Mechanics Dynamics Aesthetics Content Methodology Transfer? conscious, informed, awareness of the ways in which different games embody particular theories of how learning takes place skill-and-drill or experiential? ! What about the development of deeper conceptual understanding and problem-solving or real-world communicative abilities?
  • 9. “Gamification is ! bullshit”! Ian Bogost video game designer, critic, researcher and author. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology “I am not naive and I am not a fool. I realize that gamification is the easy answer for deploying a perversion of games as a mod marketing miracle. I realize that using games earnestly would mean changing the very operation of most businesses.” “Game developers and players have critiqued gamification on the grounds that it gets games wrong, mistaking incidental properties like points and levels for primary features like interactions with behavioral complexity.”
  • 10. September 12th a game about civilian casualties in the war on terror.
  • 11. Henry Jenkins American media scholar and currently a Provost Professor of Communication, Journalism, and Cinematic Arts, a joint professorship at the USC Annenberg School for Communication and the USC School of Cinematic Arts
  • 12. …a term which is being used far too often today, as if it could adequately sum up the larger movement towards games for change. To me, gamification as a concept grossly simplifies what research on games-based learning has shown us over the past decade or so. Source: http://henryjenkins.org/2011/05/shall_we_play.html#sthash.hCvGc1YE.dpuf “ One might argue that this version of gamification does not in any significant way break with current educational practices which may be why it has been easier for schools to embrace than the more challenging kinds of learning games…
  • 13. James Gee M.A. and Ph.D in linguistics from Stanford University. Author of What Video Games Have to Teach Us About Learning and Literacy and Good Video Games and Good Learning: Collected Essays Games as immersive introductions into fields of knowledge “In previous work I have stressed how good video games create good learning conditions. This also amounts to saying they ‘teach’ in a powerful way. However, the teaching method they use can be implemented with or without games, though games are one good platform with which to deliver such teaching.”
  • 14. Rewards (get the answers right and you can play this game) ! Walkthroughs (reading/following instructions) ! Talking about games (e.g. comparing likes/dislikes) ! Screenshots (look at this image from a game, describe it, predict what’s going to happen next etc,) ! ! Games as video (watch this trailer/video review etc)! Shoehorning Games into ELT Shoehorn (verb): to fit something tightly in a particular place, often between two other things
  • 15. Dear Esther “If you provide vacuum space in games, players will fill it,” Pinchbeck said. “Lack of stimulation is not lack of experience. It allows for a different kind of emotional experience for the player.” Creative director Dan Pinchbeck
  • 16. Thank you! ! +1 for listening :) www.digitaldebris.info