Serious Games y Gamification en la Media Dome

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Los juegos serios o Serious Games son catalizadores, contenedores de un conocimiento que liberan en la dosis correcta, en el momento adecuado. Muchos de los desarrollos TIC que realizamos hoy en día, además de diversas campañas de “nuevo marketing” basadas en preceptos de “Gamification”, orbitan alrededor de los 4 ejes de la creación de una buena experiencia memorable: la definición del criterio estético, la creación de un buen conjunto de reglas percibidas como justas por parte del usuario/a, una buena y densa historia que contar así como la tecnología más adecuada. Tenemos que equilibrar retos, decisiones con significado, dosis de suerte y destreza, un buén empleo de la cabeza sin olvidar las manos, cooperación y competición así como pequeños castigos y constantes premios. Siempre dirigidos a “innovar desde la creatividad” buscando la más memorable de las experiencias finales.

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Serious Games y Gamification en la Media Dome

  1. 1. After typing“Multimedia” in Google
  2. 2.  Graduated as an Electronics Engineer in 1998 at La Salle School of Engineering, Ramon Llull University PhD in the "Intelligent Systems and Distributed parallel environments" program at the same university (2004) • Doctoral Dissertation: "General Dynamic Surface Reconstruction: Application to the 3D Segmentation of the Left Ventricle“ Teaching Computer Graphics, Algebra and VR Directing the Multimedia Engineering Degree and the Multimedia Creation, Design & Engineering Master Program International Stages: • IMSC (Integrated Media Systems Center) at the University of Southern California (USC, Los Angeles, California, USA, 1998) with Dr. Ulrich Neumann • VIS Lab at The Henry Samueli School of Engineering (University of California at Irvine – UCI, 2005) with Dr. Falko Kuester • ETC (Entertainment Technology Center) at Carnegie Mellon University (Pittsburgh, PA, 2008-2009) with Dr. Don Marinelli
  3. 3. A los 11 años…A los 30 años… Buenoooo…
  4. 4. A VRSimulatorWithinMedicine(from SPECTto a 3D interactivemodel)
  5. 5. LET ME SHARE ATHOUGHT
  6. 6. Courtesy of Phil Toledano
  7. 7. EGB+ESO+BACHILLER = 10500hPLAY  2.13h/day  >10000h
  8. 8. -Extremely Optimistic-Ready for the “Social Fabric”-Loving to produce!-Epic Meaning http://superbetterlabs.com/
  9. 9. LET ME TELLYOU ASTORY
  10. 10. Randy Pausch’s Last Lecture: Achieving Your Childhood Dreams Don Marinelli’s The Comet and the Tornado
  11. 11. Right Brain + Left Brain at the ETC
  12. 12. Quiero vivir unaExperiencia Memorable(No Miserable),empleando “mismanos”…
  13. 13. ¿Cómo evitar que la gente se marche de tu stand?
  14. 14. http://www.thefuntheory.com/piano-staircasehttp://www.thefuntheory.com/bottle-bank-arcade-machine
  15. 15. IEEE TRANSACTIONS ON MULTIMEDIA, VOL. 6, NO. 6, DECEMBER 2004
  16. 16. A serious game is a term used to refer to a software or hardware application developed with game technology and game design principles for a primary purpose other than pure entertainment
  17. 17. Crayon 3D GestureFish Tank VR Finger Tracking Physics Engine Recognition Fish tank VR Gesture recognition IR tracking Physics engine Python interface to Wiiuse http://www.panda3d.org/
  18. 18. https://www.cure4kids.org
  19. 19. Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engagingThe Gamification Blog
  20. 20. http://www.adidas.com/es/micoach/
  21. 21. €
  22. 22. HQ SketchingLearning = Doing
  23. 23. Pokemon vs. The Table of the Elements
  24. 24.  Explore Be within a social experience Collect “things” Perceive some kind of physical sensation Solve puzzles Improve our “virtual” income Compete GO TO gamedesignconcepts.wordpress.com
  25. 25.  Re-design well-known games Build simulators where 10 concepts need to be learned while having fun Understand the real uses of Algebra by learning on how to produce shadows for games Apply Agile Management techniques and Image/sound Processing algorithms within a gaming framework…
  26. 26.  Info. confusa + conflictiva + incongruente
  27. 27. There are…“Magic Moments” and “Tragic Moments”
  28. 28. Anna AguilarAdso FernándezMarc Rodríguez Dani ArguedasAdela Gutierrez
  29. 29. Anna Aguilar 2011
  30. 30. Anna Aguilar 2011
  31. 31. Pau Moreno Joao CaldasAdela Gutierrez Tolo Rosselló Edu Bosch
  32. 32. Joao Caldas 2011
  33. 33. Joao Caldas2011
  34. 34. I-Shadows
  35. 35. What is a puzzle? Why is it fun? What can we use it for?
  36. 36. What is GamePlay?
  37. 37.  A toy is an object you play with. A good toy is an object that is fun to play with. Fun is pleasure with surprises. Play is manipulation that satisfies curiosity. A game is a problem solving activity, approached with a playful attitude.
  38. 38. https://twitter.com/#!/kokopus_dark
  39. 39. http://www.8kindsoffun.com/Sensation Fantasy Story Immersion Social Challenge Discovery Expression
  40. 40. What is Gamification and RealWorld Examples of Ithttp://adachen.com/2010/10/04/what-is-gamification-and-real-world-examples-of-it/
  41. 41.  Aleatory vs. Fairness ¿? Challenge vs. Success ¿? Meaningful Choices ¿? Skill vs. Chance ¿? Head vs. Hands ¿? Competition vs. Cooperation ¿? Short vs. Long ¿? Rewards vs. Punishment ¿? Freedom vs. Controlled Experience ¿? Simple vs. Complex ¿? Detail vs. Imagination ¿?
  42. 42. BEST SCORE!!!
  43. 43. Dr. Oscar García PañellaEmail: oscarg@salle.url.eduWeb page: http://www.salle.url.edu/~oscarg/Blog: http://blogs.salleurl.edu/dtm-media-technology/Twitter: @kokopus_dark

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