Swiping ﬁngers on a screen is not enough! Dusting off toy blocks to build newgaming experiences through mobile apps Pablo Garaizar, Oscar Peña & Jon Ander Romero DeustoTech -‐ Deusto Ins=tute of Technology, University of Deusto IEEE EDUCON 2013, Berlin, Germany
OutlineOverviewCurrent technological approaches to improve kids learningProposed approach 3DU Blocks library A prac=cal example: 3DU Blocks MusicConclusions and future work
Dust off your toy bricks!hMp://www.ﬂickr.com/photos/smartgraﬁxuk/5587026132
And let your kids a mobile device (supervised) hMp://www.ﬂickr.com/photos/angermann/8375781442/
Blocks as TUIs using 3DU Block’s libraryMul=-‐pla[orm devices thanks to web standardsBricks arrays (of any dimension) are converted to digital representa=ons, allowing diﬀerent game experiences to be designed and developed hMp://phonegap.com/
Develop new gaming experiences 3DU Blocks game suite
Improve performance in poor lightning condi=onsDeeply test the impact of diﬀerent toy block-‐based games on learning processes
Some referencesTimothy S. McNerney (2004) From turtles to Tangible Programming Bricks: explora=ons in physical language design. Pers Ubiquit Comput (2004) 8: 326–337Milgram, P and Kishino, FA (1994). A taxonomy of mixed reality visual displays. IEICE Transac=ons on Informa=on Systems, E77-‐D(12)Piaget, J (1953). How children form mathema=cal concepts. Scien=ﬁc American, 189(5), 74-‐79Bruner, J (1966). Toward a Theory of Instruc=on. New York: WW Norton.Keen R. 2011. The development of problem solving in young children: a cri=cal cogni=ve skill. Annu Rev Psychol.62:1-‐21.