EDUCON 2013

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Presentation for EDUCON 2013: "Swiping fingers on a screen is not enough! Dusting off toy blocks to build new gaming experiences through mobile apps"

Presentation for EDUCON 2013: "Swiping fingers on a screen is not enough! Dusting off toy blocks to build new gaming experiences through mobile apps"

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  • 1. Swiping fingers on a screen is not enough! Dusting off toy blocks to build newgaming experiences through mobile apps Pablo  Garaizar,  Oscar  Peña  &  Jon  Ander  Romero DeustoTech  -­‐  Deusto  Ins=tute  of  Technology,  University  of  Deusto IEEE  EDUCON  2013,  Berlin,  Germany
  • 2. OutlineOverviewCurrent  technological  approaches  to  improve  kids  learningProposed  approach 3DU  Blocks  library A  prac=cal  example:  3DU  Blocks  MusicConclusions  and  future  work
  • 3. Overview
  • 4. Kids play habits are changingChristmas 1990Christmas 2013
  • 5. Making educational approaches evolve hMp://www.flickr.com/photos/chrstphre/7084649221/
  • 6. Making educational approaches evolve hMp://www.flickr.com/photos/dhbatesbunch/5773727529/
  • 7. Gaming as an educational approach
  • 8. Current technological approaches to improve kids learning
  • 9. Millions of mobile educational appshMp://andtwinsmake5.blogspot.com.es/2011/10/top-­‐ipod-­‐ipad-­‐kid-­‐game-­‐apps-­‐october.html
  • 10. Augmented realityhMp://proto-­‐knowledge.blogspot.com.es/2012/02/vision-­‐of-­‐classroom-­‐of-­‐future.html
  • 11. A more affordable approach
  • 12. Dust off your toy bricks!hMp://www.flickr.com/photos/smartgrafixuk/5587026132
  • 13. And let your kids a mobile device (supervised) hMp://www.flickr.com/photos/angermann/8375781442/
  • 14. Blocks as TUIs using 3DU Block’s libraryMul=-­‐pla[orm  devices  thanks  to  web  standardsBricks  arrays  (of  any  dimension)  are  converted  to  digital  representa=ons,  allowing  different  game  experiences  to  be  designed  and  developed hMp://phonegap.com/
  • 15. Sensors? RFID? No, just image processing
  • 16. Practical example: 3DU Blocks MusicMusical  applica=on  for  kids
  • 17. Practical example: 3DU Blocks MusicBricks  layout  as  associa=ons Color                                    instruments Posi=on                          toneKids  can  make  simple  melodies  with  physical  objects
  • 18. Practical example: 3DU Blocks MusicNormal  mode
  • 19. Practical example: 3DU Blocks MusicFreestyle  mode
  • 20. Practical example: 3DU Blocks MusicPosi=ve  flow  through  the  levelsTips  for  success  in  the  gameEncourage  crea=vity
  • 21. Conclusions and future work
  • 22. Develop new gaming experiences 3DU Blocks game suite
  • 23. Improve  performance  in  poor  lightning  condi=onsDeeply  test  the  impact  of  different  toy  block-­‐based  games  on  learning  processes
  • 24. Some referencesTimothy  S.  McNerney  (2004)  From  turtles  to  Tangible  Programming  Bricks:  explora=ons  in  physical  language  design.  Pers  Ubiquit  Comput  (2004)  8:  326–337Milgram,  P  and  Kishino,  FA  (1994).  A  taxonomy  of  mixed  reality  visual  displays.  IEICE  Transac=ons  on  Informa=on  Systems,  E77-­‐D(12)Piaget,  J  (1953).  How  children  form  mathema=cal  concepts.  Scien=fic  American,  189(5),  74-­‐79Bruner,  J  (1966).  Toward  a  Theory  of  Instruc=on.  New  York:  WW  Norton.Keen  R.  2011.  The  development  of  problem  solving  in  young  children:  a  cri=cal  cogni=ve  skill.  Annu  Rev  Psychol.62:1-­‐21.
  • 25. Thank you
  • 26. All rights of images are reserved bythe original owners*, the rest of the content is licensed under a Creative Commons by-sa 3.0 license. *see references in each slide