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Lesson6 slideshow

  1. 1. Lesson 6: Transferring and Organizing Foorage Lesson 6: Transferring and Organizing Footage
  2. 2. Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da External Hard Drive: Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Lesson 6: Transferring and Organizing Footage
  3. 3. Data Storage Data Storage Data Storage Da Data Storageregularly with photographs or video footageDa When you work Data Storage Data Storage you realize that the files you transfer onto your computer Data Storage Data Storage Data Storage Da from your camera take up a lot of space, on your hard drive. Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Lesson 6: Transferring and Organizing Footage
  4. 4. Data Storage Data Storage Data Storage Da Data can you planData and know how muchStorage Da How Storage ahead Storage Data space you Data need for the Data Storage Data Storage Da will Storage footage that you have shot? Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Data Storage Data Storage Data Storage Da Lesson 6: Transferring and Organizing Footage
  5. 5. Different cameras record information in different formats. The format your camera shoots affects the data rate, or size, of the footage it produces. Lesson 6: Transferring and Organizing Footage
  6. 6. Transfer Your Footage from your camera to your computer. Lesson 6: Transferring and Organizing Footage
  7. 7. Organizing your Footage Part 1: Making Sure Your Computer Understands You Lesson 6: Transferring and Organizing Footage
  8. 8. Organizing your Footage Certain symbols are difficult for computers to understand while trying to read your file. ,?&- ??????????? += Lesson 6: Transferring and Organizing Footage
  9. 9. Organizing your Footage For this reason, most professional editors use only numerals, letters, underscore ( _ ) and dot ( . ) in their file names. I’m happy to process beach_take1.mov your request! Lesson 6: Transferring and Organizing Footage
  10. 10. Organizing your Footage Part 2: Making Sure You understand You Lesson 6: Transferring and Organizing Footage
  11. 11. Organizing your Footage To stay organize in post-production, you will want to be as consistent as possible while choosing your file names. A typical file naming convention goes from least to most specific: project_reel_scene_shot.filetype Lesson 6: Transferring and Organizing Footage
  12. 12. This is an example of a well organized project folder: Lesson 6: Transferring and Organizing Footage
  13. 13. This is an example of a well organized project folder: In this example Danny is using the abbreviation ‘ODOE’ for One Day on Earth. This comes first because it is the name of the project, and therefore the least specific. Lesson 6: Transferring and Organizing Footage
  14. 14. This is an example of a well organized project folder: The next term is “Danny.” This is the participant’s name. Since Danny is sharing this computer with other students doing their own One Day on Earth projects, this level of specificity defines which student created this clip. Lesson 6: Transferring and Organizing Footage
  15. 15. What goes in all these folders? Every time you export a version of your completed piece, this is a cut. The first ones are typically called rough cuts, and your final version is called the final cut. There can be many cuts in between. Lesson 6: Transferring and Organizing Footage
  16. 16. What goes in all these folders? These are all of Danny’s shots, also called raw footage. His naming convention starts: ODOE_Danny_Footage, and he continues to get more specific by listing the subject, then the shot type, and then the take. Lesson 6: Transferring and Organizing Footage
  17. 17. What goes in all these folders? Graphics such as text overlays, photographs, or other images to be used in his piece should be stored in a separate folder. Lesson 6: Transferring and Organizing Footage
  18. 18. What goes in all these folders? Any songs, voice over, or sound effects that Danny may want to use in his piece are kept here. Lesson 6: Transferring and Organizing Footage
  19. 19. What goes in all these folders? Project files. When you are working within an editing program, all of your work will be stored as a file. This is where you will keep that file. If each student is participating individually, there should be 1 project file for each student. Lesson 6: Transferring and Organizing Footage
  20. 20. 010010010101101010110101011101 Digital 110110100100001010110111010111 001110011010101101101010110100 Information 010001101101101110011010100111 describes electronic technology that 001010100101111101001110101010 xxxxxxx generates, stores, and processes data in terms 100110100101011111010111010101 xxxxxxxxx 1s and 0s, which are called positive and n011010101001010100100100101010 non-positive states. 010101110110101011101110100110 110111011111010001010100100101 110111011011001010101010000111 100111011011101011010110001101 Lesson 6: Transferring and Organizing Footage
  21. 21. 010010010101101010110101011101 Digital 110110100100001010110111010111 001110011010101101101010110100 Information 010001101101101110011010100111 + 001010100101111101001110101010 Positive is represented by the number 1 100110100101011111010111010101 xxxxxxxxxxx and non-positive by 0. - 011010101001010100100100101010 010101110110101011101110100110 110111011111010001010100100101 110111011011001010101010000111 100111011011101011010110001101 Lesson 6: Transferring and Organizing Footage
  22. 22. Computers are digital machines because they can only read information as on or off -- 1 or 0 010010010101101010110101011101 110110100100001010110111010111 001110011010101101101010110100 010001101101101110011010100111 001010100101111101001110101010 100110100101011111010111010101 011010101001010100100100101010 010101110110101011101110100110 110111011111010001010100100101 110111011011001010101010000111 100111011011101011010110001101 Lesson 6: Transferring and Organizing Footage
  23. 23. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 Computers are digital machines because they can only read 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 information as on or off -- 1 or 0 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 This method of computation, also known as the binary system, may seem rather simplistic, but can be used to represent incredible amounts of data. 010010010101101010110101011101 110110100100001010110111010111 001110011010101101101010110100 010001101101101110011010100111 001010100101111101001110101010 100110100101011111010111010101 011010101001010100100100101010 010101110110101011101110100110 110111011111010001010100100101 110111011011001010101010000111 100111011011101011010110001101 Lesson 6: Transferring and Organizing Footage
  24. 24. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 Computers are digital machines because they can only read 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 information as on or off -- 1 or 0 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101011010110111011 This method of computation, also known as the binary 110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110010110101000101 101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101 system, may seem rather simplistic, but can be used to 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 represent incredible amounts of data. 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 010010010101101010110101011101 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 110110100100001010110111010111 001110011010101101101010110100 CDs and DVDs can be 010001101101101110011010100111 used to store and play 001010100101111101001110101010 100110100101011111010111010101 back high-quality sound 011010101001010100100100101010 010101110110101011101110100110 and video (even though 110111011111010001010100100101 they can be represented 110111011011001010101010000111 100111011011101011010110001101 entirely by a series of ones and zeros. Lesson 6: Transferring and Organizing Footage
  25. 25. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 Computers are digital machines because they can only read 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 Unlike computers, humans1 or 0 information as on or off -- 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101011010110111011 perceivemethod of computation, also known as the binary This information in a way 110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110010110101000101 101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101 that system, may seem rather simplistic, but can be used to is more like 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 represent incredible amounts of data. analog 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 010010010101101010110101011101 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 110110100100001010110111010111 CDs and DVDs can be ... 1011100101110101111011001011010100010101101011011101101 0101110101111010111011011100101110101111011001011010100010101101011 001110011010101101101010110100 10111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011010 010001101101101110011010100111 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110 used to store and play 001010100101111101001110101010 1101101 0101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110100011101011011110 100110100101011111010111010101 010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101 back high-quality sound 011010101001010100100100101010 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110 11011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010 010101110110101011101110100110 and video (even though 101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101000111010 110111011111010001010100100101 they can be represented 11010111011011100101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001 110111011011001010101010000111 111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101 100111011011101011010110001101 entirely by a series of ones 101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110 1101011011101101 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110 and zeros. 01111010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110 011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101 101101010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110 1101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101 Lesson 6: Transferring and Organizing Footage
  26. 26. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 Computers are digital machines because they can only read 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 ... meaning that we or off -- 1 or 0 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 information as on 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 This auditory computation, also known as the binary capture method of and 101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101011010110111011 110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110010110101000101 visual signals as a rather simplistic, but can be used to 101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101 system, may seem 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 continuous stream. amounts of data. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 represent incredible 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 010010010101101010110101011101 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 110110100100001010110111010111 1011100101110101111011001011010100010101101011011101101 0101110101111010111011011100101110101111011001011010100010101101011 001110011010101101101010110100 CDs and DVDs can be 10111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011010 010001101101101110011010100111 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110 used to store and play 001010100101111101001110101010 1101101 0101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110100011101011011110 100110100101011111010111010101 010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101 back high-quality sound 011010101001010100100100101010 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110 11011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010 010101110110101011101110100110 and video (even though 101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101000111010 110111011111010001010100100101 analog they can be represented 11010111011011100101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001 110111011011001010101010000111 111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101 100111011011101011010110001101 entirely by a series of ones 101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110 1101011011101101 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110 and zeros. 01111010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110 011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101 101101010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110 1101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101 Lesson 6: Transferring and Organizing Footage
  27. 27. 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 Digital devices, on the 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 other hand, estimate 101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101011010110111011 110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110010110101000101 101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101 this information using 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 00101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001010110101101110 ones and zeros. 101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101100101101010001 011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011 01 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110101101111011010 1011100101110101111011001011010100010101101011011101101 0101110101111010111011011100101110101111011001011010100010101101011 10111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110101111011001011010 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110 1101101 0101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110100011101011011110 010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110101000101 01110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101011110110 11011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010 digital 101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101000111010 11010111011011100101110101111011001011010100010101101011011101101 010111010111101011101101110010111010111101100101101010001 111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110010111010111101 101110111110111011010111011011010111101100101101010001010110101100011010110001000010100101110110101111010111011011100101110 1101011011101101 010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010001110 01111010111011011100101110101111011001011010100010101101011011101101 01011101011110101110110111001011101011110110010110 011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101011110101110110111001011101 101101010111011111011101101011101101101011110110010110101000101011010110001101011000100001010010111011010111101011101101110 1101011011101101 01011101111101110110101110110110101111011001011010100010101101011000110101100010000101001011101101 Lesson 6: Transferring and Organizing Footage
  28. 28. Journal: Read through what you wrote on 10.10.10 and reflect on your experience. Write in your journal about your experience. What did you shoot, when did you shoot it, where did you shoot it, for how long? What did you learn? What happened that you didn't expect to happen? What was your favorite moment? If you could do it again, what would you do differently? Lesson 6: Transferring and Organizing Footage

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