• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
OtaSizzle Platform for Technology Transfert
 

OtaSizzle Platform for Technology Transfert

on

  • 370 views

 

Statistics

Views

Total Views
370
Views on SlideShare
370
Embed Views
0

Actions

Likes
0
Downloads
1
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    OtaSizzle Platform for Technology Transfert OtaSizzle Platform for Technology Transfert Presentation Transcript

    • OtaSizzle - an Open Platform toTransfer Technology from a ResearchProject to PracticeOlli Pitkänen,Helsinki Institute for Information Technology HIITAalto Universitywww.hiit.fi/olli.pitkanen OW2Con 2011, November 23-24, Orange Labs, Paris. www.ow2.org.
    • Four faces of OtaSizzle• Research: Study social (mobile) interaction services by combining qualitative research with a large-scale experimental platform for data acquisition and analysis - instrumented for detailed data collection on use and behaviour in real-life environment• Campus: Develop - and enable development – of mobile social interaction services for – and by - Aalto students, faculty, and personnel –> locally & situationally relevant services• Innovation Ecology: Provide an open platform to users, developers, content producers, and research projects on campuses• Federation: Replicate the platform to partners worldwide Footertext 2
    • Research themes• Service use, appropriation, and diffusion in social networks• Service innovations by end users – users as developers in “ecosystems”• Privacy / publicity & identity management (social, technology- assisted)• Enabling technologies for mobile social interaction services• Scalability (technical, social)• Distributed platform and service development and architectures – Need for local adaptation – Complementary contributions by nodes (e.g. Beijing, Nairobi) Footertext 3
    • The Sizzlelab platform – and the types of users Users DevelopersResearchers Developers Why Campus? Local community, common needs, campus & university life related services, shared physical environment – and “unleashed” innovation potential in population Footertext 4
    • Example of a Sizzle Service:Kassi – Exchanging Favors and Items Profile What can people do for What items can others? people borrow? Favors Items How can people help What is sold or each other? given away? Listings Footertext 5
    • Developing OtaSizzle international networkEnable research on use and development of ”locally relevant” services in environments with a large variety of everyday life needs, in different technology, business and cultural contexts.
    • Sizzle Virtual Center of Excellence: Developing aglobally distributed LivingLab with partnering universities
    • International Sizzle -> a Networkd LivingLab for joint development, distributed experiments and comparative studies The Sizzle ”core node” where platform is being developed, user studies have been conducted and services developed. Interlinked platform & service development. Several user studies have Interlinked platform & A localized been conducted and Kassi service development. version of Kassi.has been taken into use with ASI has been taken into Extensions for a local community use and modified to sensors and IoT support SMS are being messaging. developped. Code camp has been AaltoApps organized together with adoption for local Nokia. ecosystem.
    • Example of Localized Service – Kassi in China• A localized version of the Kassi service has been developed and released by the BUPT team in August, 2010• The adaptation and cultural differences of such social media service are being currently studied Footertext 9
    • Open Source – no legal rights?No legal problems?• Open Source refers to the practice of licensing computer programs etc in liberal terms• It does not mean that IPR (copyright, patent) is voided, but licenses are based on existing copyright – The copyright holder grants the others a right to use, modify, and redistribute the copyrighted work 10
    • Copyright• A creative work is automatically protected by copyright• In Europe, copyright is still the main legal protection of software although patents have become important• Copyright does NOT protect facts, ideas, plot, algorithms, etc., but merely the original expression• It is possible to transfer copyrighted technology with open source licenses 11
    • Patent• An invention that is new, includes an inventive step, and is susceptible of industrial application can be patented• Application is needed, expensive, time consuming, difficult – patenting is an investment that needs to be carefully considered• Third party patents may prevent from using technology even if it is open source licensed
    • User information• Open data is increasingly important – (eg applications that avail of open geographical data and maps)• Personal data are protected by privacy and data protection laws – Cannot be open at large, individual consent is usually required if data are transferred to third parties• No open source licensing models
    • Open Source Technology Transfer• For research results, IPR protection (patents, copyright) is important – sometimes• Open source is often the best way to distribute research outcome – Supports the needs of academia and researchers• Commercial companies may favour proprietary rights, but it is also possible to do business on OS basis – Kassi – Avoin Interactive being a good example• IPR is not the most difficult legal area, but privacy and data protection – no open source personal data – It requires special attention not to violate users’ rights