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Presentation by Laura Solomon on May 22, 2008 about Second Life and libraries at the Ohio Library Council Management Conference.

Presentation by Laura Solomon on May 22, 2008 about Second Life and libraries at the Ohio Library Council Management Conference.

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Transcript

  • 1. Laura Solomon / Lebachai Vesta Library Services Manager OPLIN [email_address] 101
  • 2. You?
  • 3. Today we’ll cover…
  • 4. Today we’ll cover…
    • What is Second Life?
    • What does it take to run?
    • The SLL Project
    • Things to think about
    • Good and bad reasons to go inworld
  • 5. What is Second Life ? A 3D online digital world imagined, created and owned by its residents
  • 6. Virtual world, real dollars
  • 7. What Second Life isn’t game
  • 8. What can you do in Second Life?
  • 9.  
  • 10. http:// www.youtube.com/watch?v =b72CvvMuD6Q
  • 11.  
  • 12. Webkinz it’s not
  • 13. Any big names in Second Life?
    • Toyota
    • Sun Microsystems
    • CNN
    • Reuters
    • CNET
    • NPR
    • Adidas
    • Wired
    • NASA
    • Kraft
    • SirsiDynix
    • Countless colleges & universities
    • Many, many more…
  • 14.  
  • 15.  
  • 16.  
  • 17.  
  • 18.  
  • 19.  
  • 20. Anyone we know?
    • Political candidates
    • Big musical names
    • Cleveland’s {red} an orchestra
  • 21.  
  • 22.  
  • 23.  
  • 24.  
  • 25. American Library Association
  • 26.  
  • 27.  
  • 28. Ohio University
  • 29. Case Western Reserve Library
  • 30. Appearances can be deceiving
  • 31. What does it take to run?
    • Broadband connections
    • 800MHz Pentium III or Athlon, or better processor
    • 512M memory (1G recommended)
    • Video/graphics card:
    • nVidia GeForce 2, GeForce 4mx, or better
    • OR
    • ATI Radeon 8500, 9250, or better
  • 32. Notes
    • SL is like many pieces of software; not designed for public computing environments
    • Constant (mandatory!) updates
    • Requires significant time investment
  • 33.  
  • 34. Vision of SLL
    • “ To serve the citizens of an online world and build community using traditional and non-traditional library services and serving as a model for the twenty-first century library to determine how virtual library services will affect traditional libraries . “
  • 35. Why is ALS here?
    • Explore providing library services in a virtual world
    • Examine how libraries will remain relevant when more business & education activities take place in virtual worlds
    • Learn what kind of library services are desired in virtual space
  • 36. What happens at SLL?
  • 37.  
  • 38. Renaissance island
  • 39.  
  • 40.  
  • 41. Land of Lincoln
  • 42. Chicago Public Schools
  • 43. San Jose’ State University SLIS
  • 44. Cleveland Public Library
  • 45. What’s worked?
  • 46. Things to consider
  • 47. The learning curve
  • 48. Lag and bugs (not a bug)
  • 49. Controversy over SL
  • 50. SL is not “Field of Dreams”
  • 51. Bad reasons to come to SL
    • “ It’s where the users are”
    • “ It’s where ______ is”
    • “ It’s Library 2.0”
    • “ It’s easy to do”
    • “ We need to have a SL virtual branch”
  • 52. What does your library bring to the table?
  • 53. So why come to SL?
    • Understand the gamer and their environment
    • Breakdown of professional isolation
    • It’s free, we can access it now and it has first mover advantages
    • Collaboration
    • Teaching flexibility
  • 54. Want to learn more?
    • IM me inworld (I’m Lebachai Vesta)
    • Half-day workshop at OhioNet on July 8
    • Check out www.infoisland.org and www.secondlife.com