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Getting a Second Life (Ohionet) Part2
 

Getting a Second Life (Ohionet) Part2

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What is Second Life, and how does it relate to libraries? What are libraries already doing in this virtual world (and should mine be there, too)? What's involved in getting involved? Come prepared to ...

What is Second Life, and how does it relate to libraries? What are libraries already doing in this virtual world (and should mine be there, too)? What's involved in getting involved? Come prepared to toss aside preconceived ideas and assumptions while you get answers to these questions and learn about the world's most popular online virtual environment.

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Getting a Second Life (Ohionet) Part2 Getting a Second Life (Ohionet) Part2 Presentation Transcript

  • Laura Solomon / Lebachai Vesta Library Services Manager Ohio Public Library Information Network(OPLIN) [email_address] http://www.librarygeekwoes.com Getting a Second Life: An Introduction to the Metaverse for Libraries PART II
  •  
  • Vision of SLL
    • “ To serve the citizens of an online world and build community using traditional and non-traditional library services and serving as a model for the twenty-first century library to determine how virtual library services will affect traditional libraries . “
  • Why is ALS here?
    • Explore providing library services in a virtual world
    • Examine how libraries will remain relevant when more business & education activities take place in virtual worlds
    • Learn what kind of library services are desired in virtual space
  • What happens at SLL?
  •  
  •  
  • Renaissance island
  •  
  •  
  • Land of Lincoln
  • Chicago Public Schools
  • San Jose’ State University SLIS
  • Info Architecture Island
  • CDC Island
  •  
  • Arab International Librarians’ Forum
  • Cleveland Public Library
  • What’s worked?
  • Part II: Things to consider
  • The learning curve
  •  
  • The interface
  • Lack of social guidance
  • Lag and bugs (not a bug)
  • Griefers http://flickr.com/photos/cherishhellfire/2304040370/ by Cherish Hellfire
  • Controversy over SL
  • 1. Sexualized avatars
  • 2. News hype From http://www.nevillehobson.com/2007/08/13/the-second-life-hype-cycle/
  • 3. “Playing at your desk”
  • 4. Widening the digital divide
  • 5.“Too much…”
    • Bandwidth
    • Time
    • Weirdness
  • 6.ROI
  • SL is not “Field of Dreams”
  • Bad reasons to come to SL
    • “ It’s where the users are”
    • “ It’s where ______ is”
    • “ It’s Library 2.0”
    • “ It’s easy to do”
    • “ We need to have a SL virtual branch”
  • What does your library bring to the table?
  • So why come to SL?
    • Understand the gamer and their environment
    • Breakdown of professional isolation
    • It’s free, we can access it now and it has first mover advantages
    • Collaboration
    • Teaching flexibility
  • Where is SL going?
    • ?
  • Time for the last video!
    • NMC Campus: Seriously Engaged
  • Etiquette for SL Photo courtesy of Ann Douglas http://flickr.com/photos/anndouglas/1528290674/
  • Chatting
  • AFK
  • Live venues
  •  
  •  
  •  
  • The 3 rd person
  • Groups & group communication
  • Tolerance of subcultures
  •  
  • Want to learn more?
    • IM me inworld (I’m Lebachai Vesta)
    • Check out www.infoisland.org and www.secondlife.com