Your SlideShare is downloading. ×
English Mock Teaching Kindergarten
Upcoming SlideShare
Loading in...5

Thanks for flagging this SlideShare!

Oops! An error has occurred.

Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

English Mock Teaching Kindergarten


Published on

Published in: Education, Technology

  • Be the first to comment

  • Be the first to like this

No Downloads
Total Views
On Slideshare
From Embeds
Number of Embeds
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

No notes for slide


  • 1. Mock Teaching: English Language Level: Kindergarten
  • 2. Animals Alligator Fish Dinosaur Butterfly Cat Monkey Cheetah Snake
  • 3. Memory Activities Memory Tester
        • Place a selection of flash cards on the floor in a circle or from the slide (if available).
        • Students have one minute to memorize the cards.
        • In groups, they have two minutes to write as many of the names as they can remember.
  • 4. Drilling Activities
      • This A What?
        • Students sit in a circle.
        • You show a flash card to Student 1 and say "This is a cat."
        • Student 1 looks at the flash card and ask you "This is a what?"
        • The teacher replies "a cat" and passes the flash card on.
        • Student 1 passes the flash card on to Student 2 and says "this is a cat".
        • Student 2 asks Student 1 "This is a what?" and Student 1 asks the teacher "This is a what?" the teacher replies to Student 1 "a hamster" and Student 1 replies to Student 2 "a hamster" and so it goes on until the flash card travels full circle.
        • When the group has mastered it, 2 flash cards can go around the circle in opposite directions. They will cross over mid circle.
    • When students know the game, choose one of them to do the teacher's role
  • 5. Identification Activities
      • Fast Finger
        • Stick flash cards on the board or on the wall (for very little people who won't reach the board!) in a line.
        • Give a clue to indicate which flash card you are thinking of. When presenting a new lexical set for the first time, give the whole word, e.g. "Say stop when the fast finger is above the cat". When revising, or with higher levels, you can just give a clue, e.g. "It's an animal that can't fly, but it can climb trees."
        • Ask students to shout STOP when your finger is above the required flash card.
        • Then bounce your finger along in a random fashion to a silly tune until they shout STOP at the right time.
        • When they get the idea, ask a student to be the Fast Finger.
        • You can also use the word cards instead of a finger. When the word is above the corresponding pictorial flash card students shout STOP!
  • 6. (Total Physical Response) TPR activities
      • Point or race to the flash cards
        • Stick flash cards around the class.
        • Say one of them and students point or race to it.
        • Students can then give the instructions to classmates.
  • 7. The end