PDC+++ Module 2 Class 8

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¿How do we evaluate our designs?

Design is a continuous process, so being able to see whether a project is moving in the right direction & accurately evaluating progress, being able & ready to re-direct resources & efforts in order to respond creatively to surrounding co-designs & changing circumstances ... is an essential part of the whole.

In this class we look at how to develop these crucial skills & explore some of the tools we use for creating flexibly with complex & ever-changing Life forces.

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  • ¿Como evaluamos nuestros diseños?    El diseño es un proceso continuo, donde la evaluación para poder rediseñar, es tan importante como la observación o la implementación del mismo. ¿Como elaboramos los criterios para evaluar? ¿Qué herramientas utilizamos? En esta clase daremos algunas respuestas a estas cuestiones.
  • RecursosLa Cosecha de un Sistema >> coje de HolmgrenPequeña y GranEscala >> mira en Manual Stocks
  • RecursosLa Cosecha de un Sistema >> coje de HolmgrenPequeña y GranEscala >> mira en Manual Stocks
  • RecursosLa Cosecha de un Sistema >> coje de HolmgrenPequeña y GranEscala >> mira en Manual Stocks
  • creacción consciente NO es dejarse arrastrar por los sentimientos, ni las masas, ni las ‘creencias’
  • muy pocos de este genre... primitivismo o futurismo?
  • Star Treck,
  • Libro de Ely, 2012, apocalypse cinema
  • RecursosLa Cosecha de un Sistema >> coje de HolmgrenPequeña y GranEscala >> mira en Manual Stocks
  • RecursosLa Cosecha de un Sistema >> coje de HolmgrenPequeña y GranEscala >> mira en Manual Stocks
  • ej. quiero poner en marcha una finca ecológica ... porqué quiero ser popular ... o porqué quiero avanzar la experiencia de todos sobre la sostenibilidad, o porqué quiero vivir tranquila y olvidarme de lo feo que es eso aya, o porqué tengo miedo ...
  • Nuestra vida es MUY diferente cuando sabemos lo que de verdad es importante para nosotros, y, quedando con esta imagen en nuestra mente, nos movemos cada día para ser y hacer lo que de verdad importa más.
  • RecursosLa Cosecha de un Sistema >> coje de HolmgrenPequeña y GranEscala >> mira en Manual Stocks
  • we cannot solve our problems with the same kind of thinking that created them
  • ¿Como evaluamos nuestros diseños?    El diseño es un proceso continuo, donde la evaluación para poder rediseñar, es tan importante como la observación o la implementación del mismo. ¿Como elaboramos los criterios para evaluar? ¿Qué herramientas utilizamos? En esta clase daremos algunas respuestas a estas cuestiones.
  • PDC+++ Module 2 Class 8

    1. 1. Class 2.8 of the PDC+++ ¿How do we evaluate our designs? Design is a continuous process, so being able to see whether a project is moving in the right direction & accurately evaluating progress, being able & ready to re-direct resources & efforts in order to respond creatively to surrounding co-designs & changing circumstances ... is an essential part of the whole. In this class we look at how to develop these crucial skills & explore some of the tools we use for creating flexibly with complex & ever-changing Life forces.
    2. 2. Class2.8 PDC+++ ¿How do we evaluate our designs? Is it Sustainable? Are we closer to the Vision? Does it express who I am? Does it meet the Objectives? Does it meet the Criteria?
    3. 3. Evaluate Why is evaluation even harder than observation? Think/ Reflect Act Observe Design
    4. 4. How do you evaluate the results? <ul><li>Have we achieved the objectives? </li></ul><ul><li>Have we fulfilled the criteria? </li></ul><ul><li>Does it express who / what I want to be? </li></ul><ul><li>It gets me closer or further away of my vision? (Design motivation) </li></ul><ul><li>This is why it is a good idea to have your vision, objectives and criteria very clear from the beginning </li></ul>
    5. 5. Class2.8 PDC+++ ¿How do we evaluate our designs? Is it Sustainable? Are we closer to the Vision? Does it express who I am? Does it meet the Objectives? Does it meet the Criteria?
    6. 6. 1. United Nations, Bruntdland Commission Sustainable development is that which satisfies the needs of the present without affecting the capacity of future generations to satisfy their needs. It has two key concepts: a) the concept of &quot; needs &quot;, in particular the basic needs of the world's poor, to which we have to give priority & b) The idea of “ limits &quot; imposed by the state of the technology & social organization over the capacity of the environment to satisfy the needs of the present & the future. <ul><li>How will my design affect future generations? </li></ul><ul><li>Am I satisfying needs or wants? </li></ul><ul><li>Am I respecting limits? </li></ul>
    7. 7. 4. Bill Mollison, Designers' Manual A system is sustainable when it creates / stores more energy / matter in its lifetime than that which it needs to create & maintain it. A sustainable system produces all the energy & resource it needs for its maintenance & growth. What is left over is &quot;the yield&quot;. <ul><li>How much energy / resource did this design cost? </li></ul><ul><li>How much is my system really producing ? </li></ul>
    8. 8. Sustainable? <ul><li>Think how it will affect the next 7 generations </li></ul><ul><li>(200 yrs) </li></ul>
    9. 9. Derreck Jensen Deep Green Resistance , 2011 DeepGreenResistance.org Those who come after, who inherit whatever's left of the world once this culture has been stopped - whether through peak oil, economic collapse, ecological collapse, or the efforts of brave women & men resisting in alliance with the natural world - are going to judge us by the health of the landbase , by what we leave behind. They're not going to care how you or I lived our lives. They're not going to care how hard we tried. They're not going to care whether we were nice people. They're not going to care whether we were nonviolent or violent. They're not going to care whether we grieved the murder of the planet. They're not going to care whether we were enlightened or not. They're not going to care what sort of excuses we had to not act (eg. &quot;I'm too stressed to think about it, &quot; or &quot;It's too big & scary, &quot; or &quot;I'm too busy, &quot; or &quot;But those in power will kill us if we effectively act against them,&quot; or &quot;If we fight back, we run the risk of becoming like they are,&quot; or &quot;But I recycled,&quot; or any of a thousand other excuses we've all heard too many times). They're not going to care how simply we lived. They're not going to care how pure we were in thought or action. They're not going to care if we became the change we wished to see. They're not going to care whether we had &quot;compassion&quot; for the CEOs & politicians running this deathly economy. They're going to care whether they can breathe the air & drink the water. We can fantasize all we want about some great turning, but if the people (including the nonhuman people) can't breathe, it doesn't matter. Lierre Keith Aric MacBay
    10. 10. T&L <ul><li>5 x 5 </li></ul>
    11. 11. Is it possible that any type of civilization be sustainable? 4. Bill Mollison, Designers' Manual A system is sustainable when it creates / stores more energy / matter in its lifetime than that which it needs to create & maintain it.
    12. 12. Class2.8 PDC+++ ¿How do we evaluate our designs? Is it Sustainable? Are we closer to the Vision? Does it express who I am? Does it meet the Objectives? Does it meet the Criteria?
    13. 13. Robert Fritz The Path of Least Resistance WHY HOW WHAT feet on ground! The Big Vision
    14. 14. Robert Fritz The Path of creativity There is a profound difference between problem solving and creating. Problem solving is taking action to have something go away- the problem. Creating is taking action to have something come into being – the creation. feet on ground! The Big Vision
    15. 15. The Problem Action to solve the problem Less intensity in the problem Less action to solve the problem The problem remains A necessary approach when faced with an emergency That helps us to gain time Time to focus on what we want to create
    16. 16. therefore It is very important you have your vision as clear as possible ¿What about your mind-movies?
    17. 17. In which of these does it fit? David Holmgren
    18. 18. Is it part of the creative descent?
    19. 19. Or of this vision?
    20. 20. Or this one?
    21. 21. PC design IMPETUS DC design A Perceived social problem Stimulated x Erection of monuments, make money Energy conservation, self-reliance, harmony .. Regulated x Economic considerations Long term bio-social factors Guided (mediated) x Material factors and short term costs consultation with clients, assisting them learning design Achieved x External funding, little or no consultation ... Leaving space and funding to redesign via feedback. Refined x Selling off ​and not taking responsibility for the results Dynamic and healthy place with people empowered to make necessary changes Conse-quences Population disconnected, disempowerment to effect changes> anxiety and dependence The stability of dynamic local adjustment Results Instability of perceived disempowerment
    22. 22. T&L <ul><li>3 x 3 </li></ul>
    23. 23. Class2.8 PDC+++ ¿How do we evaluate our designs? Is it Sustainable? Are we closer to the Vision? Does it express who I am? Does it meet the Objectives? Does it meet the Criteria?
    24. 24. ¿Who are you? <ul><li>Be creative and proactive! here its particularly important: You are your own masterpiece! </li></ul><ul><li>(if you need divine approval for this freedom read &quot;Conversations with God&quot;) </li></ul>Philosophy is asking that since the dawn of time A good example of a question in which it is useful to note our consumerist patterns (there are many people 'in search' of themselves)
    25. 25. A Zegg's exercice <ul><li>two rows </li></ul><ul><li>Who you are and what do you want? (answer without stopping) </li></ul><ul><li>6 hours ! Or more.. </li></ul>
    26. 26. Who do you admire and why? <ul><li>People - close or not </li></ul><ul><li>known (personally) or not </li></ul><ul><li>Heroes, heroines >> past, present, imaginary </li></ul><ul><li>Jealousy >> Can give good indications </li></ul><ul><li>Put them in your zone 1, 2 or 3 </li></ul><ul><li>Set up a Sector for them </li></ul>
    27. 27. Evaluate To assess your life now and then (formally) is a good practice Vision Support Groups (in your main / favorite role) Interview yourself Think & Listening with topic Fantasy Journey to the Future Think/ Reflect Act Observe Design
    28. 28. Without a name; an unseen face and knowing not your time nor place Tomorrow’s Child, though yet unborn, I met you first last Tuesday morn. A wise friend introduced us two, and through his sobering point of view I saw a day that you would see; a day for you, but not for me Knowing you has changed my thinking, for I never had an inkling That perhaps the things I do might someday, somehow, threaten you Tomorrow’s Child, my daughter-son I’m afraid I’ve just begun To think of you and of your good, Though always having known I should. Begin I will to weigh the cost of what I squander; what is lost If ever I forget that you will someday come to live here too. Tomorrow’s Child by Glenn Thomas an employee of Ray Anderson, after hearing him talk &quot;TED talks Ray Anderson&quot;
    29. 29. Class2.8 PDC+++ ¿How do we evaluate our designs? Is it Sustainable? Are we closer to the Vision? Does it express who I am? Does it meet the Objectives? Does it meet the Criteria?
    30. 30. for any project Vision or Purpose Mission Objectives Covey Habit 2 start with the end in mind WE CAN DEDUCE ... the Purpose from the Objectives ... conscious or un-conscious WHAT we want to achieve long-term / the objective of the objectives HOW / in what way / my role/s
    31. 31. strategies tech- niques DESIGN times delegate personal CONCRETE weekly/monthly daily Leadership Administration Our lives are VERY different when we know what is truly important to us. With this image in our minds, we can move each day to be & do what is truly most important V I S I O N Plans /chores M I S S I O N Goal/ objective roles
    32. 32. Gantt Chart - a way to measure whether we are achieving our objectives
    33. 33. Class2.8 PDC+++ ¿How do we evaluate our designs? Is it Sustainable? Are we closer to the Vision? Does it express who I am? Does it meet the Objectives? Does it meet the Criteria?
    34. 34. From GENERAL to PARTICULAR: Ethics (not just vision, are also criteria) Sustainability (Permaculture) Guidelines Principles (attitude, ecological , design) Interviews with all Clients OBSERVATION (environment, time, budget ..) Your own personal criteria have very clear criteria
    35. 35. T&L <ul><li>3 x 3 </li></ul>
    36. 36. !!We want to see your presentation!! With your process + your conclusions Sketches PMI's Motivation Vision & Mission Resources 2 Design projects You have 15 minutes for your presentation with the option to have “live” feed-back or not Essential to finish the M2!
    37. 37. Class 2.8 of the PDC+++ ¿How do we evaluate our designs? Design is a continuous process, so being able to see whether a project is moving in the right direction & accurately evaluating progress, being able & ready to re-direct resources & efforts in order to respond creatively to surrounding co-designs & changing circumstances ... is an essential part of the whole. In this class we look at how to develop these crucial skills & explore some of the tools we use for creating flexibly with complex & ever-changing Life forces.

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