Channel 4 Education<br />‘Tell us what you want to make’<br />
Machine Cares!<br />Emotional resilience and teenage suicide: destigmatisation, support for peers, awareness of risks<br /...
Mitigating risks<br />Careful adherence to Samaritans / ChildLine advice<br />Partnering with ChildLine<br />Original rese...
MACHINE RULES<br />	MACHINE RULES! PLEASE PRINT THESE OUT AND PUT THEM ON YOUR FRIDGE. OR SOMEWHERE NICE.1. NO ROOF ACCESS...
Interactive Narrative<br />Choice<br />Complicity<br />Consequence<br />Sporadic-play<br />Immersion / transmedia<br />
‘Procedural Rhetoric’<br />
Choice<br />Help her or leave her?<br />
Complicity<br />‘Press x to advance’<br />It can be all you need<br />
Consequence<br />Teaching points. What helps?<br />The perils of consequence<br />
Sporadic-Play<br />Episodic Micronarrative<br />Appointment Mechanics<br />
Transmedia<br />The Otaku Revolution<br />The underlying storyworld<br />Multiple story channels<br />
www.failbettergames.com<br />@alexiskennedy<br />Questions?<br />
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FailBetter Games: storytelling and interactive narratives

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A talk by Alexis Kennedy, Chief Narrative Officer at Failbetter Games, on storytelling and interactive narrative. Given at the first NixonMcInnes Social by the Sea conference on charities and social media.

Published in: Art & Photos, Technology
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  • Approached by Channel 4 Education
  • Interviews via IM with young people whose peers had died by suicide
  • Serves as a model for what not to do. Focus-tested to ensure she comes across that way
  • Parental voice without being a parent
  • Choice‘like drama, but more so’
  • Complicity
  • Consequence
  • FailBetter Games: storytelling and interactive narratives

    1. 1.
    2. 2.
    3. 3.
    4. 4.
    5. 5. Channel 4 Education<br />‘Tell us what you want to make’<br />
    6. 6. Machine Cares!<br />Emotional resilience and teenage suicide: destigmatisation, support for peers, awareness of risks<br />Complex, layered story<br />Cute permits dark: Terry Gilliam’s ‘Brazil’ meets ‘Hello Kitty’<br />
    7. 7. Mitigating risks<br />Careful adherence to Samaritans / ChildLine advice<br />Partnering with ChildLine<br />Original research with TunedIn<br />
    8. 8.
    9. 9. MACHINE RULES<br /> MACHINE RULES! PLEASE PRINT THESE OUT AND PUT THEM ON YOUR FRIDGE. OR SOMEWHERE NICE.1. NO ROOF ACCESS.2. NO PETS.3. MINIMUM TWO HOURS OF TV REQUIRED EACH DAY FOR EACH RESIDENT. But proper TV. None of that rubbish.4. Machine is committed to the RIGHT TO PRIVACY. Safety Cameras will be installed in residents' apartments only in emergencies.<br /> 5. Safety Cameras are not to be referred to as 'Punishment Cameras'.<br /> 6. Unhappiness will be corrected with KITTEN PICTURES. Here is a sample KITTEN PICTURE:<br /> 7. NO KITTENS.8. NO PETS.9. All right. Goldfish are permitted. But if you break it YOU CLEAN IT UP.<br /> v10. After the popularity of last month's FREE TEA INITIATIVE Machine will be making EVERYONE A CUP OF TEA.<br />
    10. 10.
    11. 11.
    12. 12. Interactive Narrative<br />Choice<br />Complicity<br />Consequence<br />Sporadic-play<br />Immersion / transmedia<br />
    13. 13. ‘Procedural Rhetoric’<br />
    14. 14. Choice<br />Help her or leave her?<br />
    15. 15. Complicity<br />‘Press x to advance’<br />It can be all you need<br />
    16. 16. Consequence<br />Teaching points. What helps?<br />The perils of consequence<br />
    17. 17. Sporadic-Play<br />Episodic Micronarrative<br />Appointment Mechanics<br />
    18. 18. Transmedia<br />The Otaku Revolution<br />The underlying storyworld<br />Multiple story channels<br />
    19. 19. www.failbettergames.com<br />@alexiskennedy<br />Questions?<br />
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