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FailBetter Games: storytelling and interactive narratives
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FailBetter Games: storytelling and interactive narratives

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A talk by Alexis Kennedy, Chief Narrative Officer at Failbetter Games, on storytelling and interactive narrative. Given at the first NixonMcInnes Social by the Sea conference on charities and social …

A talk by Alexis Kennedy, Chief Narrative Officer at Failbetter Games, on storytelling and interactive narrative. Given at the first NixonMcInnes Social by the Sea conference on charities and social media.

Published in: Art & Photos, Technology

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  • Approached by Channel 4 Education
  • Interviews via IM with young people whose peers had died by suicide
  • Serves as a model for what not to do. Focus-tested to ensure she comes across that way
  • Parental voice without being a parent
  • Choice‘like drama, but more so’
  • Complicity
  • Consequence
  • Transcript

    • 1.
    • 2.
    • 3.
    • 4.
    • 5. Channel 4 Education
      ‘Tell us what you want to make’
    • 6. Machine Cares!
      Emotional resilience and teenage suicide: destigmatisation, support for peers, awareness of risks
      Complex, layered story
      Cute permits dark: Terry Gilliam’s ‘Brazil’ meets ‘Hello Kitty’
    • 7. Mitigating risks
      Careful adherence to Samaritans / ChildLine advice
      Partnering with ChildLine
      Original research with TunedIn
    • 8.
    • 9. MACHINE RULES
      MACHINE RULES! PLEASE PRINT THESE OUT AND PUT THEM ON YOUR FRIDGE. OR SOMEWHERE NICE.1. NO ROOF ACCESS.2. NO PETS.3. MINIMUM TWO HOURS OF TV REQUIRED EACH DAY FOR EACH RESIDENT. But proper TV. None of that rubbish.4. Machine is committed to the RIGHT TO PRIVACY. Safety Cameras will be installed in residents' apartments only in emergencies.
      5. Safety Cameras are not to be referred to as 'Punishment Cameras'.
      6. Unhappiness will be corrected with KITTEN PICTURES. Here is a sample KITTEN PICTURE:
      7. NO KITTENS.8. NO PETS.9. All right. Goldfish are permitted. But if you break it YOU CLEAN IT UP.
      v10. After the popularity of last month's FREE TEA INITIATIVE Machine will be making EVERYONE A CUP OF TEA.
    • 10.
    • 11.
    • 12. Interactive Narrative
      Choice
      Complicity
      Consequence
      Sporadic-play
      Immersion / transmedia
    • 13. ‘Procedural Rhetoric’
    • 14. Choice
      Help her or leave her?
    • 15. Complicity
      ‘Press x to advance’
      It can be all you need
    • 16. Consequence
      Teaching points. What helps?
      The perils of consequence
    • 17. Sporadic-Play
      Episodic Micronarrative
      Appointment Mechanics
    • 18. Transmedia
      The Otaku Revolution
      The underlying storyworld
      Multiple story channels
    • 19. www.failbettergames.com
      @alexiskennedy
      Questions?