School librarians coping
 with electronic environment




          Jadranka Lasic-Lazic jlazic@ffzg.hr
         Mihaela B...
What is Web 2.0
   Change in the web space
   New version (constant beta)
   Combination of several trends
       Part...
Web 1.0 – Web 2.0
   Web 1.0:
       Static web pages
       Information and data gathered from large databases
       ...
EVERYBODY
          has the possibility to
                    publish
create
                                    share


...
http://en.wikipedia.org/wiki/Image:Web_2.0_Map.svg
http://www.masternewmedia.org/media/media-analysis/DeLoitte-US-media-
survey-2007-usage-and-preferences-20070928.htm
Generation X /genreation Y
Babyboomer / millenials
Library 2.0

   reaction to the web-based
    developments in ICT and the
    widespread use of social software
         ...
Library 2.0 concept
1.   reflects user-centeredness;
2.   is related to multi-media environments and
     communication ch...
What is Library 2.0?
Holmbeg et al. 2009
http://theunquietlibrarian.wordpress.com/2009/04/02/
http://stephenslighthouse.sirsidynix.com/untitled.bmp
Research

   Students familliarity with Web 2.0 tools

   Librarians at higher education institutions find Web
    2.0 t...
Results

1.   most of students were familiar with
     popular tools/services like wikis,
     blogs, YouTube and
     MyS...
http://clifmims.com/blog/archives/468
Curriculum change

   Department of Information Sciences,
    Faculty of Humanities and Social
    Sciences, University o...
Faculty of Humanities and Social Sciences
(FHSS)
Department of Information Science
Second life
   developed in 2003 by
    Linden Labs
   client program -
    Second Life Viewer
   more than 9 million
 ...
Communication – chat & voice




   One avatar or group
   Conferences
   Classes
Building




              Building
                  Prims
                  Simple objects
                  Complex...
Education & Culture
   many universities, colleges, schools and other
    educational institutions researching the use of...
Potential Benefits
   Hands-on learning
   New form of interaction
   Personalized learning
   Vizualization – simulat...
Obstacles
   System requirements
   Hardware
   Network Connection
   Stability
   Maintenance/Updates
   Learning C...
Conclusion
   Library rules
       Libraries are for users and every user its’
        book
       Save the time of the...
Zorica, Mihaela Session 090902
Zorica, Mihaela Session 090902
Zorica, Mihaela Session 090902
Zorica, Mihaela Session 090902
Upcoming SlideShare
Loading in...5
×

Zorica, Mihaela Session 090902

349

Published on

Session on IASL 2009

Published in: Education, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
349
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
2
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Zorica, Mihaela Session 090902

  1. 1. School librarians coping with electronic environment Jadranka Lasic-Lazic jlazic@ffzg.hr Mihaela Banek Zorica mbanek@ffzg.hr Sonja Spiranec sspiran@ffzg.hr Department of Information sciences, Faculty of Humanities and Social Sciences, Universtiy of Zagreb, Croatia
  2. 2. What is Web 2.0  Change in the web space  New version (constant beta)  Combination of several trends  Participation  Personalization and collaboration  Democracy of marketing  Richer online applications
  3. 3. Web 1.0 – Web 2.0  Web 1.0:  Static web pages  Information and data gathered from large databases  web as a repository – large database  Users: technological background and knowledge  Web 2.0  Interactivity  Social networking  User-generated content  Participation is the key  Easy to use, special skills aren’t necessary
  4. 4. EVERYBODY has the possibility to publish create share Web 2.0 connect collaborate influence
  5. 5. http://en.wikipedia.org/wiki/Image:Web_2.0_Map.svg
  6. 6. http://www.masternewmedia.org/media/media-analysis/DeLoitte-US-media- survey-2007-usage-and-preferences-20070928.htm
  7. 7. Generation X /genreation Y Babyboomer / millenials
  8. 8. Library 2.0  reaction to the web-based developments in ICT and the widespread use of social software Curran et al., 2007
  9. 9. Library 2.0 concept 1. reflects user-centeredness; 2. is related to multi-media environments and communication channels; 3. provides the customer with the experience of social presence and enables interaction with librarians and other users; 4. is communally innovative, i.e. works as a community service adaptable to change and allows users to initiate and guide this change of services related to seeking and utilizing information Manes, 2006
  10. 10. What is Library 2.0? Holmbeg et al. 2009
  11. 11. http://theunquietlibrarian.wordpress.com/2009/04/02/
  12. 12. http://stephenslighthouse.sirsidynix.com/untitled.bmp
  13. 13. Research  Students familliarity with Web 2.0 tools  Librarians at higher education institutions find Web 2.0 tools to be potentially useful in their libraries. Lasic-Lazic, Banek Zorica, Bubas 2009.
  14. 14. Results 1. most of students were familiar with popular tools/services like wikis, blogs, YouTube and MySpace/Facebook 2. less than 50% had more than scarce knowledge of a Flickr, Delicious or even Second Life.
  15. 15. http://clifmims.com/blog/archives/468
  16. 16. Curriculum change  Department of Information Sciences, Faculty of Humanities and Social Sciences, University of Zagreb  Two new courses introduced:  Information literacy (theoretical approach)  E-learning (practical)
  17. 17. Faculty of Humanities and Social Sciences (FHSS) Department of Information Science
  18. 18. Second life  developed in 2003 by Linden Labs  client program - Second Life Viewer  more than 9 million Residents  MUVE (Multi-User Virtual Environments)  2 Grids  Second Life  Teen Second life (teens 13-17)
  19. 19. Communication – chat & voice  One avatar or group  Conferences  Classes
  20. 20. Building  Building  Prims  Simple objects  Complex objects  Scripting  interaction
  21. 21. Education & Culture  many universities, colleges, schools and other educational institutions researching the use of Second Life as an environment for teaching and learning  Open University (UK), Princeton, MIT, University of Derby (UK), Vassar, Harvard, University of North Carolina at Chapel Hill, Ohio University, New York University, Australian Film Television and Radio School, etc.  Cybrary Islands – Library Alliance  Second life library 2.0  Eduisland, InfoIsland  Museums - International Space Flight museum, Louvre  Second life - visual
  22. 22. Potential Benefits  Hands-on learning  New form of interaction  Personalized learning  Vizualization – simulation and role-play  Improving distance learning and developing immersive environment  Marketing  Socialization  Networking  Virtual collaboration
  23. 23. Obstacles  System requirements  Hardware  Network Connection  Stability  Maintenance/Updates  Learning Curve  Pricing  Rights  “Griefing” and vandalism  Inappropriate materials  Keeping students on-task
  24. 24. Conclusion  Library rules  Libraries are for users and every user its’ book  Save the time of the reader  Changes in LIS curriculum  Training of librarains  Educating users
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×