Kaspari, Laura Keynote Pp 090903

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    Kaspari, Laura Keynote Pp 090903 - Presentation Transcript

    1. Games in School Libraries: A Tool for Teaching Information Literacy Skills Laura Kaspari Hohmann Information Resource Officer US Embassy Rome
    2. A profile of today’s students & their gaming habits
    3. • 97% of teens play games (computer, web, portable, or console) • 50% played a game yesterday • 48% use a cell phone or handheld device to play games
    4. • 80% of teens play 5 or more different game genres • Girls play an average of 6 different genres • Boys play an average of 8 different genres
    5. “Social game play is thought to offer the possibility for youth to have collaborative and interactive experiences, experiences that potentially parallel may real-world political and civic activities.”
    6. Why use games to teach information literacy skills?
    7. • games are fun & highly interactive • games are cognitively engaging • games motivating & challenging
    8. • games are a welcome break from traditional library instruction (or classroom) activities • games help students to make and sustain the effort of learning • games enhance problem solving skills
    9. Gaming teaches kids: -information literacy skills -reading -keyboarding -social skills -eye hand coordination -multitasking skills
    10. Games in the Library Games in the Library
    11. Information Literacy Standards Applied to Board Games
    12. AASL Standards for the 21st Century QuickTime™ and a decompressor Learnerare needed to see this picture.
    13. AASL Standards for the 21st Century Learner Applying the standards to board games
    14. AASL Standard 1 AASL Standard 1 Inquire, think critically, and gain knowledge.
    15. AASL Standard 2 • Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge.
    16. AASL Standard 3 • Share knowledge and participate ethically and productively as members of our democratic society.
    17. AASL Standard 4 Pursue personal and aesthetic growth.
    18. Incorporating Games into your Library Collection • Align games with state/provincial/national curriculum standards • Describe games as instructional tools that can be used to boost student achievement
    19. Guidelines for Developing a Games Collection • Select games that are authentic and fun • Align games with curriculum • Factor in time it takes to play the game • Consider return on investment
    20. Resources • American Association of School Librarians Standards for the 21st Century Learners http://www.ala.org/ala/mgrps/divs/aasl/guid elinesandstandards/learningstandards/sta ndards.cfm
    21. Additional Resources • American Library Association’s Games & Gaming Resources http://gaming.ala.org/resources/index.php?titl e=Main_Page • The Librarian's Guide to Gaming: An Online Toolkit for Building Gaming at your library http://www.librarygamingtoolkit.org/
    22. Resources for Board Games • Games for Educators http://www.g4ed.com/ • Board Game Geek http://www.boardgamegeek.com/
    23. Questions? Thank you for coming today! hohmannlk@state.gov
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