Personal Information
Organization / Workplace
San Francisco Bay Area, CA United States
Occupation
CEO XEODesign, Inc. I help #VR / #AR developers create engagement w/ the 4 Keys to Fun.
Industry
Technology / Software / Internet
About
I am a game designer that reads emotions on people's faces as they play. I help companies put the 4 Keys to Fun into everything they do.
Nicole Lazzaro is a world-renowned game designer who pioneered measuring emotions on players faces as they play. She helps clients put the 4 Keys to Fun into everything that they do. Her company XEODesign unlocks human potential through play.
Voted by Gamasutra as one of the Top 20 women working in video games, and Fast Company as one of the 100 most influential women in technology Nicole is frequently cited by Wired, Fast Company, ABC News, CNET, The Hollywood Reporter, and Red Herring, XEODesign's clients include Sony, EA, Ubisoft, Sega, PlayFirst, D...
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See more
- Presentations
- Documents
- Infographics
26 Time Management Hacks I Wish I'd Known at 20
Étienne Garbugli
•
11 years ago
Just add points? What UX can (and cannot) learn from games
Sebastian Deterding
•
13 years ago
Pawned. Gamification and Its Discontents
Sebastian Deterding
•
13 years ago
ActivityStrea.ms: Is It Getting Streamy In Here?
Chris Messina
•
14 years ago
Yahoo! Pattern Library & Social Design Patterns
Christian Crumlish
•
14 years ago
Simple Steps to Great Web Design
Matthew Smith
•
14 years ago
Universities in the "Free" Era - SXSW 2010 Presentation
Miami University
•
14 years ago
Ux Week the Future of UX is Play: The 4 Keys to Fun, Emotion, and User Engagement
Nicole Lazzaro
•
13 years ago
Fast Delivery DevOps Israel
Adrian Cockcroft
•
9 years ago
Drivers of deforestation and forest degradation
CIFOR-ICRAF
•
11 years ago
Massively Social Games: Next Generation Experiences
Joe Lamantia
•
15 years ago
Scrum & Kanban for Social Games
Wooga
•
12 years ago
What can we learn from games? 10 game mechanics that will make your web community more successful.
Holger Dieterich (holger-dieterich.de)
•
16 years ago
Content Strategy What's in it for you? at SXSW
Margot Bloomstein
•
14 years ago
Managing a Virtual Economy
William Grosso
•
14 years ago
4 Emotions that Drive Monetization in Free to Play Games GDC 2014
Nicole Lazzaro
•
10 years ago
Beyond the Handset, Ecomm 2009
frog
•
14 years ago
4 Keys and Psychology of Fun from Awareness to Impact GSummit
Nicole Lazzaro
•
11 years ago
The 4 Most Important Emotions for Social Games, Nicole Lazzaro 100311
Nicole Lazzaro
•
14 years ago
Inner Workings of Virtual Goods Economies
Margaret Wallace
•
14 years ago