2. 3
TABLE OF
CONTENTS
Badge Grid System 06
Camp Eyewire Logo 14
Camp Eyewire Badge 22
Camp Eyewire Promo Image 30
Badge Grid System Continued 36
SWAG 38
Marathon & Winning Badges 54
Trivia Badge 56
Superpower Badges 58
Superpower Promo Image 68
Millionaire Badges 72
Sythe Menu Bar 76
3. 5
BADGE GRID SYSTEM DESIGN
Existing color system
Experience/ status/ other/
competition
(If based on points, cubes,
trailblazes then use respect-
ed color)
Scythe Locked
Points Cubes Traiblaze
4. Sketches
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Upon research, we started sketching possible ideas for a
grid system. The existing icons had the influence of cir-
cles and sharp angles. Through many sketches, we played
around with the relationship of the angles and circles to-
gether until we decided upon a possible few grid systems.
5. Digital sketches
Through the series of pencil sketches, we were able to
begin the creation of the digital sketches. This meant that
we took the elements of our hand drawn sketches that
we agreed on and used them in the digital versions. Af-
ter this step, we again, picked the strongest and tried to
simplify it into a solid grid system.
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6. Final Badge System
1
2
3
The final grid system was heavily in-
fluenced by three last iterations. These
iterations encompassed the use of a box,
to show the angles, as well as circles to
show the bounding area. In figure 1, we
took the angles into consideration for
out final design. In figure 2, we simpli-
fied the design it further decided that
there were extra lines that did not pro-
vide any needed information. In addi-
tion, we refined the emphasize on the
angles by making a divided box with 40
degree angles. Lastly, in figure three we
played around with circles again decid-
ing that the center and outside bounding
area is very important and planned ways
to show it by still remaining simplistic.
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7. Our final badge icon system uses three
circles, one of which is inside a box.
This keeps the objects in proportion to
the rest of the area within the badge.
Also, we added lines going through
more than just the box to help guide
some of the objects with angles that
would be a little bigger. Overall, this
system is complex in a simplistic way.
It shows why an object is placed where
and how the grid affect the placement
of an icon on the badge.
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8. sketches
Through a series of many sketches, the EyeWire team
wanted icons that went along with the theme of a vintage
summer camp. After research was made, a dozen sketch-
es were completed along with colors that would fit along
with the theme of summer camp.
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9. Digital sketches
After the sketches were completed, the most successful
and vintage looking icons were selected to be created
digitally. I chose nine of the twelve sketches to vector-
ize. After this step, I picked the two that the team most
liked and added color to them as well as played around
with the alignment of some of the elements in each icon,
which can be shown on the next page.
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W
Eyewire
camp
11. Final PROMO LOGO
1
2
3
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20 15
20 15
20 15
The final promo logo was heavily influ-
enced by three of the color-vectorized
sketches. I took away from the first fig-
ure that it needed to have the logo some-
where on it. The second figure shown
was the most successful of arrangements
done. Lastly, the third icon shows the
colors that fit best with the layout that
worked well for the design.
12. sketches
Making badge icons for a summer camp themed game,
I thought of simple images (because the promo icon
was simple) that would fit with the theme. These images
included camping things like fires, compasses, tents, and
trees.
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13. Digital sketches
After I decided what objects shown camping the best, I
vectorized a handful of them to see them more clearly.
After they were vectorized, I reiterated them multiple
times using the real badge colors to see what design
worked best with the grid system created before hand.
These icons were made with size in mind meaning that
they would be able to be seen really small or larger, de-
pending on screen.
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15. Final Badge
Actual size icon:
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The final promo logo was made after a
handful of iterations done on the most
successful versions of the icon. After
the picture I created was voted on, the
team thought the fire ones fit most and
conveyed a the theme they wanted re-
ally well. After that, I took that icon
and changed it up a few times using the
previous grid system to decide what way
showed the icon best in its given space.
The final icon had it lying, centred, be-
tween the second ring and aligned with
the vertical and horizontal alignments.
16. 3130
sketches
For Facebook, the blog, and other social media sites a
promo image would need to be made. These promo im-
ages would hold the promo icon as well as information
about the summer camp competitions.
17. 3332
Digital sketches
Rough digital sketches were done exploring three possi-
ble ideas, one was an 8-bit woods to show vintage camp-
ing. The second was a more mystical route to show it
was video game like. Lastly, the third and most solid idea
was keeping it simple, like the icon, so that everything
meshed together well and still exemplified camping.
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1
2
3
18. 3534
Final PROMO IMAGES
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The final social media image consist-
ed of a gradient from the first image I
made except to stay with the geometrics,
I made the gradient in bars. The trees
were first triangles but did not look like
trees so I redrew them so be more tree
like! After the background was taken
care of, I then decided how I would
place the text on page. The box is a gra-
dient with the badge shape in the back-
ground. The fonts used were the same as
the ones in the promo logo.
25. SWAG PRODUCTION
When creating the SWAG, they said the old icons were too big to fit on the
mugs so I redesigned the template. This new template included icons I pre-
viously edited/recreated using the grid system. Other icons included new
icons (the Eyewire logo in badge form) that I created also. These were being
sent directly to KT (a funder of Eyewire) as well as posted to the store
(a funder of Eyewire), but the Summer Camp SWAG was only done to be
put in the store.
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after
Before
29. Trivia badge
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1
2
3
On the left page, is the final trivia badge
chosen to represent trivia competitions
throughout Eyewire. On this page are
three possible trivia designs I went
trough after my team wanted me to use
a question mark in the design.
30. 5958
Sythe/ Scouting
& Completed
The new Sythe/ Scouting and Completed badges were
made with the idea of Superpowers in mind. Through
group brainstorming, we were able to collectively get
a handful of Superpowers through this. I then divided
those powers into more categories and sub categories.
For example, I broke alchemy into many levels ranging
from types of alchemy to skill level used to complete a
move. After these initial levels were then created, a mem-
ber and I teamed up to mind map again and reorganize
all the data into the two categories. We organized Sythe
and Scouting by grouping Mental and Physical powers
together, and then used Completed badges as Elemental
Powers.
32. sketches
Through the series of super powers created, I begun to
sketch possible concepts for each super power.
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33. Digital sketches
After the sketches were completed, the most successful
and vintage looking icons were selected to be created
digitally. I chose nine of the twelve sketches to vector-
ize. After this step, I picked the two that the team most
liked and added color to them as well as played around
with the alignment of some of the elements in each icon,
which can be shown on the next page.
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35. 6968
Digital sketches
Rough digital sketches were done exploring three possi-
ble ideas about comic book pop culture. With the main
game badge designed, I tried to keep that element the
most important while also keeping with the spirit of
comic book culture throughout my designs.
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1
2
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Digital sketches
Rough sketches were created in preperation for rede-
signing the icons on the menu bar. The menu had a color
scheme that did not fit with the rest of the website and
badges as well as icons that did not fit together as a set.
My job in designing this set was to use the color scheme
used in the badges while also using a simple design to
join them all together.
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40. 7978
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New icon set
1
2
In figure I and 2, are the
previous icon set and
color scehme used within
the menu bar.