SlideShare a Scribd company logo
1 of 41
Download to read offline
EYEWIRE
GRAPHIC DESIGN
LOG
By Nicole Benson
3
TABLE OF
CONTENTS
Badge Grid System							 06
Camp Eyewire Logo							 14
Camp Eyewire Badge							 22
Camp Eyewire Promo Image						 30
Badge Grid System Continued						 36
SWAG									 38
Marathon & Winning Badges						 54
Trivia Badge								 56
Superpower Badges							 58
Superpower Promo Image						 68
Millionaire Badges							 72
Sythe Menu Bar								 76
5
BADGE GRID SYSTEM DESIGN
Existing color system
Experience/ status/ other/
competition
(If based on points, cubes,
trailblazes then use respect-
ed color)
Scythe Locked
Points Cubes Traiblaze
Sketches
76
Upon research, we started sketching possible ideas for a
grid system. The existing icons had the influence of cir-
cles and sharp angles. Through many sketches, we played
around with the relationship of the angles and circles to-
gether until we decided upon a possible few grid systems.
Digital sketches
Through the series of pencil sketches, we were able to
begin the creation of the digital sketches. This meant that
we took the elements of our hand drawn sketches that
we agreed on and used them in the digital versions. Af-
ter this step, we again, picked the strongest and tried to
simplify it into a solid grid system.
98
Final Badge System
1
2
3
The final grid system was heavily in-
fluenced by three last iterations. These
iterations encompassed the use of a box,
to show the angles, as well as circles to
show the bounding area. In figure 1, we
took the angles into consideration for
out final design. In figure 2, we simpli-
fied the design it further decided that
there were extra lines that did not pro-
vide any needed information. In addi-
tion, we refined the emphasize on the
angles by making a divided box with 40
degree angles. Lastly, in figure three we
played around with circles again decid-
ing that the center and outside bounding
area is very important and planned ways
to show it by still remaining simplistic.
1110
Our final badge icon system uses three
circles, one of which is inside a box.
This keeps the objects in proportion to
the rest of the area within the badge.
Also, we added lines going through
more than just the box to help guide
some of the objects with angles that
would be a little bigger. Overall, this
system is complex in a simplistic way.
It shows why an object is placed where
and how the grid affect the placement
of an icon on the badge.
1312
sketches
Through a series of many sketches, the EyeWire team
wanted icons that went along with the theme of a vintage
summer camp. After research was made, a dozen sketch-
es were completed along with colors that would fit along
with the theme of summer camp.
1514
Digital sketches
After the sketches were completed, the most successful
and vintage looking icons were selected to be created
digitally. I chose nine of the twelve sketches to vector-
ize. After this step, I picked the two that the team most
liked and added color to them as well as played around
with the alignment of some of the elements in each icon,
which can be shown on the next page.
1716
W
Eyewire
camp
1918
W
Final PROMO LOGO
1
2
3
2120
20 15
20 15
20 15
The final promo logo was heavily influ-
enced by three of the color-vectorized
sketches. I took away from the first fig-
ure that it needed to have the logo some-
where on it. The second figure shown
was the most successful of arrangements
done. Lastly, the third icon shows the
colors that fit best with the layout that
worked well for the design.
sketches
Making badge icons for a summer camp themed game,
I thought of simple images (because the promo icon
was simple) that would fit with the theme. These images
included camping things like fires, compasses, tents, and
trees.
2322
Digital sketches
After I decided what objects shown camping the best, I
vectorized a handful of them to see them more clearly.
After they were vectorized, I reiterated them multiple
times using the real badge colors to see what design
worked best with the grid system created before hand.
These icons were made with size in mind meaning that
they would be able to be seen really small or larger, de-
pending on screen.
2524
W
2726
Final Badge
Actual size icon:
2928
W
The final promo logo was made after a
handful of iterations done on the most
successful versions of the icon. After
the picture I created was voted on, the
team thought the fire ones fit most and
conveyed a the theme they wanted re-
ally well. After that, I took that icon
and changed it up a few times using the
previous grid system to decide what way
showed the icon best in its given space.
The final icon had it lying, centred, be-
tween the second ring and aligned with
the vertical and horizontal alignments.
3130
sketches
For Facebook, the blog, and other social media sites a
promo image would need to be made. These promo im-
ages would hold the promo icon as well as information
about the summer camp competitions.
3332
Digital sketches
Rough digital sketches were done exploring three possi-
ble ideas, one was an 8-bit woods to show vintage camp-
ing. The second was a more mystical route to show it
was video game like. Lastly, the third and most solid idea
was keeping it simple, like the icon, so that everything
meshed together well and still exemplified camping.
W
1
2
3
3534
Final PROMO IMAGES
W
The final social media image consist-
ed of a gradient from the first image I
made except to stay with the geometrics,
I made the gradient in bars. The trees
were first triangles but did not look like
trees so I redrew them so be more tree
like! After the background was taken
care of, I then decided how I would
place the text on page. The box is a gra-
dient with the badge shape in the back-
ground. The fonts used were the same as
the ones in the promo logo.
36
Before icons
Without grid system in place to keep icons organized.
39
W
4140
W
4342
AFTER icons
With the grid system in place to keep icons organized.
4544
W
competition
V
4746
W
SWAG PRODUCTION
When creating the SWAG, they said the old icons were too big to fit on the
mugs so I redesigned the template. This new template included icons I pre-
viously edited/recreated using the grid system. Other icons included new
icons (the Eyewire logo in badge form) that I created also. These were being
sent directly to KT (a funder of Eyewire) as well as posted to the 	store 		
(a funder of Eyewire), but the Summer Camp SWAG was only done to be
put in the store.
4948
after
Before
5150
5352
Marathon &
Winning badges
5554
Trivia badge
5756
W
1
2
3
On the left page, is the final trivia badge
chosen to represent trivia competitions
throughout Eyewire. On this page are
three possible trivia designs I went
trough after my team wanted me to use
a question mark in the design.
5958
Sythe/ Scouting
& Completed
The new Sythe/ Scouting and Completed badges were
made with the idea of Superpowers in mind. Through
group brainstorming, we were able to collectively get
a handful of Superpowers through this. I then divided
those powers into more categories and sub categories.
For example, I broke alchemy into many levels ranging
from types of alchemy to skill level used to complete a
move. After these initial levels were then created, a mem-
ber and I teamed up to mind map again and reorganize
all the data into the two categories. We organized Sythe
and Scouting by grouping Mental and Physical powers
together, and then used Completed badges as Elemental
Powers.
6160
sketches
Through the series of super powers created, I begun to
sketch possible concepts for each super power.
6362
Digital sketches
After the sketches were completed, the most successful
and vintage looking icons were selected to be created
digitally. I chose nine of the twelve sketches to vector-
ize. After this step, I picked the two that the team most
liked and added color to them as well as played around
with the alignment of some of the elements in each icon,
which can be shown on the next page.
6564
Final superpower
badges
6766
6968
Digital sketches
Rough digital sketches were done exploring three possi-
ble ideas about comic book pop culture. With the main
game badge designed, I tried to keep that element the
most important while also keeping with the spirit of
comic book culture throughout my designs.
W
1
2
7170
Final promo images
W
1
2
Millionaire Badges
7372
Shown on this spread are an example
of some of the final millionaire icons
zoomed in larger to see more detail.
7574
W
7776
Digital sketches
Rough sketches were created in preperation for rede-
signing the icons on the menu bar. The menu had a color
scheme that did not fit with the rest of the website and
badges as well as icons that did not fit together as a set.
My job in designing this set was to use the color scheme
used in the badges while also using a simple design to
join them all together.
W
7978
W
New icon set
1
2
In figure I and 2, are the
previous icon set and
color scehme used within
the menu bar.
80
2015 SUMMER
745 Atlantic Ave, Boston, MA, USA 02111
The fonts used were Sabon and Trade Gothic.

More Related Content

Similar to log copy copy

Quality on Tap
Quality on TapQuality on Tap
Quality on TapLiz Myers
 
plan601 e session 2 demo
plan601 e session 2 demoplan601 e session 2 demo
plan601 e session 2 demorkottam
 
Unit66 production log_060314 (1)
Unit66 production log_060314 (1)Unit66 production log_060314 (1)
Unit66 production log_060314 (1)Luke Summers
 
6. fmp production reflection
6. fmp production reflection6. fmp production reflection
6. fmp production reflectionjay birkin
 
Plan601 e session 2 demo
Plan601 e session 2 demoPlan601 e session 2 demo
Plan601 e session 2 demorkottamasu
 
Design porfolio for design innovation management and apparel design.
Design porfolio for design innovation management and apparel design.Design porfolio for design innovation management and apparel design.
Design porfolio for design innovation management and apparel design.whitee8
 
MyKnowledgeMap Ltd Badge Maker: Badge Making 101
MyKnowledgeMap Ltd Badge Maker: Badge Making 101MyKnowledgeMap Ltd Badge Maker: Badge Making 101
MyKnowledgeMap Ltd Badge Maker: Badge Making 101myknowledgemap
 
Tasks for Adventure Project
Tasks for Adventure ProjectTasks for Adventure Project
Tasks for Adventure Projectjackhurst8
 
Plan601 e session 2 demo
Plan601 e session 2 demoPlan601 e session 2 demo
Plan601 e session 2 demorkottam
 
Unit 64 evaluation finished
Unit 64 evaluation finishedUnit 64 evaluation finished
Unit 64 evaluation finishedJoe Hayes
 
Unit 64 evaluation finished
Unit 64 evaluation finishedUnit 64 evaluation finished
Unit 64 evaluation finishedJoe Hayes
 
Plan601 e session 2 demo sp14
Plan601 e session 2 demo sp14Plan601 e session 2 demo sp14
Plan601 e session 2 demo sp14rkottam
 
Plan601 e session 2 demo
Plan601 e session 2 demoPlan601 e session 2 demo
Plan601 e session 2 demorkottam
 

Similar to log copy copy (20)

Quality on Tap
Quality on TapQuality on Tap
Quality on Tap
 
plan601 e session 2 demo
plan601 e session 2 demoplan601 e session 2 demo
plan601 e session 2 demo
 
Unit66 production log_060314 (1)
Unit66 production log_060314 (1)Unit66 production log_060314 (1)
Unit66 production log_060314 (1)
 
6. fmp production reflection
6. fmp production reflection6. fmp production reflection
6. fmp production reflection
 
Evaluation
EvaluationEvaluation
Evaluation
 
Plan601 e session 2 demo
Plan601 e session 2 demoPlan601 e session 2 demo
Plan601 e session 2 demo
 
Plan601E Session 2 Demo
Plan601E Session 2 DemoPlan601E Session 2 Demo
Plan601E Session 2 Demo
 
Design porfolio for design innovation management and apparel design.
Design porfolio for design innovation management and apparel design.Design porfolio for design innovation management and apparel design.
Design porfolio for design innovation management and apparel design.
 
MyKnowledgeMap Ltd Badge Maker: Badge Making 101
MyKnowledgeMap Ltd Badge Maker: Badge Making 101MyKnowledgeMap Ltd Badge Maker: Badge Making 101
MyKnowledgeMap Ltd Badge Maker: Badge Making 101
 
Graphic design
Graphic designGraphic design
Graphic design
 
Fmp experiment finished
Fmp experiment finishedFmp experiment finished
Fmp experiment finished
 
Tasks for Adventure Project
Tasks for Adventure ProjectTasks for Adventure Project
Tasks for Adventure Project
 
Plan601 e session 2 demo
Plan601 e session 2 demoPlan601 e session 2 demo
Plan601 e session 2 demo
 
Unit 66 Task 8
Unit 66   Task 8Unit 66   Task 8
Unit 66 Task 8
 
Unit 64 evaluation finished
Unit 64 evaluation finishedUnit 64 evaluation finished
Unit 64 evaluation finished
 
Unit 64 evaluation finished
Unit 64 evaluation finishedUnit 64 evaluation finished
Unit 64 evaluation finished
 
Review of Project
Review of ProjectReview of Project
Review of Project
 
Plan601 e session 2 demo sp14
Plan601 e session 2 demo sp14Plan601 e session 2 demo sp14
Plan601 e session 2 demo sp14
 
Plan601 e session 2 demo
Plan601 e session 2 demoPlan601 e session 2 demo
Plan601 e session 2 demo
 
Unit 67 Task 6
Unit 67   Task 6Unit 67   Task 6
Unit 67 Task 6
 

log copy copy

  • 2. 3 TABLE OF CONTENTS Badge Grid System 06 Camp Eyewire Logo 14 Camp Eyewire Badge 22 Camp Eyewire Promo Image 30 Badge Grid System Continued 36 SWAG 38 Marathon & Winning Badges 54 Trivia Badge 56 Superpower Badges 58 Superpower Promo Image 68 Millionaire Badges 72 Sythe Menu Bar 76
  • 3. 5 BADGE GRID SYSTEM DESIGN Existing color system Experience/ status/ other/ competition (If based on points, cubes, trailblazes then use respect- ed color) Scythe Locked Points Cubes Traiblaze
  • 4. Sketches 76 Upon research, we started sketching possible ideas for a grid system. The existing icons had the influence of cir- cles and sharp angles. Through many sketches, we played around with the relationship of the angles and circles to- gether until we decided upon a possible few grid systems.
  • 5. Digital sketches Through the series of pencil sketches, we were able to begin the creation of the digital sketches. This meant that we took the elements of our hand drawn sketches that we agreed on and used them in the digital versions. Af- ter this step, we again, picked the strongest and tried to simplify it into a solid grid system. 98
  • 6. Final Badge System 1 2 3 The final grid system was heavily in- fluenced by three last iterations. These iterations encompassed the use of a box, to show the angles, as well as circles to show the bounding area. In figure 1, we took the angles into consideration for out final design. In figure 2, we simpli- fied the design it further decided that there were extra lines that did not pro- vide any needed information. In addi- tion, we refined the emphasize on the angles by making a divided box with 40 degree angles. Lastly, in figure three we played around with circles again decid- ing that the center and outside bounding area is very important and planned ways to show it by still remaining simplistic. 1110
  • 7. Our final badge icon system uses three circles, one of which is inside a box. This keeps the objects in proportion to the rest of the area within the badge. Also, we added lines going through more than just the box to help guide some of the objects with angles that would be a little bigger. Overall, this system is complex in a simplistic way. It shows why an object is placed where and how the grid affect the placement of an icon on the badge. 1312
  • 8. sketches Through a series of many sketches, the EyeWire team wanted icons that went along with the theme of a vintage summer camp. After research was made, a dozen sketch- es were completed along with colors that would fit along with the theme of summer camp. 1514
  • 9. Digital sketches After the sketches were completed, the most successful and vintage looking icons were selected to be created digitally. I chose nine of the twelve sketches to vector- ize. After this step, I picked the two that the team most liked and added color to them as well as played around with the alignment of some of the elements in each icon, which can be shown on the next page. 1716 W Eyewire camp
  • 11. Final PROMO LOGO 1 2 3 2120 20 15 20 15 20 15 The final promo logo was heavily influ- enced by three of the color-vectorized sketches. I took away from the first fig- ure that it needed to have the logo some- where on it. The second figure shown was the most successful of arrangements done. Lastly, the third icon shows the colors that fit best with the layout that worked well for the design.
  • 12. sketches Making badge icons for a summer camp themed game, I thought of simple images (because the promo icon was simple) that would fit with the theme. These images included camping things like fires, compasses, tents, and trees. 2322
  • 13. Digital sketches After I decided what objects shown camping the best, I vectorized a handful of them to see them more clearly. After they were vectorized, I reiterated them multiple times using the real badge colors to see what design worked best with the grid system created before hand. These icons were made with size in mind meaning that they would be able to be seen really small or larger, de- pending on screen. 2524
  • 15. Final Badge Actual size icon: 2928 W The final promo logo was made after a handful of iterations done on the most successful versions of the icon. After the picture I created was voted on, the team thought the fire ones fit most and conveyed a the theme they wanted re- ally well. After that, I took that icon and changed it up a few times using the previous grid system to decide what way showed the icon best in its given space. The final icon had it lying, centred, be- tween the second ring and aligned with the vertical and horizontal alignments.
  • 16. 3130 sketches For Facebook, the blog, and other social media sites a promo image would need to be made. These promo im- ages would hold the promo icon as well as information about the summer camp competitions.
  • 17. 3332 Digital sketches Rough digital sketches were done exploring three possi- ble ideas, one was an 8-bit woods to show vintage camp- ing. The second was a more mystical route to show it was video game like. Lastly, the third and most solid idea was keeping it simple, like the icon, so that everything meshed together well and still exemplified camping. W 1 2 3
  • 18. 3534 Final PROMO IMAGES W The final social media image consist- ed of a gradient from the first image I made except to stay with the geometrics, I made the gradient in bars. The trees were first triangles but did not look like trees so I redrew them so be more tree like! After the background was taken care of, I then decided how I would place the text on page. The box is a gra- dient with the badge shape in the back- ground. The fonts used were the same as the ones in the promo logo.
  • 19. 36 Before icons Without grid system in place to keep icons organized.
  • 20. 39 W
  • 22. 4342 AFTER icons With the grid system in place to keep icons organized.
  • 25. SWAG PRODUCTION When creating the SWAG, they said the old icons were too big to fit on the mugs so I redesigned the template. This new template included icons I pre- viously edited/recreated using the grid system. Other icons included new icons (the Eyewire logo in badge form) that I created also. These were being sent directly to KT (a funder of Eyewire) as well as posted to the store (a funder of Eyewire), but the Summer Camp SWAG was only done to be put in the store. 4948 after Before
  • 26. 5150
  • 27. 5352
  • 29. Trivia badge 5756 W 1 2 3 On the left page, is the final trivia badge chosen to represent trivia competitions throughout Eyewire. On this page are three possible trivia designs I went trough after my team wanted me to use a question mark in the design.
  • 30. 5958 Sythe/ Scouting & Completed The new Sythe/ Scouting and Completed badges were made with the idea of Superpowers in mind. Through group brainstorming, we were able to collectively get a handful of Superpowers through this. I then divided those powers into more categories and sub categories. For example, I broke alchemy into many levels ranging from types of alchemy to skill level used to complete a move. After these initial levels were then created, a mem- ber and I teamed up to mind map again and reorganize all the data into the two categories. We organized Sythe and Scouting by grouping Mental and Physical powers together, and then used Completed badges as Elemental Powers.
  • 31. 6160
  • 32. sketches Through the series of super powers created, I begun to sketch possible concepts for each super power. 6362
  • 33. Digital sketches After the sketches were completed, the most successful and vintage looking icons were selected to be created digitally. I chose nine of the twelve sketches to vector- ize. After this step, I picked the two that the team most liked and added color to them as well as played around with the alignment of some of the elements in each icon, which can be shown on the next page. 6564
  • 35. 6968 Digital sketches Rough digital sketches were done exploring three possi- ble ideas about comic book pop culture. With the main game badge designed, I tried to keep that element the most important while also keeping with the spirit of comic book culture throughout my designs. W 1 2
  • 37. Millionaire Badges 7372 Shown on this spread are an example of some of the final millionaire icons zoomed in larger to see more detail.
  • 39. 7776 Digital sketches Rough sketches were created in preperation for rede- signing the icons on the menu bar. The menu had a color scheme that did not fit with the rest of the website and badges as well as icons that did not fit together as a set. My job in designing this set was to use the color scheme used in the badges while also using a simple design to join them all together. W
  • 40. 7978 W New icon set 1 2 In figure I and 2, are the previous icon set and color scehme used within the menu bar.
  • 41. 80 2015 SUMMER 745 Atlantic Ave, Boston, MA, USA 02111 The fonts used were Sabon and Trade Gothic.